I've dropped any plans for a magikoopa skeleton, I won't be able to make it look good.
Thats a bummer! That would have been really neat. I can see the difficulties though, the hat wouldnt look right (must be pointy) and the robe cant be done at all with the skeleton body requiring a skeleton fit. Such a shame. Its really too bad that skinning in this method can't change the shape of the mob at all, it really limits one's options, though the challenge sure sparks the artistic creativity bone I'm sure.
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Pure Awesomeness contained in a small easy to download zip file.
Make the feather a Turtley Leaf from Paper Mario! 'Cuz the chickens are Koopas.
(And yes I do realise this is a SMW tex pack.)
The feather is actually already a feather from SMW, I've changed it.
Just make the furnace a closed Bill Blaster.
I have the feeling that would look ridiculous. I still can't picture a way to make the furnace look remotely like a furnace if I do that.
YEAH! I'll work on that.
That'll depend on where the images for those characters are drawn from. If they're taken from the same file that defines the characters used in the enchantments (the enchantment popup window) I won't want to change those files. Otherwise, it's not worth the bother.
Also, update on progress: I've got all the textures for 1.2 in, and am texturing the iron golem to be the giant moles. It's a bit odd to texture and is taking more testing than usual, but I think I'll have a 1.2 pack uploaded tonight, with more mobs to come soon.
@Egon : Did you ever figure out why when the T.P. is active the characters for the enchantment table are no longer sucked into the book from the bookshelves?
It may have been due to a png that could have been missing. I'm not entirely sure, I don't think I've ever had a problem with it. In any case, I'll upload the 1.2 zip I've been promising for a week and see if that fixes the issue.
Updated for 1.2.4! School has slowed down and work is at a lull, so I've had some time to do planning and working on the texture pack. I know it's a bit late in coming, but the pack is now ready for 1.2.4.
Up next is armour because I know some of it looks pretty ugly. Then, mobs. The texture pack should be complete after that!
I've tested the new pack with my crafting table and bookshelves, and all seems to be well. If you have problems with it, it may be due to some sort of graphics setting, I'm not sure. All I know is the pack itself is fine.
Mini update today, I've changed the armours a bit and added the new redstone delays.
The one thing I'm definitely not good at is designing Steve skins and armour. If anybody wanted to volunteer a skin for steve or a nicer-looking set of armour, I would be very generous with the credits and link to anything you like. I feel like that's the weakest part of the pack right now.
Anyway, I'm working on the boat and cart because they deserve to be skinned, and I have the chests open so they can be Mario-d up a bit. They're much too simple as it is.
And, a question:
Is the Aether mod very widely used? I'd like to add some more mod support and this is a mod that I haven't even used but which appears quite popular.