I really like this texturepack and have been looking forward to the release. The only things i have encountered that i think i should mention are the gravels similarity to stone, and the stone/mossy/cracked bricks. The bricks all look great, but the regular stone brick looks a little repetitive in my opinion and i think it looks better when i switched the textures like on my second screenshot.
Keep up the great work!
Thanks for the feedback! I'm going to flip those textures around in the terrain.png when I make the next release :smile.gif:
-redoing the gravel so that it stands out better from the stone
-flipping around the stone wall textures so that the beat up version is more irregular
-possibly a red stone variant so that it looks like it's working better?
-new vine texture
items.png:
-all new items
mobs:
-player
-armor for player
-zombie
-creeper
-skeleton
-spider
This texture pack is amazing, I've been following this since the early days of page 3!
My heart kinda sank when you posted that picture of your stone brick, the the colour of the wallpaper on the cracked stone brick didn't match that of the normal stone brick. I watched and hoped that you would fix it, but no one pointed it out, so I'm telling you now.
Excluding the stone brick textures, everything else looks wonderful. Yes the stone looks like gravel, but I don't mind it.
Also, I'm with SteelFeathers, the vines look way to alienated when compared with the rest of the foliage. The dead shrubs look cool though and seem to fit in with the desert environment.
I've been watching this pack for a while, and I wanted to post and say that I am really impressed with this release! The style is perfect for 32x, and the apocalyptic feel is a lot more subtle than most.
I do have a suggestion though, if you're open to it. The selection highlight on the quick bar is practically invisible if the background is light. I'd be pretty pleased if you made a different HUD for that, maybe a blue screen like the menu buttons? It would make things a little more visible I think.
I've been watching this pack for a while, and I wanted to post and say that I am really impressed with this release! The style is perfect for 32x, and the apocalyptic feel is a lot more subtle than most.
I do have a suggestion though, if you're open to it. The selection highlight on the quick bar is practically invisible if the background is light. I'd be pretty pleased if you made a different HUD for that, maybe a blue screen like the menu buttons? It would make things a little more visible I think.
I agree 100% maybe you could make it a bit thicker? I like the style though.
GREAT TEXTUREPACK I LOVE IT ITS AWSOME I LOVE IT YOU ARE AWSOMAE FOR MAKING D TEXTURE PACK YOU ARE AWSOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I've been watching this pack for a while, and I wanted to post and say that I am really impressed with this release! The style is perfect for 32x, and the apocalyptic feel is a lot more subtle than most.
I do have a suggestion though, if you're open to it. The selection highlight on the quick bar is practically invisible if the background is light. I'd be pretty pleased if you made a different HUD for that, maybe a blue screen like the menu buttons? It would make things a little more visible I think.
I agree! After playing with this a bit myself, I think that the highlight definitely needs to get bumped up! With larger objects like the sheet glass and train tracks it gets completely lost!
Adding it to the list :wink.gif:
Also, a BIG thanks out there to everyone downloading and playing the pack! After just one day out we've already had...
Oh yeah, i also forgot. I'll stick the bugs i found currently here for now.
Running on Fancy graphics, so biome coding should adjust sidegrass. However, the sidegrass does not quite adjust to top grass, it's a tad less saturated. I'd suggest lowering the saturation on the grass coloring in general too, it'd fit the theme.
Still on fancy graphics. Pine trees do not have 'transparency' as do normal leaves, shown here.
I suppose this was inevitable considering the Sandstone texture, but it just looks out of place. Maybe you should set sandstone to something more... sandstone-y? Dunno. But it is something... different.
So there you have it. That's all that i've noticed for now, otherwise it's great so far.
That'll be fixed when I release the items.png in the next release! Until then, suspend your disbelief :wink.gif: haha
Thanks for the feedback! I'm going to flip those textures around in the terrain.png when I make the next release :smile.gif:
Totally using that sigline! Thank you! :biggrin.gif:
As for the redstone, hmm, I'll mess with it for the next release!
terrain.png:
-redoing the gravel so that it stands out better from the stone
-flipping around the stone wall textures so that the beat up version is more irregular
-possibly a red stone variant so that it looks like it's working better?
-new vine texture
items.png:
-all new items
mobs:
-player
-armor for player
-zombie
-creeper
-skeleton
-spider
I'm also working on a custom en_US.lang
My heart kinda sank when you posted that picture of your stone brick, the the colour of the wallpaper on the cracked stone brick didn't match that of the normal stone brick. I watched and hoped that you would fix it, but no one pointed it out, so I'm telling you now.
Excluding the stone brick textures, everything else looks wonderful. Yes the stone looks like gravel, but I don't mind it.
Also, I'm with SteelFeathers, the vines look way to alienated when compared with the rest of the foliage. The dead shrubs look cool though and seem to fit in with the desert environment.
I do have a suggestion though, if you're open to it. The selection highlight on the quick bar is practically invisible if the background is light. I'd be pretty pleased if you made a different HUD for that, maybe a blue screen like the menu buttons? It would make things a little more visible I think.
I agree 100% maybe you could make it a bit thicker? I like the style though.
I agree! After playing with this a bit myself, I think that the highlight definitely needs to get bumped up! With larger objects like the sheet glass and train tracks it gets completely lost!
Adding it to the list :wink.gif:
Also, a BIG thanks out there to everyone downloading and playing the pack! After just one day out we've already had...
...OVER 1,000 DOWNLOADS! :blink.gif:
Totally inspiring!!
How else shall I make pillars in this post apocalyptic world, I ask you!? How? How? :wink.gif:
Remember, if you ever have anything involving future updates or so on, let me know. I'd love to test it.
these are my ideas i hope you like it =D
So there you have it. That's all that i've noticed for now, otherwise it's great so far.
They tend to stick out against the sides of mountains and hills making it look kinda funky. I do like the top parts to them though.