Neat! Say, what's the texture sheet look like for that exactly? I I might be able to tinker something together for you after all if that's really all there is to it.
Neat! Say, what's the texture sheet look like for that exactly? I I might be able to tinker something together for you after all if that's really all there is to it.
Here is a link to the files: Link
Extract the Zip, put the net directory right into the texturepack's file. (The_End_is_Extremely_Nigh, not Texturepack) Then install buildcraft or use the technic launcher to install tekkit, and put it in "C:\Users\Blahblahblahusername\AppData\Roaming\.techniclauncher\tekkit\texturepacks"
I'm calling this one "Mind The Gap" because it has a few and you really should mind them as you dare the heights in search of rebar and wiring to salvage. more pics
Good news is, this one was a lot faster to build, partly because it's simpler and partly because I didn't have to experiment so much. Still, I feel like I didn't quite nail it this time, so I'd really appreciate feedback if anyone plays with it.
Too ruined? Should it be wrecked all the way down? More stone? Less gravel? Too many holes in the floor? Spawners and/or l00t?
I'm calling this one "Mind The Gap" because it has a few and you really should mind them as you dare the heights in search of rebar and wiring to salvage. more pics
Good news is, this one was a lot faster to build, partly because it's simpler and partly because I didn't have to experiment so much. Still, I feel like I didn't quite nail it this time, so I'd really appreciate feedback if anyone plays with it.
Too ruined? Should it be wrecked all the way down? More stone? Less gravel? Too many holes in the floor? Spawners and/or l00t?
I'm calling this one "Mind The Gap" because it has a few and you really should mind them as you dare the heights in search of rebar and wiring to salvage.
~SNIP~ more pics
Good news is, this one was a lot faster to build, partly because it's simpler and partly because I didn't have to experiment so much. Still, I feel like I didn't quite nail it this time, so I'd really appreciate feedback if anyone plays with it.
Too ruined? Should it be wrecked all the way down? More stone? Less gravel? Too many holes in the floor? Spawners and/or l00t?
I love it, man. I think it'd be neat to see a building made out of brick with wood floors some time too. I REALLY like that you're using the salvage ores the way they were always meant to be used. So cool.
Two versions of the SAN-TECH mechanized assault suit. One open, the other closed! Oooo, fancy!
OMG that's awesome! Some parts on the limbs look like they could still use some detail, but that is a seriously awesome design, and one don't think has been done before.
This texture pack is amazing! I'm surprised it's only 32x. I don't think the texture pack I'm working on is nearly as good as this one! Wait. Why am I excited about that...?
Absolutely love this texture pack and very nearly completed an apocalyptic adventure/survival map to post here on the forums. The only problem is that the new 1.3.2 update kind of messed up the texture of (clay) bricks, blocks of gold, pumpkins, Jack-O-lanterns, netherrack, diamond pants, diamond chest plate, clocks, and compasses. Is there going to be an update soon? I really would love to finish the map :3
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Yeah, I'm gonna be finishing the rest of the pack before I consider major mods. Sorry folks!
Actually, Is it ok if I post some buildcraft textures I made for use with this pack on this thread.
Just a little bit of fiddling today. Outlined the new smasher arms on the SANTECH MECH piloted by a familiar character...
Also re-did the "helmet" to be more of a guidance system cradle for around the head. I think it works better. Tomorrow I'll start on the smashy bits
Sure:
All the items.
All the pipes and engines and tanks. (Not counting the additional pipes addon.)
Neat! Say, what's the texture sheet look like for that exactly? I I might be able to tinker something together for you after all if that's really all there is to it.
Here is a link to the files: Link
Extract the Zip, put the net directory right into the texturepack's file. (The_End_is_Extremely_Nigh, not Texturepack) Then install buildcraft or use the technic launcher to install tekkit, and put it in "C:\Users\Blahblahblahusername\AppData\Roaming\.techniclauncher\tekkit\texturepacks"
more pics
Good news is, this one was a lot faster to build, partly because it's simpler and partly because I didn't have to experiment so much. Still, I feel like I didn't quite nail it this time, so I'd really appreciate feedback if anyone plays with it.
Too ruined? Should it be wrecked all the way down? More stone? Less gravel? Too many holes in the floor? Spawners and/or l00t?
Can you share us a Schematic??
I love it, man. I think it'd be neat to see a building made out of brick with wood floors some time too. I REALLY like that you're using the salvage ores the way they were always meant to be used. So cool.
Good idea: Bank Tower Mind The Gap
Of course as Ruins templates each instance will be a little different.
Got one in the pipe, made up my mind about the layout yesterday. Codename: Donut. You can guess how it's going to look.
Two versions of the SAN-TECH mechanized assault suit. One open, the other closed! Oooo, fancy!
OMG that's awesome! Some parts on the limbs look like they could still use some detail, but that is a seriously awesome design, and one don't think has been done before.
Poor Mech Pilot, he must be so cramped in there.
Holy mother of...minecraft...that's really awesome! Will you gonna texture all the mobs? like passive ones?
hes not cramped in there... listen for the crunch
Hahaha, yeah... thought of that. I justify all of this by suggesting that his seat lowers down into the waist-area of the mech so he can fit
I need to add in a view-finder dealy to the front of the mech too... I'll add that tomorrow.