The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
Posts:
176
Minecraft:
Strikesmash1000
Member Details
How about the chain armor makes you look your infected? Since it is impossible to get ingame without mods or creative mode, how about it makes the character look like they are mutated or something, similarly to the Slime or the zombie? In addition, can enchanted books be textured similarly to the book that is present on the enchantment table? I also think that the icons on the screen should not be individual symbols, but rather a bar, for hunger, health, and armor. And can the Blaze mob be an advanced robot attack drone of some type? It would be somewhat damaged, and be guarding the ancient ruins, because when the scientists first arrived to conduct studies of the hellish world, they would need something to guard them from the flying mutants and the molten monsters that inhabit that world.
Are you sure connected textures can't change them like everything else?
I think that this is a great idea and that it should be used. It could make the wool textures from TEiEV be able to be added onto this pack.
I have decided that since there is no sign of anyone making a language pack, I have decided to make it myself. I do, however, have a couple of questions about the pack for the people:
I was thinking that the Minecraft launcher should be similar to an apocalyptic simulator (Like single player is "Select Apocalypse Scenario" and similar to that.) Do you all think this is a good idea or should I do this differently?
What are diamonds exactly? I feel somewhat stupid for not knowing for sure but they look like lightbulbs, but I know this cant be. What are they?
What is cobblestone, moss stone and and the stonebrick varients going to be named?
Are you all ok with Iron being named Metal? I do not feel that the average survivor would be able to tell the difference between iron and any normal metal in this pack.
What should the diamond armor be named?
Anyone got any tips for me when I do this? I really want all of your opinions and suggestions to make this as helpful to the immersion of TEiEN as possible, for the enjoyment of all who use this pack.
Re-configured generators, they were customized to accept electricity from Solar sources.
I don't want to spoil the mood, but that doesn't make sense...
If you have solar panels, you don't need a generator. But you do need a power electronical inverter or something like that:
I don't want to spoil the mood, but that doesn't make sense...
If you have solar panels, you don't need a generator. But you do need a power electronical inverter or something like that:
I meant that the Generators were re-configured to become some sort of a battery, so that electricity can be sent to the other sectors (Gas is rare [most generators use gas right?] in the wastelands, and powerlines are a waste of resources). That's the story on my map anyway.
I meant that the Generators were re-configured to become some sort of a battery, so that electricity can be sent to the other sectors (Gas is rare [most generators use gas right?] in the wastelands, and powerlines are a waste of resources). That's the story on my map anyway.
Diamond armor and weapons should have the "Powered" prefix. Powered Shovel, Powered Jackhammer, Powered Tiller (the hoe.)
Perhaps Cobblestone should be "stonework" and "mossy stonework" while stone bricks could be cinder blocks?
I like the ideas for cobblestone and stonebrick, but not the diamond gear. The diamond gear will have its own names ( Chainsword, Chainsaw, Drill, Jackhammer, Tiller). I already have the names for most of the items and blocks. I am not going to start the process of editing a language file to be used with this pack until I already have all the names for everything listed. I need to know what to name diamond. Im thinking "Electronics" but I would like a more specific name for it. Just so the people who are interested know, I already have about 95% of the items and block names figured out. I would really like the people who read this to give me their opinions on the much larger parts of the pack (ex. Menu Buttons, Names of the Wools, Mobs, Apocalypse simulator idea, etc.), but any kind of idea are apreciated and if they are good enough or not already taken they will more than likely be used. I now have another question that I need answered:
Maybe call the bow a "Dart Rifle"? The idea being that the (now zombified) scientists that ventured into the Nether used rifles that fired darts propelled by .22 rimfire or Co2 canisters to take down specimens for research later. Now, it's been picked up by the mutants to find more victims to convert.
It would explain why it makes a muted *poff* sound when it fires and flies in such a steep arc. Plus, the projectile already looks like a little dart.
Maybe call the bow a "Dart Rifle"? The idea being that the (now zombified) scientists that ventured into the Nether used rifles that fired darts propelled by .22 rimfire or Co2 canisters to take down specimens for research later. Now, it's been picked up by the mutants to find more victims to convert.
It would explain why it makes a muted *poff* sound when it fires and flies in such a steep arc. Plus, the projectile already looks like a little dart.
Congrats This idea is going into the texture pack if you keep comin up with great ideas but bullets(arrows) are used in the gun though....Got any other name for "Dart"? I would like it to be the name of an actual gun, so that its not simply "Dart Gun" or "Rifle". Like in Hypixel's map, he used the names of actual guns for the bows. I would like this.
Congrats This idea is going into the texture pack if you keep comin up with great ideas but bullets(arrows) are used in the gun though....Got any other name for "Dart"? I would like it to be the name of an actual gun, so that its not simply "Dart Gun" or "Rifle". Like in Hypixel's map, he used the names of actual guns for the bows. I would like this.
I got one, "H-12 Dart Rifle", sounds approprietly official enough to me. (Just made the name up.)
I got one, "H-12 Dart Rifle", sounds approprietly official enough to me. (Just made the name up.)
Ok then that's the new name for the bow unless people want the name hypixel gave it, M25 Sniper Rifle.
And just so everyone knows, the command names are going to be the same as normal due to my laziness. If you need or want something changed, I will do if there is a both a valid reason to alter it, and a suitable replacement is offered in its place. I realize that some people may not like certain parts of it, or they want more changed than what I have altered, and that they may want to change it, so if you do have a good point about an alteration, or have a suggestion for an unaltered piece, I will hear you out, regardless of how idiotic or nonsensical it may sound to yourself or any other person.
Also, the enchantment names, main menu, GUI, world select, and settings parts are all done. All thats left are the items and block names, and potion effect. If I ask questions about an item or block name, it either means that I have no idea what it is or I am unable to decide what to name it, and this is why I need all of your help with this pack.
Am I the only person who checks this place every day for updates/new posts?
Now for the next question:
Can someone give me a list of what to name all the wools? (Preferably Santiago himself if he can)
Also I think that it is a possiblility that the potato and baked potato textures are messed up, as the potato is canned radish ( its a radish right?) and the baked potato is the plant. There a few other problems with the textures, such as the potato only having a final growth texture for the pack, and netherbrick fences textures only showing as an item, while being black when placed.
Ok then that's the new name for the bow unless people want the name hypixel gave it, M25 Sniper Rifle.
And just so everyone knows, the command names are going to be the same as normal due to my laziness. If you need or want something changed, I will do if there is a both a valid reason to alter it, and a suitable replacement is offered in its place. I realize that some people may not like certain parts of it, or they want more changed than what I have altered, and that they may want to change it, so if you do have a good point about an alteration, or have a suggestion for an unaltered piece, I will hear you out, regardless of how idiotic or nonsensical it may sound to yourself or any other person.
Also, the enchantment names, main menu, GUI, world select, and settings parts are all done. All thats left are the items and block names, and potion effect. If I ask questions about an item or block name, it either means that I have no idea what it is or I am unable to decide what to name it, and this is why I need all of your help with this pack.
Am I the only person who checks this place every day for updates/new posts?
Now for the next question:
Can someone give me a list of what to name all the wools? (Preferably Santiago himself if he can)
Also I think that it is a possiblility that the potato and baked potato textures are messed up, as the potato is canned radish ( its a radish right?) and the baked potato is the plant. There a few other problems with the textures, such as the potato only having a final growth texture for the pack, and netherbrick fences textures only showing as an item, while being black when placed.
Now here's a quote for you
"However, this image is to not be used as personal user images, avatars or whatever situation one's identity would be associated with it."
From here
Now here's a quote for you
"However, this image is to not be used as personal user images, avatars or whatever situation one's identity would be associated with it."
From here
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
Posts:
176
Minecraft:
Strikesmash1000
Member Details
Congratulate me! THE FIRST EVA LANGUAGE PACK FOR TEiEN IS HERE! (Note that It is only about 90% done and that I need input and suggestions to finish it. You guys tell me what you want or what needs to change so i can make it better ) .minecraft > bin > mincraft.jar > lang Put it in their ( WIll overwrige Afrikaans, I was too lazy to figure out how to make it its own. When Finished, will be its own slot.), then start minecraft, then go to languages, and pick it I really need user input on this, so as soon as you are done testing it, give me as much suggestions and other ideas for it as you can I should also mention that most of the time I could spare to do this was late at night, so some of the names may be weird/derpy/incorrect, and I may have missed some of the errors, so if you would be so kind as to point these out, I would greatly appreciate it
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
Posts:
176
Minecraft:
Strikesmash1000
Member Details
I was bored today so I tried my hardest to think of every suggestion and idea I had for this texture pack, and so I decided to share them with you all. I have a lot, so I am going to try to organize them into the categories of mobs, items, blocks, and Other. I will do this because I have no idea how to use spoilers and would gratefully appreciate the knowledge of how this is done. This post was made specifically for Santiago to read.
Note: This Post is Extremely Long. Due to no spoilers and all. I can shrink it down if someone tells me how to do spoilers X3
Mobs:
Enderman: I think that the enderman should be some type of mutant alien thing with a teleportion device or something.
Blaze: This shoulld be some type of battered and rusty Robotic sentry, hence the smoke that it produces, and the blaze rods should be some type of launcher that shoot out the charges. Blaze powder can be the ammo you get inside the torn off launcher.
Cave Spider: Basically similar to the Hell Maggot, but somewhat lighter in color, due to living underground, and instead of red, the mandibles should be greenish, due to poison.
Silverfish: Similar to a type of Mutated alien grub, due to them being only found in the abandoned underground research facilities, and being close to the shutdown Planetary Teleporter.
Passive Mobs: Cow, Pig, Sheep, Chicken, and the soon to be horse should all be realistic, although I am sure you will add your own personal touches
Mooshroom: Basically a Cow, but covered in the Mutant Fungus.
Wolf: The normal wolf should appear to be somewhat mutant/infected, but when it becomes aggressive the infection/mutation should spread throughout its body. That will certainly give someone a scare! When tamed, all traces of the infection/mutation are removed by the player.
Cat:Basically Realistic, although done in patterns similar to Large Cats such as tigers, to make the scaring of the creeping mutants more realistic.
Ender Dragon: A terrifying flying war machine of horrible power made by the aliens that inhabit their small and completely infected moon.
Wither Skeleton: This is a rather good idea in my opinion. The infection, left unchecked in the newly discovered dimension, has gained the ability to reanimate the bones of the dead! Basically, the wither skeleton is a skeleton, completely covered in the mutant substance, able to move on its own to spread the virus. Any missing bones are replaced by the infected mass of tissue.
Wither: When the Mutant substances found int he bones of the infected is allowed to cross with the fungal growths in the soft rocks of the Infected Dimension, this horror is born! It shoots masses of burning tissue at any living organism it can find!
Magma Cube: Similar to the slime of the overworld, this is a burning mass of infected tissues that have gathered together. The origin of their fireproofing is a mystery.
Items:
Tools: I feel that this is perfect just the way it is.
Armor: No complaints, however, I believe that since chainmail is unobtainable in normal survival, that it should be a special armor. Basically It shows the player horribly mutated and covered in wounds. The basic just-came-back-from-the-dead kinda thing. If caused by a virus, zombified armor. If revived from the radiation, Mutated Corpse! Its your decision.
Food: No real complaints here. Just wanted to commend you on making the poisonous potato a gopher. That was genius.
Animated Textures: I believe that some of the items need animated textures to make it seem realistic. Like the Diamond gear items having moving parts, such ast the chainsword and chainsaw working, or the drill spinning. The redstone ore can have a spark or two come out of it every now and then, and the Gold ore can glint every now and then.The diamond armor can have moving parts as well, and so can the other items.
Item Ideas: The stuff from the end is extremely high tech, such as the ender pearl being a power core of the alien teleporter, and the eye of ender being a floating homing device? Enchanted books are also similar to the book on the enchantment table, the redstone comparator is similar to the repeater, and the Diamonds are changed to circuitry.
Blocks:
Wool: With the new hardened and dyeable clay block coming out, I thought it would be nice for everyone if the current wool textures would be moved to the dyeable clay blocks, and the current wool textures from TEiEV being moved to this pack, with the dyes possible being tweaked a bit to fit both the wools and the clay. It would resolve the issues people would have with carpets, and also allow for a lot more customization for people, and the wool blocks would be more rocklike, which would make more sense with their textures mostly appearing metallic or hard.
Sandstone: I feel that the normal sandstone block does not fit in well enough in the deserts, as i have found a large number of occurences where it looks extremely weird and unnatural. I would think that you could merely move the texture for the smooth sandstone block or whatever its called to there, so that it will look more natural.
CTM: The CTM for the pack needs to be redone. I would also like some ctm for the gold, diamond, and lapis blocks to help them look better when you put two of them in a wall and them not looking quite so strange together. CTM for the wools would be nice also, if the other idea mentioned before is not taken. Also There is something that has been bugging me for the longest time: the glowstone block. The fact that it only faces correctly North and South is annoying, as I would like to use it for lights on my buildings without it facing a strange way. Is it possible for CTM to make it so that the glowstone blocks get together and face the direction that two of them face? Also, can CTM make it so that if large amounts of obsidian form, they look more like actual obsidian?
Animated Textures: I feel that a few Animated Textures for some blocks is not out of the question. Some flashing lights for the redstone block, Some animated textures for the other ore blocks, Netherrack or soul sand looking extremely creepy with movement, The generators blinking lights, the glowstone, redstone lamps, and torches flickering, the grass moving with the wind, that sorta thing.
Other:
Enchanting: Is it at all possible for you to change the purple of the enchantments to the blue that is used in the ench table or portal?
Health, Hunger, and other Bars: These should be actual bars, not icons.
Sky: Can the moon be somewhat red at night, with a few very visibly explosive made craters?
Random Mobs: Women Villagers, Some wither skeletons having different bones missing, More than one type of creeper, One more type of skeleton, 2 different types of each passive mob. (Not asking for a lot of variance, just some variety.)
Menu: Turn the creative menu into a high tech mechanical display, with it looking like you are selecting the item from a machine.
Well those are all of my ideas I had for this pack since I was first introduced with Hypixel's Map. I hope that these ideas will be heard and help in some way in the making and updating of this pack, but I can understand if these ideas are not used. Thank you for your time for reading these many, many suggestions.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
Posts:
176
Minecraft:
Strikesmash1000
Member Details
I would just like to thank all the people who helped me make this by giving their input and helping. As for all the rest of you.... ....Anyway, Downloads for my language pack have been moved onto its own thread, here.
Actually, as of the more recent patches sometimes Skeletons and Zombies are seen wearing chainmail armor. At least, I've seen a couple in my unmodded single player map. Also, according to the patch notes, chain can be traded for from blacksmiths, albeit rarely.
I think that this is a great idea and that it should be used. It could make the wool textures from TEiEV be able to be added onto this pack.
I have decided that since there is no sign of anyone making a language pack, I have decided to make it myself. I do, however, have a couple of questions about the pack for the people:
I was thinking that the Minecraft launcher should be similar to an apocalyptic simulator (Like single player is "Select Apocalypse Scenario" and similar to that.) Do you all think this is a good idea or should I do this differently?
What are diamonds exactly? I feel somewhat stupid for not knowing for sure but they look like lightbulbs, but I know this cant be. What are they?
What is cobblestone, moss stone and and the stonebrick varients going to be named?
Are you all ok with Iron being named Metal? I do not feel that the average survivor would be able to tell the difference between iron and any normal metal in this pack.
What should the diamond armor be named?
Anyone got any tips for me when I do this? I really want all of your opinions and suggestions to make this as helpful to the immersion of TEiEN as possible, for the enjoyment of all who use this pack.
Perhaps Cobblestone should be "stonework" and "mossy stonework" while stone bricks could be cinder blocks?
I don't want to spoil the mood, but that doesn't make sense...
If you have solar panels, you don't need a generator. But you do need a power electronical inverter or something like that:
Hm, that indeed does make sense.
I like the ideas for cobblestone and stonebrick, but not the diamond gear. The diamond gear will have its own names ( Chainsword, Chainsaw, Drill, Jackhammer, Tiller). I already have the names for most of the items and blocks. I am not going to start the process of editing a language file to be used with this pack until I already have all the names for everything listed. I need to know what to name diamond. Im thinking "Electronics" but I would like a more specific name for it. Just so the people who are interested know, I already have about 95% of the items and block names figured out. I would really like the people who read this to give me their opinions on the much larger parts of the pack (ex. Menu Buttons, Names of the Wools, Mobs, Apocalypse simulator idea, etc.), but any kind of idea are apreciated and if they are good enough or not already taken they will more than likely be used. I now have another question that I need answered:
It would explain why it makes a muted *poff* sound when it fires and flies in such a steep arc. Plus, the projectile already looks like a little dart.
Congrats
I got one, "H-12 Dart Rifle", sounds approprietly official enough to me. (Just made the name up.)
Ok then that's the new name for the bow
And just so everyone knows, the command names are going to be the same as normal due to my laziness. If you need or want something changed, I will do if there is a both a valid reason to alter it, and a suitable replacement is offered in its place. I realize that some people may not like certain parts of it, or they want more changed than what I have altered, and that they may want to change it, so if you do have a good point about an alteration, or have a suggestion for an unaltered piece, I will hear you out, regardless of how idiotic or nonsensical it may sound to yourself or any other person.
Also, the enchantment names, main menu, GUI, world select, and settings parts are all done. All thats left are the items and block names, and potion effect. If I ask questions about an item or block name, it either means that I have no idea what it is or I am unable to decide what to name it, and this is why I need all of your help with this pack.
Am I the only person who checks this place every day for updates/new posts?
Also I think that it is a possiblility that the potato and baked potato textures are messed up, as the potato is canned radish ( its a radish right?) and the baked potato is the plant. There a few other problems with the textures, such as the potato only having a final growth texture for the pack, and netherbrick fences textures only showing as an item, while being black when placed.
Now here's a quote for you
"However, this image is to not be used as personal user images, avatars or whatever situation one's identity would be associated with it."
From here
Congratulate me! THE FIRST EVA LANGUAGE PACK FOR TEiEN IS HERE!(Note that It is only about 90% done and that I need input and suggestions to finish it. You guys tell me what you want or what needs to change so i can make it better ).minecraft > bin > mincraft.jar > langPut it in their ( WIll overwrige Afrikaans, I was too lazy to figure out how to make it its own. When Finished, will be its own slot.),then start minecraft, then go to languages, and pick itI really need user input on this, so as soon as you are done testing it, give me as much suggestions and other ideas for it as you canI should also mention that most of the time I could spare to do this was late at night, so some of the names may be weird/derpy/incorrect, and I may have missed some of the errors, so if you would be so kind as to point these out, I would greatly appreciate itNote: This Post is Extremely Long. Due to no spoilers and all. I can shrink it down if someone tells me how to do spoilers X3
Mobs:
- Enderman: I think that the enderman should be some type of mutant alien thing with a teleportion device or something.
- Blaze: This shoulld be some type of battered and rusty Robotic sentry, hence the smoke that it produces, and the blaze rods should be some type of launcher that shoot out the charges. Blaze powder can be the ammo you get inside the torn off launcher.
- Cave Spider: Basically similar to the Hell Maggot, but somewhat lighter in color, due to living underground, and instead of red, the mandibles should be greenish, due to poison.
- Silverfish: Similar to a type of Mutated alien grub, due to them being only found in the abandoned underground research facilities, and being close to the shutdown Planetary Teleporter.
- Passive Mobs: Cow, Pig, Sheep, Chicken, and the soon to be horse should all be realistic, although I am sure you will add your own personal touches

- Mooshroom: Basically a Cow, but covered in the Mutant Fungus.
- Wolf: The normal wolf should appear to be somewhat mutant/infected, but when it becomes aggressive the infection/mutation should spread throughout its body. That will certainly give someone a scare! When tamed, all traces of the infection/mutation are removed by the player.
- Cat:Basically Realistic, although done in patterns similar to Large Cats such as tigers, to make the scaring of the creeping mutants more realistic.
- Ender Dragon: A terrifying flying war machine of horrible power made by the aliens that inhabit their small and completely infected moon.
- Wither Skeleton: This is a rather good idea in my opinion. The infection, left unchecked in the newly discovered dimension, has gained the ability to reanimate the bones of the dead! Basically, the wither skeleton is a skeleton, completely covered in the mutant substance, able to move on its own to spread the virus. Any missing bones are replaced by the infected mass of tissue.
- Wither: When the Mutant substances found int he bones of the infected is allowed to cross with the fungal growths in the soft rocks of the Infected Dimension, this horror is born! It shoots masses of burning tissue at any living organism it can find!
- Magma Cube: Similar to the slime of the overworld, this is a burning mass of infected tissues that have gathered together. The origin of their fireproofing is a mystery.
Items:Blocks:
Other: