Hey guys, I had been taking a break from this project, but now we're back on track! All of your comments have been read, considered, and most likely integrated, or will be soon. I'll try to get Beta0.8 out by next week!
Hey there, I'm really enjoying your pack at the moment!
I thought I would post a summary of what each block/entity/object is in-game as a quick reference for people, I hope you don't mind. :smile.gif: Also, I've included some suggestions in brackets afterwards.
Sheep = base (er same?)
Cow = base (er same?)
Chicken = base (er same?)
Zombie = zombified Nord (Frost troll?)
Enderman = Dragon Priest
Creeper = base (Spriggan?)
Super-charged Creeper = base (Storm Atronach?)
Skeleton = base (Draugr?)
Villager = base (based on NPCs from Skyrim - i.e. Blacksmith = Eorlund Grey-Mane/Alvor of Riverwood)
Pig = base (er same?)
Slime = base (Magical creature from College storyline?)
Squid = base (Slaughterfish?)
Magma Cube = base (Chaurus?)
Silverfish = base (Skeever?)
Spider = base (Frostbite spider?)
Cave Spider = base (Dwemer Spider?)
Blaze = Ice Wraith (Flame Atronach?)
Wolf = base (er same?)
Zombie Pigman = Falmer
Enderdragon = base (ALDUIN!!)
Ghasts = base (Dragons?)
Mooshroom = base (er like cow but shroomy?)
Leather armour = Hide
Iron armour = Steel Plate
Gold Armour = Dwarven
Chainmail = base (daedric?)
Diamond Armour = base (ebony?)
Wood tools = base (Falmer?)
Stone tools = base (Forsworn?)
Iron tools = base (skyforge steel?)
Gold tools = base (Dwarved?)
Diamond tools = base with daedric sword (ebony?)
Flint and steel = base (fire spell?)
Compass = base (clairvoyance spell?)
Map = base (er same?)
Apple = base (er same?)
Bow = base (hunting bow?)
Arrow = base (steel arrow?)
Will update with more blocks/entities/objects for the summary soon, good luck for designing the pack!
Good ideas, but there are some small things you missed. Overall, great ideas man :biggrin.gif:
I was wondering if you could add the Moar Weapons and Armor mod to this texture pack.
I think it would really fit seeing that Skyrim has battleaxes and longswords and whatnot.
EDIT: Sorry forgot that this is 1.2 my memory seems to lack sometimes lol.
Maybe you already considered it, but i thought it would be great idea if you could do 2 versions... one with armor as light armor and one time with heavy armor.. (weapons, too, ofc) would be great if you could do that, since i dont really like heavy armor
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WIP = Work in progress (:
That's a brilliant idea, but I have to get the pack complete first before I do options
I was wondering if you could add the Moar Weapons and Armor mod to this texture pack.
I think it would really fit seeing that Skyrim has battleaxes and longswords and whatnot.
EDIT: Sorry forgot that this is 1.2 my memory seems to lack sometimes lol.
Lol, it's okay. After the pack's done I'll definately be doing mods and optional textures as well.
Hey guys, I had been taking a break from this project, but now we're back on track! All of your comments have been read, considered, and most likely integrated, or will be soon. I'll try to get Beta0.8 out by next week!
Thanks for the support friends :biggrin.gif:
Quiver?
Good ideas, but there are some small things you missed. Overall, great ideas man :biggrin.gif:
Cya in June then :tongue.gif:
(Maybe JK)
It's raining diamonds for you bro..
I think it would really fit seeing that Skyrim has battleaxes and longswords and whatnot.
EDIT: Sorry forgot that this is 1.2 my memory seems to lack sometimes lol.
Diamond Armour = base (ebony?)
You need to fix the "Ebony" armor so it is different in game and the chainmail can be whitrun guard armor. That would be cool.
That's a brilliant idea, but I have to get the pack complete first before I do options
I know I only have the ebony armor sprites done at the moment, the in-game armor will come after the Blackreach Update.
Lol, it's okay. After the pack's done I'll definately be doing mods and optional textures as well.
Great feedback everybody! Thanks for the support!
That's exactly what I wanted, thanks FireBlaze