The first shots from "The End is Here" variant pack. This will be the absolutely destroyed world with nothing but rusty metal, burned trees and even worse surprises...
The first shots from "The End is Here" variant pack. This will be the absolutely destroyed world with nothing but rusty metal, burned trees and even worse surprises...
Snowy! Wee!
Looks crunchy. Can't wait.
Does this mean you'll be doing a "The End Has Come and Gone" version?
The first shots from "The End is Here" variant pack. This will be the absolutely destroyed world with nothing but rusty metal, burned trees and even worse surprises...
Snowy! Wee!
Ah ha! Thanks. Is it just that new 1.3.1 interface? If so I'll see to it that it's changed in the next go 'round.
Screens look sick!
And yeah that's the 1.3.1 creative inventory screen.
THIS IS AWESOME! Thank you thank you thank you I wanna play that!
Now you too can hire a mechsuit mercenary to guard your villagers or even just your private bunker bungalo!
Those are awesome! Could you maybe make some underground sewers or something?
Well, I do have some ideas but I need to work on--hey wait, I have something like that already!
**hammering and sawing noises**
The Alchemist's Dungeon is now an abandoned Underground Lab! It's not quite what I would have done if I'd started from scratch, but it's pretty cool!
I changed the brick stair entrance to a Hatch...
and updated some interior features...
The layout is the same - fun's in the middle
It's still pretty rare and more likely to show up in flat areas because spawning large underground structures in Ruins without disturbing the surface is tricky.
Well, I do have some ideas but I need to work on--hey wait, I have something like that already!
**hammering and sawing noises**
The Alchemist's Dungeon is now an abandoned Underground Lab! It's not quite what I would have done if I'd started from scratch, but it's pretty cool!
I changed the brick stair entrance to a Hatch...
and updated some interior features...
The layout is the same - fun's in the middle
It's still pretty rare and more likely to show up in flat areas because spawning large underground structures in Ruins without disturbing the surface is tricky.
Cavechunk, do you have AIM or gchat or something? I'd love to talk ruins ideas with you if you wanna put together a custom set for the next big pack release! It'd mean early access to the WIP pack.
Texture Looking Great.. Still Need Armor Textures and Nether Mobs :3
Great Pack Though, Seriously. Making a Zombie/ Nuclear Apocolypse Map For Multiplayer
Already Finished First Safehaven (basically enclosed secure town)
For Fans Of Fallout 3, We All Know The Enclave. Well Meet Death's Hand, The New "Goverment" Of The World. Using Those Skull and Hammer Banners/Paintings, Ive Made Multiple Death's Hand Safehouses. They Harass Innocent Survivors, Raid Small Towns, and Generally Ruin Hopes Of Rebuilding. But... Whats That In The Distance? It Looks Like a Flag, Yellow Backround With a Green Leaf. Could The Bringers Of The Survivors Salvation Be Here? Or Will It Be Something Far Worse Than Death's Hand? (screenshots soon)
Well that's awesome, and makes me feel silly.
I don't know what I'll use it for though, cause I like glass as it is right now, but I also like that texture.
Perhaps I'll reskin either glass or glass pane and leave the other. -is that even possible?
The first shots from "The End is Here" variant pack. This will be the absolutely destroyed world with nothing but rusty metal, burned trees and even worse surprises...
Snowy! Wee!
Ah ha! Thanks. Is it just that new 1.3.1 interface? If so I'll see to it that it's changed in the next go 'round.
Looks crunchy. Can't wait.
Does this mean you'll be doing a "The End Has Come and Gone" version?
Screens look sick!
And yeah that's the 1.3.1 creative inventory screen.
The Ruins Mod is updated and working now, so allow me to present my first proper building template!
It's actually based on a building in the awesome City of GreenField, with extensive modifications.
More pics here
I would love to see that as a fourth version. Plant life is just starting to regrow, and it could be a fantasy version of an apocalyptic pack.
Oh holy ****... be still my beating heart.
THIS IS AWESOME! Thank you thank you thank you
Now you too can hire a mechsuit mercenary to guard your villagers or even just your private bunker bungalo!
WIP! Gonna be working on the arms and legs soon
Already planned (for some of them...) Some won't, some will.
Well, I do have some ideas but I need to work on--hey wait, I have something like that already!
**hammering and sawing noises**
The Alchemist's Dungeon is now an abandoned Underground Lab! It's not quite what I would have done if I'd started from scratch, but it's pretty cool!
I changed the brick stair entrance to a Hatch...
and updated some interior features...
The layout is the same - fun's in the middle
Cavechunk, do you have AIM or gchat or something? I'd love to talk ruins ideas with you if you wanna put together a custom set for the next big pack release! It'd mean early access to the WIP pack.
Using cavechunk's screenshot for ease.
Great Pack Though, Seriously. Making a Zombie/ Nuclear Apocolypse Map For Multiplayer
Already Finished First Safehaven (basically enclosed secure town)
For Fans Of Fallout 3, We All Know The Enclave. Well Meet Death's Hand, The New "Goverment" Of The World. Using Those Skull and Hammer Banners/Paintings, Ive Made Multiple Death's Hand Safehouses. They Harass Innocent Survivors, Raid Small Towns, and Generally Ruin Hopes Of Rebuilding. But... Whats That In The Distance? It Looks Like a Flag, Yellow Backround With a Green Leaf. Could The Bringers Of The Survivors Salvation Be Here? Or Will It Be Something Far Worse Than Death's Hand? (screenshots soon)
You wouldn't happen to have the old file laying around anywhere would you?
First page
Version 1.0
I don't know what I'll use it for though, cause I like glass as it is right now, but I also like that texture.
Perhaps I'll reskin either glass or glass pane and leave the other. -is that even possible?
Not trying to dismiss the idea, but I think he should finish the vanilla content before he starts thinking about adding any mod support.