There are some orange pixels on the left upper corner side of the sign texture. This is on 128x and I haven't tested other versions, I love my fps when It's 120+ <3
Thanks for that, I'll make sure it's stomped out soon.
hay, love the texture pack, but one thing bothers me also, in the video, you water trees wheat and bushes and such moved and swayed, i don't know if mine is supposed to do that, but it isnt, i patched it with mcpatcher version 2.2.2 (minecraft 1.0.0) and everything looks fine besides those things. sorry to bother you just wanting to know!
hay, love the texture pack, but one thing bothers me also, in the video, you water trees wheat and bushes and such moved and swayed, i don't know if mine is supposed to do that, but it isnt, i patched it with mcpatcher version 2.2.2 (minecraft 1.0.0) and everything looks fine besides those things. sorry to bother you just wanting to know!
-karrowsmith-
I... I just... I Don't know what to say...
GLSL shaders are your friend.
Hmm, downloaded the 256x one, put the zip into the texturepacks folder, but selecting it ingame just causes the game to pause for a few seconds and then not load the pack, not sure why. :dry.gif:
But I'll try the 128x pack and if need be the 64x pack and see if I can get it to work.
Oh good, the 128x one loaded just fine.
Huh? Everything looks fine except my grass and trees... click for image of this
Now to try the 64x pack...
Great, trees/grass (might be more the see through-ness thats causing that...) are same but now dirt blocks have a clip of fire on the right side. click for image of that
Tried a new world just in case, and found all water is invisible?? and that rather than dirt having fire, stone has fire and a small square of what I think is nether portal?! :blink.gif: click for image of stone click for image of water
Upon closer inspection, the grass did in fact have that nether spot as well, it was just mostly covered. And newly created worlds seemed to give different blocks that bug, but always either stone OR grass, never both and never neither.
Any help would be appreciated, I'm not using any other mods, and I was trying this with a fresh install. I must be doing something stupidly wrong, all I do is put the texture pack (still as a .zip) into the folder that minecraft opens up when you click "open texture pack folder" right?
Also, out of the parts that are working, this looks amazing, I especially like the look of un-mined ores, mobs, tools (specifically torches, furnace, chest, and sword), and the UI.
Thanks for putting in the time and effort to create and release this. d(^.^)b
Edit: I will be doing what I can think of to try and get it to work, and if I manage to do so, I'll update this post.
Edit2: Apparently I just needed something called mcpatcher, so now all is well.
Install mcpatcher.
I shouldn't have to tell you people this when it is pinned in the Texture Packs forum!
Maybe not, but in my defense I've never had to use (or heard of) that tool before, and I've installed a good number of packs already (admittadly no HD ones)... Plus, I got here through your youtube and to there from google, so I never looked at the other forum posts...
But thanks for replying, I'll go grab that now. ^.^
Edit: Woohoo, now water appears, and the glitchy block thing is no more. All that's left is the trees/grass... >.<
Oh, good, it fixes itself if I increase view distance to at least normal, hooray, everything is now working right! (hmm, it's no problem to run at that distance, but it seems odd for that to occur...)
Thanks again for the texture pack and help, I really appreciate it! ^.^
Maybe not, but in my defense I've never had to use (or heard of) that tool before, and I've installed a good number of packs already (admittadly no HD ones)... Plus, I got here through your youtube and to there from google, so I never looked at the other forum posts...
But thanks for replying, I'll go grab that now. ^.^
Edit: Woohoo, now water appears, and the glitchy block thing is no more. All that's left is the trees/grass... >.<
Oh, good, it fixes itself if I increase view distance to at least normal, hooray, everything is now working right! (hmm, it's no problem to run at that distance, but it seems odd for that to occur...)
Thanks again for the texture pack and help, I really appreciate it! ^.^
That's understandable I guess. Just frustrating because I find myself repeating myself over and over and over and over.
I believe Minecraft supports up to 64x now without the need for mcpatcher.
The graphical glitch you see on leaves and grass seems to be caused by the new lighting engine, that never used to happen until 1.8, but having the render at Normal or Far does remove the eyesores.
Awesome work, this will be from now on my default texture pack :biggrin.gif:
Thanks for it
**Btw it will be cool if you can make it compatible with GLSL Shaders Mod by Daxnitro :biggrin.gif:**
It is compatible.
It's up to you to write the correct shader files. Not many have got used to the new 1.0 version.
I'll come out with a normal and specular lighting map soon if that's what you meant...
It is compatible.
It's up to you to write the correct shader files. Not many have got used to the new 1.0 version.
I'll come out with a normal and specular lighting map soon if that's what you meant...
Great and yes thats what i mean , in my case i use the Shader 2 = Bump maping + the other shader effects from Danitrox , Blizzard and Cosmic , it i´ll be nice to have the bump maping files of your texture.
Once Again thanks and great work :biggrin.gif:
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Video: ATI Radeon HD 7990 6GB GDDR5 x2 - Crossfire. Display: 5760x1080
Great and yes thats what i mean , in my case i use the Shader 2 = Bump maping + the other shader effects from Danitrox , Blizzard and Cosmic , it i´ll be nice to have the bump maping files of your texture.
Once Again thanks and great work :biggrin.gif:
I could quickly throw it together now without any effort but they will look terrible ingame.
Last time I made these it took me about a month just to get each tile done correctly.
I'm unsure how long this will take.
With christmas coming up, new year then my birthday shortly after I'm going to be too busy as it is. It will come when it comes I'm afraid :/
However.
I got bored last night and started a new project. Codenamed: Cubiclife
It's my most detailed work to date.
Opinions?
I could quickly throw it together now without any effort but they will look terrible ingame.
Last time I made these it took me about a month just to get each tile done correctly.
I'm unsure how long this will take.
With christmas coming up, new year then my birthday shortly after I'm going to be too busy as it is. It will come when it comes I'm afraid :/
However.
I got bored last night and started a new project. Codenamed: Cubiclife
It's my most detailed work to date.
Opinions?
I try to answer everyones questions. Unless they're common or just plain silly heh :tongue.gif:
Most likely when Minecraft is updated.
There's no "must do now" problems I need to fix so I can finally rest a little bit.
If anyone finds any graphical errors please tell me about them and I'll get them fixed.
Provide any and all feedback and if you want, throw me a screenshot or two... or three... or many many many! :biggrin.gif:
Fantastic screenshots, I'll definitely add them in the morning :biggrin.gif:
Keep them coming! :biggrin.gif:
How are you finding the challenge?
Thanks for that, I'll make sure it's stomped out soon.
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Oops just found it now, adding that to the list of things to fix.
No it doesn't, wear some glasses if it helps :smile.gif:
I... I just... I Don't know what to say...
GLSL shaders are your friend.
Thanks friend, finally a comment a can read without facepalming :biggrin.gif:
But I'll try the 128x pack and if need be the 64x pack and see if I can get it to work.
Oh good, the 128x one loaded just fine.
Huh? Everything looks fine except my grass and trees...
click for image of this
Now to try the 64x pack...
Great, trees/grass (might be more the see through-ness thats causing that...) are same but now dirt blocks have a clip of fire on the right side.
click for image of that
Tried a new world just in case, and found all water is invisible?? and that rather than dirt having fire, stone has fire and a small square of what I think is nether portal?! :blink.gif:
click for image of stone
click for image of water
Upon closer inspection, the grass did in fact have that nether spot as well, it was just mostly covered. And newly created worlds seemed to give different blocks that bug, but always either stone OR grass, never both and never neither.
Any help would be appreciated, I'm not using any other mods, and I was trying this with a fresh install. I must be doing something stupidly wrong, all I do is put the texture pack (still as a .zip) into the folder that minecraft opens up when you click "open texture pack folder" right?
Also, out of the parts that are working, this looks amazing, I especially like the look of un-mined ores, mobs, tools (specifically torches, furnace, chest, and sword), and the UI.
Thanks for putting in the time and effort to create and release this. d(^.^)b
Edit: I will be doing what I can think of to try and get it to work, and if I manage to do so, I'll update this post.
Edit2: Apparently I just needed something called mcpatcher, so now all is well.
Install mcpatcher.
I shouldn't have to tell you people this when it is pinned in the Texture Packs forum!
Maybe not, but in my defense I've never had to use (or heard of) that tool before, and I've installed a good number of packs already (admittadly no HD ones)... Plus, I got here through your youtube and to there from google, so I never looked at the other forum posts...
But thanks for replying, I'll go grab that now. ^.^
Edit: Woohoo, now water appears, and the glitchy block thing is no more. All that's left is the trees/grass... >.<
Oh, good, it fixes itself if I increase view distance to at least normal, hooray, everything is now working right! (hmm, it's no problem to run at that distance, but it seems odd for that to occur...)
Thanks again for the texture pack and help, I really appreciate it! ^.^
That's understandable I guess. Just frustrating because I find myself repeating myself over and over and over and over.
I believe Minecraft supports up to 64x now without the need for mcpatcher.
The graphical glitch you see on leaves and grass seems to be caused by the new lighting engine, that never used to happen until 1.8, but having the render at Normal or Far does remove the eyesores.
I hope you enjoy the pack :smile.gif:
So cool!
Thanks for it
**Btw it will be cool if you can make it compatible with GLSL Shaders Mod by Daxnitro :biggrin.gif:**
Video: ATI Radeon HD 7990 6GB GDDR5 x2 - Crossfire. Display: 5760x1080
It is compatible.
It's up to you to write the correct shader files. Not many have got used to the new 1.0 version.
I'll come out with a normal and specular lighting map soon if that's what you meant...
Great and yes thats what i mean , in my case i use the Shader 2 = Bump maping + the other shader effects from Danitrox , Blizzard and Cosmic , it i´ll be nice to have the bump maping files of your texture.
Once Again thanks and great work :biggrin.gif:
Video: ATI Radeon HD 7990 6GB GDDR5 x2 - Crossfire. Display: 5760x1080
I could quickly throw it together now without any effort but they will look terrible ingame.
Last time I made these it took me about a month just to get each tile done correctly.
I'm unsure how long this will take.
With christmas coming up, new year then my birthday shortly after I'm going to be too busy as it is. It will come when it comes I'm afraid :/
However.
I got bored last night and started a new project. Codenamed: Cubiclife
It's my most detailed work to date.
Opinions?
Im lovin the tex pack :smile.gif:
Of course I remember you! :biggrin.gif:
Glad to see you're still around :biggrin.gif:
I hope you continue to enjoy the pack, have you tried my others?
Also what do you think of these new textures? :wink.gif:
Here's the Crafting bench, wood and mossy cobblestone. Glass is... incomplete.
Here's the Stone, gold, iron, diamond, coal and gravel.
Here's the Grass, Dirt, Gravel, Fern, All 3 saplings
Thanks :biggrin.gif: It's really really really early work. I've only tried it ingame once and I'm editing to give it a much better feel :smile.gif: