Alright folks, I'm thinkin' of starting on the Connected Textures Mod stuff. So far I've found the template for doing the glass, sandstone and chests. However, I know there are other textures I can do. Does anyone know how to set those up?
Alright folks, I'm thinkin' of starting on the Connected Textures Mod stuff. So far I've found the template for doing the glass, sandstone and chests. However, I know there are other textures I can do. Does anyone know how to set those up?
make a folder called "ctm" then use the same template as the glass one and include a properties file. If you look on this sample texture pack you can see how the properties file applies to the .png. It is a little complicated but if I figured it out, I'm sure you can.
make a folder called "ctm" then use the same template as the glass one and include a properties file. If you look on this sample texture pack you can see how the properties file applies to the .png. It is a little complicated but if I figured it out, I'm sure you can.
Thanks for this! I'll do some tests and see what comes of it. I'd really like to do some vents, complex brickwork, etc.
Oi, Santi! You haven't done any custom colors, have you? You should really get a custom skycolor before diving in to CTM.
But if you are getting in to CTM, you should also add some texture variations as random textures.
For instance: The giant rip in plaster on cracked(?) stone bricks could have several variations, so you can use it more within a build, without it being overly repetitive.
Oi, Santi! You haven't done any custom colors, have you? You should really get a custom skycolor before diving in to CTM.
But if you are getting in to CTM, you should also add some texture variations as random textures.
For instance: The giant rip in plaster on cracked(?) stone bricks could have several variations, so you can use it more within a build, without it being overly repetitive.
I plan on tinkering with the lot of it (custom colors, skies, CTM) later for sure
I've Messaged Santiago3 A Few Times About Using This Pack For My Zombie Rp's Official Texture. Hes a Really Cool Guy, Keep It Up My Friend!
Suggestions:
Nettherack, Gold Block, Diamond Block, and Lapis Block Are Werid For Me. They Arent Complete, Gold, Diamond, and Lapis BlocksAre On Fire At Corners and Netherack Is Flowing Water? Fire Dont Show Up Either :/
Iron Armor Is Swat Team Armor Have Like Helmet Riot Control Helmet, Etc
Finish Nether Mobds and Other Mobs. As I Said In My Messages, Make All The Mobs Look More... Dead :3 Wolves More Vicous, Cows, Sheep, Pigs, and Chickens All More Gaunt Looking
make a folder called "ctm" then use the same template as the glass one and include a properties file. If you look on this sample texture pack you can see how the properties file applies to the .png. It is a little complicated but if I figured it out, I'm sure you can.
Thanks for this! I'll do some tests and see what comes of it. I'd really like to do some vents, complex brickwork, etc.
But if you are getting in to CTM, you should also add some texture variations as random textures.
For instance: The giant rip in plaster on cracked(?) stone bricks could have several variations, so you can use it more within a build, without it being overly repetitive.
Hmm? I haven't noticed anything odd myself. Can you gimme a screenshot?
I plan on tinkering with the lot of it (custom colors, skies, CTM) later for sure
Suggestions:
Nettherack, Gold Block, Diamond Block, and Lapis Block Are Werid For Me. They Arent Complete, Gold, Diamond, and Lapis BlocksAre On Fire At Corners and Netherack Is Flowing Water? Fire Dont Show Up Either :/
Iron Armor Is Swat Team Armor
Finish Nether Mobds and Other Mobs. As I Said In My Messages, Make All The Mobs Look More... Dead :3 Wolves More Vicous, Cows, Sheep, Pigs, and Chickens All More Gaunt Looking
Im Done
S'ok lil' buddy, we all do goofy things sometimes. Glad you're up and runnin' though
Could you do one of the Vanilla version next :)??
Old version of the texture pack, sorry dude!
This was taken on the vanilla version, but it's also like this on the original.