It's so.. beautifully nostalgically awesomely epic, especially the dragons! :wink.gif: *sheds a tear*
That's exactly the response I aim to stir in people with this pack - admiration for its craftsmanship, and nostalgia in those who have experienced Baldur's Gate. :smile.gif:
I'll tell you what, too; as difficult as it was to do the dragon, I can't wait for the red dragons to get introduced. Firkraag resurgam!
Anyway news and news on the Demons and Devils update to Baldur's Craft. I successfully completed the devil, the replacement texture for the pigman zombie, and denizen of the Nine Hells!
...which is a kind of half-demon. You encounter cambions in Baldur's Gate II: Throne of Bhaal during the Watcher's Keep dungeon, though BG's cambions are more monstrous and less human.
The replacement for the Enderman who will represent the demons of the Abyss is not done yet, but for good reason. I picked the Babau, who looks like this:
...so he's basically an Enderman with a horn on the back of his head. While I still plan on doing a unique texture for this mob, I'm not doing it right away, as Minecraft currently doesn't support custom textures for Spiders and Endermen since 1.8 anyway, without MCPatcher. Until then it's the Emperor's New Babau.
Rationale for these replacements: As I've said before, the Nether and The End are both strongly evocative of the D&D realms of the Nine Hells and the Abyss, respectively, both of which you visit during the campaign in Baldur's Gate II. In the same way, Pigmen and Endermen are both fit into the idea of D&D's devils and demons; devils being Lawful Evil beings, and demons being Chaotic Evil beings. Pigmen are not friendly or hostile to you, but attack enmasse if you attack them, which is the kind of organized behavior you'd expect from a law-aligned creature, whereas Endermen will only attack you if you look at them, and are otherwise unconcerned with your existence as they do whatever it is they do, which is classical chaos-aligned behavior. That and both Babau and Endermen love to flank you, the bastards.
As an additional note, though you do not directly encounter a Babau during Baldur's Gate II, they were still extant during the Advanced Dungeons & Dragons era, which is the ruleset that Baldur's Gate uses.
As for why the Cambion squeals like a pig? He is a hipster, and he is doing it ironically.
Friends, Minecrafters and Bhaalspawn, lend me your ears!
I didn't add anything new into the texture pack last night but my latest project is related to it. I implore you to feast your eyes on the Mana Forge from Throne of Bhaal in all its voxelated glory!
Mobs up next for skinning: creatures (i.e. slimes, pigs, cows, etc.)
A monstrous mob update - Creatures of Faerûn! Replacing textures for all remaining Painterly mobs.
The most major changes are Pigs to Wild Boars, and Ghasts to Beholderlings. Wild Boars are pretty self-explanatory. Beholderlings are a toned down version of the Beholder, whose eye stalks have been removed through demonic magic. Cambion have adopted their use as aerial sentinels within the Hells. While not as singularly deadly as a full-fledged Beholder, the Beholdering is still able to launch dangerous, explosive magical projectiles.
Wow, this looks pretty damn awesome!
Love the dragons!
Thank you much, Mr. Sheep! I look forward to doing reds! :biggrin.gif:
Attention, my users: the next update is in the works. It's going to be rather sweeping, though, so it may yet take some time. I will make it worth the wait though, you can count on that.
Fauna is done; time for a flora update! ALL Painterly plants replaced, including the trees!
Work Completed
-Flora of Faerun!
--NEW Tree bark
--NEW Pumpkin, Melon
--NEW Red Flower
--NEW Yellow Flower
--NEW Cacti
--NEW Wild Grass
--NEW Sugar Cane
-Updated Furnace to match new stone more closely
-NEW Dispenser
-NEW Bed fit for a Bhaalspawn!
-Edit to Alchemy Stand
-Redstone changed to Bloodstone!
-Ores tweaked
-NEW Wool
To-Do
-MORE GODDAM DRAGONS
-Item replacements
-Workbench
-Iron Door
-Metal Blocks
-Some Painterly replacements for (increasingly less) items when Rhodox moves forward
What do you do with instruments? Why, you put them in Lum's Bard-in-a-Box! Originally created by the Machine of Lum the Mad, enterprising engineers have reverse-engineered the device. Single-Note versions can be used to play a single note. Player versions accept instruments through a slot on top, and will play you a song!
