I'm not too sure if you were the one who made this a while back, I think it was you, but I really liked in the customizer section that you could choose a few different options per sword/tools and such, I really liked the one where it was instead of the diamond pickaxes the way they are, but they were like the gold picks, and the gold picks were just gold no dia with gold outlay but gold, I really like the dia stuff with gold outlay for the diamonds, could you remake this? or make it an option in the customizer, also could you put all of the past dia swords you have made for this texture?
I'm not too sure if you were the one who made this a while back, I think it was you, but I really liked in the customizer section that you could choose a few different options per sword/tools and such, I really liked the one where it was instead of the diamond pickaxes the way they are, but they were like the gold picks, and the gold picks were just gold no dia with gold outlay but gold, I really like the dia stuff with gold outlay for the diamonds, could you remake this? or make it an option in the customizer, also could you put all of the past dia swords you have made for this texture?
I think you were using Gerudoku RPG, I have never had those in the customizer,
I have thought about adding them but I never added them.
I've been using the snapshot version on 13w07a, but some things aren't right like endermen and spiders are white and stuff.
Also some of the newer textures are missing? Like the redstone block texture is there, but the trapped chests is not, its vanilla.
And also, the game is very laggy with smooth lighting on, but I think that's a snapshot, not a texture pack one.
Why is this? Have you not done all the textures yet? Or is the MC Patcher not up to date? Or maybe both!?
Any ideas?
He has done all the textures he just needs to upload the newest version to be available for download but most likely he is still busy tweaking some textures and stuff so hang in there a bit longer and the spider and enderman could be a mc patcher problem dont know
and the laggy game is a snapshot problem not a texture problem because they havent optimized the snapshot perfectly yet
To fix the animated textures in the latest snapshot like water, water flow, lava, lava flow, portal, clock , compass. you need to create a txt file that has the same name as the texture for instance water.txt.
normally you would have the animation sequence in the txt file like 1*2*3*4*5 but an empty txt file also works so
To fix the animated textures in the latest snapshot like water, water flow, lava, lava flow, portal, clock , compass. you need to create a txt file that has the same name as the texture for instance water.txt.
normally you would have the animation sequence in the txt file like 1*2*3*4*5 but an empty txt file also works so
I haven't actually finished the animated textures for the clock or compass yet.
Edit: I'm almost finished making textures for the snapshot.
Alright the animated textures are finished, however the lava texture isn't working properly and the flowing lava is moving way too fast, I also noticed I'm missing the quartz item and my computer has deleted the comparator item texture for no apparent reason.
So if you put 1,2,3 in the text file it will play like that
if you put 1,2,3,3,2,1 in the text file it will loop which is what you want with lava texture and almost any texture
and if you put 1*4,2*4 the number that is behind the * is how long that animation plays so *4 should be 4 ticks
standard speed is 10 so anything below 10 makes the animation slower which is what you want for the lava
So if you put 1,2,3 in the text file it will play like that
if you put 1,2,3,3,2,1 in the text file it will loop which is what you want with lava texture and almost any texture
and if you put 1*4,2*4 the number that is behind the * is how long that animation plays so *4 should be 4 ticks
standard speed is 10 so anything below 10 makes the animation slower which is what you want for the lava
So, if you are going to credit anyone, it better include the two above...
On a second note. Why Gerudoku Faithful? The whole outlook of Gerudoku was to change the original unique style of Doku's RPG Pack, and make it more light and unrestricted to a true RPG theme. To me, the colors
I have already answered this question on the first page.
Hey I was playing on a server when i saw this But the paintings seem to be off because you get some of them that have the dark and light gray patches for a painting. so i don't know if you missing some or ifs its me. But just giving you a heads up.
Hey I was playing on a server when i saw this But the paintings seem to be off because you get some of them that have the dark and light gray patches for a painting. so i don't know if you missing some or ifs its me. But just giving you a heads up.
I believe it is fixed now.
Edit: also the animated lava seems to work without problems if you have MCPatcher.
There are a few other things missing that I've noticed, like the Endermen and Spiders are still white, and the moon and possibly sun are still the vanilla versions. Although all of those may well be patcher problems. What do you think?
Aside from this, we've also got:
Minecart with Hopper inventory icon is vanilla
Daylight detector is still vanilla texture for both
So are the chisled and pillar quartz block, though maybe this is intentional?
Trapped Chests are still vanilla texutre in block form, not item form.
And Quartz item, as you pointed out.
I think that's it, not sure. Just pointing these out in case you forgot them, I hope this has helped
I've tested everything but the trapped chest and it all worked before I uploaded it, try downloading both the patcher and the texture pack, also which version did you use? if you used the main version try the blue slime version.
Is it possible you could make a 16x16 variant of this pack?
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I have thought about adding them but I never added them.
Well, I think it would be a great addition to add more for customization
He has done all the textures he just needs to upload the newest version to be available for download but most likely he is still busy tweaking some textures and stuff so hang in there a bit longer and the spider and enderman could be a mc patcher problem dont know
and the laggy game is a snapshot problem not a texture problem because they havent optimized the snapshot perfectly yet
I'm doing FTB in alphabetical order. I kept the default GeruDoku energy bar and completion bar because I love it. :3
Edit 1
My other crappy patch for Advanced Solar Panels.
normally you would have the animation sequence in the txt file like 1*2*3*4*5 but an empty txt file also works so
Edit: I'm almost finished making textures for the snapshot.
Edit: forgot about the fire texture.
So if you put 1,2,3 in the text file it will play like that
if you put 1,2,3,3,2,1 in the text file it will loop which is what you want with lava texture and almost any texture
and if you put 1*4,2*4 the number that is behind the * is how long that animation plays so *4 should be 4 ticks
standard speed is 10 so anything below 10 makes the animation slower which is what you want for the lava
I already have, I just haven't updated the original post.
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Edit: I accidental gave you one of these
Edit: also the animated lava seems to work without problems if you have MCPatcher.
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