The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
Posts:
176
Minecraft:
Strikesmash1000
Member Details
Santiago I would like to know if, in the time you dont spend on life or gaming and such, if you would mind making a language pack to give the items more appropriate names. It is a little strange when you have some of the items in the pack with their default names. I feel that either you or someone you appoint should make a language pack so that it would fit in better with Minecraft, so you arent holding a goblet that says golden shovel or a gopher or whatever that is that says poisonous potato.
Also, I would just like to say that I love this pack. A lot. Very much. This is my favorite actually....Would it be possible for wolves to just look like slighty infected versions of themselves...and when they turn hostile the infection spreads through their bodies...and tame wolves have no infection since it was removed when you tamed them...Also, could the wither be kind of like a machine/mutant thing? It would basically be like a fleshy,infected, cyborg kinda thing, since skeletons in hell would be quite mutated/robotic and soul sand looks like the way it does....Can diamonds be like circuitry or something? So it makes more sense for it to be turned into the tools and armor that it is? Im sure you will think of something better...and if you are thinking about mod support I have a few ideas on where you could start...like wild caves 3...or Cave-gen....or the Jammy furnature mod......or the flashlight mod...or Chainz....or backpacks...or Balkon's weaponmod...or nether ores....I really hope you do mod support for these mods. They are my favorites. And they all have relatively few textures...
I am aware that I am asking a lot from you Santiago, but I hope you take my ideas into consideration for this pack, as these suggestions are only my way of trying to help improve the pack, and help it become more popular, as I stated before, I love this pack. I apologize for the lengthy post.
Hey guys, I really have to apologize for my long absence.
It's a combination of things:
New games (omg Bioshock Infinite!), crazy busy Real Life ™ schedule, and some other personal pixel projects I'm doing as well. I'm humbled to see so many people still so interested in this pack.
I'll tell you what. After May, when I get free time once again, I'll work to getting an update out for this pack. What do you say?
Please, take as much time as you like, I'm just happy to find out that you didn't abandon this jewel.
Suggestion: Keep horses the same, but have the various armors be more modern types of barding. Think mounted police barding.
Hay will be odd, since the wheat is tomatos... Hardened clay could be worn-down chipped adobe, perhaps? Or maybe a block to match up with bricks in some form?
Rather than making a barrel of tomatoes what if the hay bale was just a giant deformed tomato. Since most of the food in your texture pack is a bit odd: Examples: pear/apple hybrid, golden onion, MREs. Why not a tomato block?Hardened clay on the other hand could just be dilapidated bricks just like stone bricks and cracked/mossy stone bricks
I think it might be best to provide a more complete set of additions (assuming he hasn't already gathered them) before suggesting what things could be. I'll give it a shot.
Internal Texture-related Changes:
• Textures now use one file per block/item, which are stitched together at runtime
• Each texture can have its own resolution and may be animated by putting the frames underneath each other - A text file is needed to specify frame order and duration
• Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
• Vanilla textures will be used for missing texture files
I think it might be best to provide a more complete set of additions (assuming he hasn't already gathered them) before suggesting what things could be. I'll give it a shot.
Internal Texture-related Changes:
• Textures now use one file per block/item, which are stitched together at runtime
• Each texture can have its own resolution and may be animated by putting the frames underneath each other - A text file is needed to specify frame order and duration
• Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
• Vanilla textures will be used for missing texture files
The only textures we need are:
Activator Rail
N.Quartz Ore
N.Quartz (Item)
N.Brick (item)
Trapped Chest
The rest already have textures.
In fact, I've been playing with the new textures, check it out!
Re-configured generators, they were customized to accept electricity from Solar sources.
One of the government's last super computers.
An old contruction site, modified to become a Watchtower and a place for Solar Panels.
That looks fantastic! Yeah, I wasn't certain what had already been done. I just wanted to feel as if all/most of the info was present for you guys in a one place without all the other non-texture related stuff getting in the way. Are you someone who officially works on this pack? I've seen the pack many times but am only just now starting to use it, so I'm not certain.
Either way, keep up the great work.
Do you know if there is a language pack for this as well? It would help solidify the immersion.
Rollback Post to RevisionRollBack
I used to maintain the Minecraft Forums Mod List. However, life has stepped in the way of that. Perhaps later...
Hey guys, I really have to apologize for my long absence.
It's a combination of things:
New games (omg Bioshock Infinite!), crazy busy Real Life ™ schedule, and some other personal pixel projects I'm doing as well. I'm humbled to see so many people still so interested in this pack.
I'll tell you what. After May, when I get free time once again, I'll work to getting an update out for this pack. What do you say?
OMG! SANTI, YOU'VE RETURNED!
*Ghorsp for breath*
Ok, so now I can not go cray-cray and try to go dokucraft (that is, community maintained herpy-derpy-doo.) on this pack. (Couldn't have done it untill I translated the legal-stuff to see if it was possibru.)
So... uh... I'll just leave the crazy fruits of my crazy labor here... (Yes, the entire icons.png. Ignore the text, it was a personal boredom killing project to turn the writing shown in this into an MC font.)
I'm gonna be honest with you folks! Here's my schedule for the future: I'll be starting work on this pack again in late May (this month, whee!!) because I'm busy gettin' hitched to my wonderful fiance.
So! After I'm done with that Real World (tm) event, I'll be back to pushin' pixels for you!
I'm gonna be honest with you folks! Here's my schedule for the future: I'll be starting work on this pack again in late May (this month, whee!!) because I'm busy gettin' hitched to my wonderful fiance.
So! After I'm done with that Real World ™ event, I'll be back to pushin' pixels for you!
What would you like to see me tackle first?
Here's the item.png if ya' want it.
NOTE: The "Connection" icons at the bottom may or may not be broken, also, I didn't do the wierd circle things.
I'm gonna be honest with you folks! Here's my schedule for the future: I'll be starting work on this pack again in late May (this month, whee!!) because I'm busy gettin' hitched to my wonderful fiance.
So! After I'm done with that Real World (tm) event, I'll be back to pushin' pixels for you!
What would you like to see me tackle first?
Congratulations Santi.
I'd like to see the rest of the blocks and items get finished from the previous and latest(1.5) update before anything.
Also, I would just like to say that I love this pack. A lot. Very much. This is my favorite actually....Would it be possible for wolves to just look like slighty infected versions of themselves...and when they turn hostile the infection spreads through their bodies...and tame wolves have no infection since it was removed when you tamed them...Also, could the wither be kind of like a machine/mutant thing? It would basically be like a fleshy,infected, cyborg kinda thing, since skeletons in hell would be quite mutated/robotic and soul sand looks like the way it does....Can diamonds be like circuitry or something? So it makes more sense for it to be turned into the tools and armor that it is? Im sure you will think of something better...and if you are thinking about mod support I have a few ideas on where you could start...like wild caves 3...or Cave-gen....or the Jammy furnature mod......or the flashlight mod...or Chainz....or backpacks...or Balkon's weaponmod...or nether ores....I really hope you do mod support for these mods. They are my favorites. And they all have relatively few textures...
I am aware that I am asking a lot from you Santiago, but I hope you take my ideas into consideration for this pack, as these suggestions are only my way of trying to help improve the pack, and help it become more popular, as I stated before, I love this pack. I apologize for the lengthy post.
Hay will be odd, since the wheat is tomatos... Hardened clay could be worn-down chipped adobe, perhaps? Or maybe a block to match up with bricks in some form?
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Retired StaffInternal Texture-related Changes:
Blocks:
Block-Items: (2 textures each: Held as item, placed as block)
Items:
Placeable Entities: (Usually chests, vehicles/transportation)
Miscellaneous Additions: (. . . that you may want to accommodate for)
I hope that's everything, and I hope it helps. Each are linked to their respective MinecraftWiki pages for more information on said additions/changes.
Good day!
Activator Rail
N.Quartz Ore
N.Quartz (Item)
N.Brick (item)
Trapped Chest
The rest already have textures.
In fact, I've been playing with the new textures, check it out!
Re-configured generators, they were customized to accept electricity from Solar sources.
One of the government's last super computers.
An old contruction site, modified to become a Watchtower and a place for Solar Panels.
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View User Profile
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Retired StaffThat looks fantastic! Yeah, I wasn't certain what had already been done. I just wanted to feel as if all/most of the info was present for you guys in a one place without all the other non-texture related stuff getting in the way.
Either way, keep up the great work.
Do you know if there is a language pack for this as well? It would help solidify the immersion.
OMG! SANTI, YOU'VE RETURNED!
*Ghorsp for breath*
Ok, so now I can not go cray-cray and try to go dokucraft (that is, community maintained herpy-derpy-doo.) on this pack. (Couldn't have done it untill I translated the legal-stuff to see if it was possibru.)
So... uh... I'll just leave the crazy fruits of my crazy labor here...
(Yes, the entire icons.png. Ignore the text, it was a personal boredom killing project to turn the writing shown in this into an MC font.)
I'm gonna be honest with you folks! Here's my schedule for the future: I'll be starting work on this pack again in late May (this month, whee!!) because I'm busy gettin' hitched to my wonderful fiance.
So! After I'm done with that Real World (tm) event, I'll be back to pushin' pixels for you!
What would you like to see me tackle first?
Here's the item.png if ya' want it.
NOTE: The "Connection" icons at the bottom may or may not be broken, also, I didn't do the wierd circle things.
Congratulations Santi.
I'd like to see the rest of the blocks and items get finished from the previous and latest(1.5) update before anything.
true, there is so many mobs, unfinished, and needed for rescaling or whatever, wither not done for example