This is so much easier to read than the default font. I think more people would use it with some detailed installation instructions. Maybe make a Youtube video of its install and use would get it more recognition. I believe most people wouldn't use the default font if it was easy to change. Thanks so much for this.
Here's how I installed the new font:
Install mcpatcher. see this site - http://www.minecraftforum.net/topic/232701-100update-1113-mcpatcher-hd-fix-222/
Download the BERYLIUM font and unzip it. There's 2 files "default.png" and "default.properties"
Make a backup copy of your minecraft.jar so you can undo the changes if you don't like them.
Use 7zip (a file archiver program) to open the minecraft.jar archive.
Double click the font folder that is in the archive.
Drag and drop the "default.png" and "default.properties" files into that archive folder.
After that's done, exit the 7zip program.
When you start the game the new font should be the default.
So.... How the heck do you do this..? Maybe you could make a tutorial or something?
Sorry, don't have the time to do a tutorial with finals coming up. The instructions are fairly straight-forward. Download the sample font (Berylium) and the default Minecraft font .png file and compare them. It isn't hard. If you have a specific question I would be happy to answer it.
Ok, so now that I've looked at (probably should have done that first, huh?) You copy paste the last row to a note pad document, and use a .png file for the letters. But how much space do you put inbetween the letters on the png? Is that what the defualt spacing tab is in excel?
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Ok, so now that I've looked at (probably should have done that first, huh?) You copy paste the last row to a note pad document, and use a .png file for the letters. But how much space do you put inbetween the letters on the png? Is that what the defualt spacing tab is in excel?
The spacing between the characters on the .png is irrelevant. That is what the text file is for. It basically says how wide each character is. The cell E26 says how much spacing I want between characters. I use a default of 2 and then adjust it from there. Just worry about aligning the font up on the .png, then play with the numbers in Excel later.
If you have Photoshop, try this file. It is the one I used for Berylium. You can see the "boxes" I created using the ruler guides. If you will notice, the characters are all aligned on the left side of each box. If you take this file as an example, each character cannot be larger than 64x64, so scaling the font down to fit within these boxes is what you are after (which is why some fonts just don't look good).
could you continue your typeface beryllium and add é, è, ê, ç, to, oh ... thank you
After a few days work here are the missing fonts in the default.png and a fully converted glyph_00.png (unicode_page_00.png).
The glyph_00.png (unicode_page_00.png) file contains symbols used in many of the languages like French, some use the glyph_00.png file but some languages use the default.png and then take characters from the glyph_00.png, like the German character ß.
Some issues though, I cannot get the glyph_00.properties files to work with MCPatcher, it displays the font but the positioning is wrong (ignores the width calculation) or Optifine which just displays the default glyph_00.png font.
At least most of the European languages now display all the characters now rather than just blanks.
font/default.png
font/default.properties
font/glyph_00.png
font/glyph_00.properties
If you are running the latest version (13w24b or later) then the fonts need to be renamed.
Here's how I installed the new font:
Install mcpatcher. see this site - http://www.minecraftforum.net/topic/232701-100update-1113-mcpatcher-hd-fix-222/
Download the BERYLIUM font and unzip it. There's 2 files "default.png" and "default.properties"
Make a backup copy of your minecraft.jar so you can undo the changes if you don't like them.
Use 7zip (a file archiver program) to open the minecraft.jar archive.
Double click the font folder that is in the archive.
Drag and drop the "default.png" and "default.properties" files into that archive folder.
After that's done, exit the 7zip program.
When you start the game the new font should be the default.
Sorry, don't have the time to do a tutorial with finals coming up. The instructions are fairly straight-forward. Download the sample font (Berylium) and the default Minecraft font .png file and compare them. It isn't hard. If you have a specific question I would be happy to answer it.
The spacing between the characters on the .png is irrelevant. That is what the text file is for. It basically says how wide each character is. The cell E26 says how much spacing I want between characters. I use a default of 2 and then adjust it from there. Just worry about aligning the font up on the .png, then play with the numbers in Excel later.
If you have Photoshop, try this file. It is the one I used for Berylium. You can see the "boxes" I created using the ruler guides. If you will notice, the characters are all aligned on the left side of each box. If you take this file as an example, each character cannot be larger than 64x64, so scaling the font down to fit within these boxes is what you are after (which is why some fonts just don't look good).
Let me know if you need more help.
Sorry for the delay! The file has been updated. Please redownload the Excel file from the link on the first page. Enjoy! :smile.gif:
See here (Notice the line "I can hear my music playing at my Jungle house from here":
And here (Line "are there any public nether portals?":
It's putting text on a new line but it obviously doesn't need to. Any suggestions?
like transfer times new roman into a font without pixel by pixel work.
After a few days work here are the missing fonts in the default.png and a fully converted glyph_00.png (unicode_page_00.png).
The glyph_00.png (unicode_page_00.png) file contains symbols used in many of the languages like French, some use the glyph_00.png file but some languages use the default.png and then take characters from the glyph_00.png, like the German character ß.
Some issues though, I cannot get the glyph_00.properties files to work with MCPatcher, it displays the font but the positioning is wrong (ignores the width calculation) or Optifine which just displays the default glyph_00.png font.
At least most of the European languages now display all the characters now rather than just blanks.
font/default.png
font/default.properties
font/glyph_00.png
font/glyph_00.properties
If you are running the latest version (13w24b or later) then the fonts need to be renamed.
--Minecraft 1.52 or less
default.png
default.properties
glyph_00.png
glyph_00.properties
--Minecraft 13w24b (1.6)
ascii.png
ascii.properties
unicode_page_00.png
unicode_page_00.properties
Here's a nice archive of all the font updates and the helper files made by Nuin and updated by JimStoneCraft.
UPDATE: I've made a 512px font which has more detail when played on hi-res monitors.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft