Alright folks, looks like I done screwed up and left the armors at home. Also forgot to put in a LOT of the new GUIs. ARGH.
There is no finalized Creative Mode inventory, just FYI, not yet anyways. But soon.
Looks like I'll be updating this in about 6 hours. I am really really sorry about the delay!
Turns out I accidentally saved over a copy of the .rar file I meant to send to myself last night with an old version of the pack sans armor. I don't have the armor art files here at work, so it'll just all have to wait.
Its missing everything of leather except for head, and lower two on iron armor, entire chain (if u made it), rest is fine, also there is those cyan outlines on some items, map item for example. And there is no armor icons in item menu. Yet again im happy, got my flower pots, lol Also, monster heads in inventory doesnt have their icons.
Its missing everything of leather except for head, and lower two on iron armor, entire chain (if u made it), rest is fine, also there is those cyan outlines on some items, map item for example. And there is no armor icons in item menu. Yet again im happy, got my flower pots, lol Also, monster heads in inventory doesnt have their icons.
hahaha, okay, thanks for the punchlist! I'll knock those out and put out a new version.
Hmm, makes me wonder if I should bring a couple of you guys in to test this stuff before I issue it!
I like how you textured the gold armour Santi, but I really dislike the face that's on the helmet. I'd much rather leave it to imagination that i'm the one behind the mask, you feel me?
Yeah, I saw your post, it's supposed to be there even though apparently some folks don't like it. I'll edit it out in the next iteration
Could always do some kind of light colored mesh type texture, so you can sorta see through it still?
Anyway, glad to see the texture pack got update. It's quite a good texture pack, although I'd love to see more use of Connected Textures. There's some fairly obvious texture repeating with sand/dirt/grass/etc. But that doesn't make it bad or anything, it's still really well made.
Could always do some kind of light colored mesh type texture, so you can sorta see through it still?
Anyway, glad to see the texture pack got update. It's quite a good texture pack, although I'd love to see more use of Connected Textures. There's some fairly obvious texture repeating with sand/dirt/grass/etc. But that doesn't make it bad or anything, it's still really well made.
Oh trust me, it's something I plan on implementing. It's just a matter of time versus other things that need doin' in the game. There are still a lot of mobs on the list that need completing (ugh, the passive mobs, which are going to be a slog...), but in between remaking pigs and whatnot I'm sure I'll find time for CTM implementation!
Is there any plan to make a pack customiser- ala painterly- for this eventually? It would be so awesome to be abler to pick and choose things from both versions or old, replaced textures.
Not to say I would expect that to even be a thought before everything else is taken care of.
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AWSO-Wait, why are the armors half-finished? Where is the inventory gui? SANTIGOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!! *RAEG*
FFFFFFFFFFERK
Hold on. Sorry about the hiccup.
There is no finalized Creative Mode inventory, just FYI, not yet anyways. But soon.
Looks like I'll be updating this in about 6 hours. I am really really sorry about the delay!
Turns out I accidentally saved over a copy of the .rar file I meant to send to myself last night with an old version of the pack sans armor. I don't have the armor art files here at work, so it'll just all have to wait.
So many mea culpas ;(
hahaha, okay, thanks for the punchlist! I'll knock those out and put out a new version.
Hmm, makes me wonder if I should bring a couple of you guys in to test this stuff before I issue it!
That's in Vanilla.
Me with helmet: http://puu.sh/1o2tO
Please fix ^^
(my apologies for the borked update earlier!)
THE END IS EXTREMELY NIGH
VERSION 3.00
The End is Extremely Nigh v3.00 [1.4.x]
The End is Extremely Nigh v3.00 [1.4.x] (Mediafire)
THE END IS EXTREMELY VANILLA
VERSION 2.00
The End is Extremely Vanilla v2.00 [1.4.x]
The End is Extremely Vanilla v2.00 [1.4.x] (Mediafire)
There is a bit of a problem with the gold armor texture ^^'
With the face?
Yeah, I saw your post, it's supposed to be there even though apparently some folks don't like it. I'll edit it out in the next iteration
When I'm not writing, editing or publishing, I'm minecrafting.
Absolutely, unreal.
Could always do some kind of light colored mesh type texture, so you can sorta see through it still?
Anyway, glad to see the texture pack got update. It's quite a good texture pack, although I'd love to see more use of Connected Textures. There's some fairly obvious texture repeating with sand/dirt/grass/etc. But that doesn't make it bad or anything, it's still really well made.
Oh trust me, it's something I plan on implementing. It's just a matter of time versus other things that need doin' in the game. There are still a lot of mobs on the list that need completing (ugh, the passive mobs, which are going to be a slog...), but in between remaking pigs and whatnot I'm sure I'll find time for CTM implementation!
It was a GREAT week because my favorite texture pack updated. Thanks santiago!
Is there any plan to make a pack customiser- ala painterly- for this eventually? It would be so awesome to be abler to pick and choose things from both versions or old, replaced textures.
Not to say I would expect that to even be a thought before everything else is taken care of.