Work Completed
-NEW Workbench!
-NEW Iron Door!
-NEW Abyss Stone!
-NEW Abyss Portal blocks!
-Ender Pearls changed to Skydrop Gems
-Skydrop Gems [Ghast Tears] changed to Black Opal
-Black Opal [Eye of Ender] changed to Laeral's Tears.
-NEW Obsidian!
-NEW Clay!
-NEW Iron Block!
-NEW Gold Block!
-NEW Diamond Block!
-NEW Lapis Lazuli Block!
-NEW Half-Stone Block!
-Instruments replace Records!
-Lum's Bard-in-a-Box replaces Note and Record Player blocks!
So guys, you know all that stuff I said I needed to add to complete the terrain? It's done. And then some. What does that mean? 0% Painterly terrain. Everything is original to this pack now. Now I can shift focus with a vengeance to items, starting with armor.
Work Done
-Home Stretch for Terrain
--NEW Bricks!
--TNT replaced with Petard! Looks like a barrel, but is very explosive!
--NEW Web!
--NEW Stump!
--NEW Bookshelf!
--NEW Leaves, Pine Needles!
--NEW Abyss Stone!
--Monster Spawner replaced with Summoning Cage! Powerful wizards imbue these simple cages with incredible power, causing them to call forth a never-ending tide of monsters to do their bidding. Abandoned cages inevitably get out of control.
--NEW Torches!
--NEW Levers, now with handbrake!
--NEW Glowstone!
--NEW Tilled Earth!
--NEW Vines!
--NEW Cake!
--NEW Mushroom Blocks!
--NEW Redstone Torches!
--NEW Redstone Repeater!
--Rails given narrower gauge!
--NEW Powered/Detector Rail!
As you can see I've done the three main armor types, but done something different with diamond. Diamond armor has always bothered me in a way that diamond tools have not; sure, you can wave them off by thinking of them as being "diamond tipped," but that doesn't work for the armor. So I figured, as there are items in Baldur's Gate - various necklaces, rings, and jewelry - which manage to lower your armor class through enchantment, the same thing could work in Minecraft?
I really think it's an elegant solution to that issue as well as others. It gives you a reasonable rationalization for diamond armor without removing the skin for it completely from the game, like some texture packs do. Doing that allows you to wear the best armor while also not having to choose between wearing your favorite Minecraft skin or wearing armor, which is great for everyone from RPers to PVPers; the former of which like to use their skin to make their character distinctive, and the latter of which still need some indication on themselves and their opponents as to the kind of armor they're wearing.
As to where the extra diamonds are going? You transmuted them into gold, silly. You're so talented!
Work Done
-NEW Leather Armor skin and icons!
-NEW Iron Armor skin and icons!
-NEW Gold Armor skin and icons!
-Diamond Armor replaced with Enchanted Diamond Items!
--Diamond Helmet to Diamond Crown
--Diamond Boots to Diamond... Anklets
--Diamond Chestplate to Diamond Necklace
--Diamond Pants to Diamond Belt
-NEW glowstone item!
first i was surprised findign a BG texturepack, then i tried it and it was way too dark. you put a lot of effort into this and while many items really fit their new items, some are definitely odd.
so now i am starting making my own one from ressources of BG2.
do i have your permission to copy some of the items out instead of taking them from the original game ressources, as the result would be the same, but this would save some time?
I actually used Forever a Troll's template; it was very helpful.
Dude thank you! Just what i needed!
i wanted it, because your dragons looks pure bad*** and i wanted to know how you knew where everything was
Also how did you get such a good dragon shot?
Creative mode, spawning an asston of dragons, flight, and a lot of patience. :tongue.gif:
That's exactly the response I aim to stir in people with this pack - admiration for its craftsmanship, and nostalgia in those who have experienced Baldur's Gate. :smile.gif:
I'll tell you what, too; as difficult as it was to do the dragon, I can't wait for the red dragons to get introduced. Firkraag resurgam!
Anyway news and news on the Demons and Devils update to Baldur's Craft. I successfully completed the devil, the replacement texture for the pigman zombie, and denizen of the Nine Hells!
It is based on the Cambion:
...which is a kind of half-demon. You encounter cambions in Baldur's Gate II: Throne of Bhaal during the Watcher's Keep dungeon, though BG's cambions are more monstrous and less human.
The replacement for the Enderman who will represent the demons of the Abyss is not done yet, but for good reason. I picked the Babau, who looks like this:
...so he's basically an Enderman with a horn on the back of his head. While I still plan on doing a unique texture for this mob, I'm not doing it right away, as Minecraft currently doesn't support custom textures for Spiders and Endermen since 1.8 anyway, without MCPatcher. Until then it's the Emperor's New Babau.
Rationale for these replacements: As I've said before, the Nether and The End are both strongly evocative of the D&D realms of the Nine Hells and the Abyss, respectively, both of which you visit during the campaign in Baldur's Gate II. In the same way, Pigmen and Endermen are both fit into the idea of D&D's devils and demons; devils being Lawful Evil beings, and demons being Chaotic Evil beings. Pigmen are not friendly or hostile to you, but attack enmasse if you attack them, which is the kind of organized behavior you'd expect from a law-aligned creature, whereas Endermen will only attack you if you look at them, and are otherwise unconcerned with your existence as they do whatever it is they do, which is classical chaos-aligned behavior. That and both Babau and Endermen love to flank you, the bastards.
As an additional note, though you do not directly encounter a Babau during Baldur's Gate II, they were still extant during the Advanced Dungeons & Dragons era, which is the ruleset that Baldur's Gate uses.
As for why the Cambion squeals like a pig? He is a hipster, and he is doing it ironically.
I didn't add anything new into the texture pack last night but my latest project is related to it. I implore you to feast your eyes on the Mana Forge from Throne of Bhaal in all its voxelated glory!
Mobs up next for skinning: creatures (i.e. slimes, pigs, cows, etc.)
The most major changes are Pigs to Wild Boars, and Ghasts to Beholderlings. Wild Boars are pretty self-explanatory. Beholderlings are a toned down version of the Beholder, whose eye stalks have been removed through demonic magic. Cambion have adopted their use as aerial sentinels within the Hells. While not as singularly deadly as a full-fledged Beholder, the Beholdering is still able to launch dangerous, explosive magical projectiles.
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Curse PremiumLove the dragons!
Thank you much, Mr. Sheep! I look forward to doing reds! :biggrin.gif:
Attention, my users: the next update is in the works. It's going to be rather sweeping, though, so it may yet take some time. I will make it worth the wait though, you can count on that.
Work Completed
-Flora of Faerun!
--NEW Tree bark
--NEW Pumpkin, Melon
--NEW Red Flower
--NEW Yellow Flower
--NEW Cacti
--NEW Wild Grass
--NEW Sugar Cane
-Updated Furnace to match new stone more closely
-NEW Dispenser
-NEW Bed fit for a Bhaalspawn!
-Edit to Alchemy Stand
-Redstone changed to Bloodstone!
-Ores tweaked
-NEW Wool
To-Do
-MORE GODDAM DRAGONS
-Item replacements
-Workbench
-Iron Door
-Metal Blocks
-Some Painterly replacements for (increasingly less) items when Rhodox moves forward
New Abyss Stone, Abyss Portal blocks!
New crafting blocks, tweaks to crafting blocks!
New crafted blocks!
New Obsidian and clay!
...and NEW INSTRUMENTS WAHT IS THIS I DON'T EVEN
What do you do with instruments? Why, you put them in Lum's Bard-in-a-Box! Originally created by the Machine of Lum the Mad, enterprising engineers have reverse-engineered the device. Single-Note versions can be used to play a single note. Player versions accept instruments through a slot on top, and will play you a song!
Work Completed
-NEW Workbench!
-NEW Iron Door!
-NEW Abyss Stone!
-NEW Abyss Portal blocks!
-Ender Pearls changed to Skydrop Gems
-Skydrop Gems [Ghast Tears] changed to Black Opal
-Black Opal [Eye of Ender] changed to Laeral's Tears.
-NEW Obsidian!
-NEW Clay!
-NEW Iron Block!
-NEW Gold Block!
-NEW Diamond Block!
-NEW Lapis Lazuli Block!
-NEW Half-Stone Block!
-Instruments replace Records!
-Lum's Bard-in-a-Box replaces Note and Record Player blocks!
To-Do
-MORE GODDAM DRAGONS
-Item replacements
-Home Stretch for Terrain
--Bricks
--TNT
--Web
--Stump
--Bookshelf
--Leaves
--Monster Spawner*
--Torches
--Levers
--Glowstone*
--Tilled Earth
--Vines
--Cake
--Mushroom Blocks
--Redstone Torches
--Redstone Repeater
*Ready to go; just didn't make it into this update.
Work Done
-Home Stretch for Terrain
--NEW Bricks!
--TNT replaced with Petard! Looks like a barrel, but is very explosive!
--NEW Web!
--NEW Stump!
--NEW Bookshelf!
--NEW Leaves, Pine Needles!
--NEW Abyss Stone!
--Monster Spawner replaced with Summoning Cage! Powerful wizards imbue these simple cages with incredible power, causing them to call forth a never-ending tide of monsters to do their bidding. Abandoned cages inevitably get out of control.
--NEW Torches!
--NEW Levers, now with handbrake!
--NEW Glowstone!
--NEW Tilled Earth!
--NEW Vines!
--NEW Cake!
--NEW Mushroom Blocks!
--NEW Redstone Torches!
--NEW Redstone Repeater!
--Rails given narrower gauge!
--NEW Powered/Detector Rail!
To-Do
-MORE GODDAM DRAGONS
-Item replacements
--Armor
As promised, I've done the armor!
As you can see I've done the three main armor types, but done something different with diamond. Diamond armor has always bothered me in a way that diamond tools have not; sure, you can wave them off by thinking of them as being "diamond tipped," but that doesn't work for the armor. So I figured, as there are items in Baldur's Gate - various necklaces, rings, and jewelry - which manage to lower your armor class through enchantment, the same thing could work in Minecraft?
I really think it's an elegant solution to that issue as well as others. It gives you a reasonable rationalization for diamond armor without removing the skin for it completely from the game, like some texture packs do. Doing that allows you to wear the best armor while also not having to choose between wearing your favorite Minecraft skin or wearing armor, which is great for everyone from RPers to PVPers; the former of which like to use their skin to make their character distinctive, and the latter of which still need some indication on themselves and their opponents as to the kind of armor they're wearing.
As to where the extra diamonds are going? You transmuted them into gold, silly. You're so talented!
Work Done
-NEW Leather Armor skin and icons!
-NEW Iron Armor skin and icons!
-NEW Gold Armor skin and icons!
-Diamond Armor replaced with Enchanted Diamond Items!
--Diamond Helmet to Diamond Crown
--Diamond Boots to Diamond... Anklets
--Diamond Chestplate to Diamond Necklace
--Diamond Pants to Diamond Belt
-NEW glowstone item!
To-Do
-Items
--Remaining Painterly tools
Download it here!
--NEW Apple
--NEW Golden Apple
--NEW Tools
---NEW Shovels, Picks, Hoes
--NEW Iron, Gold Bars
--NEW Bricks
--NEW Clay
--NEW Buckets
--Replaced Bacon / Cooked Bacon with NEW Pork Chop, Cooked Pork Chop
--NEW Fish, Cooked Fish
--NEW Dyes
--NEW Slime
--NEW Seeds, Melon Seeds, Pumpkin Seed
--NEW Map
--NEW Paper
--NEW Book for Enchanting Table
--NEW Painting icon
--NEW Wheat
--NEW Bread
--NEW Fishing Rod
--NEW Flint, Flint and Tinder
--NEW Coal
--NEW Snowball
--Replaced Magma Bomb with Fireball
--Replaced Painterly Rotten Flesh with Mojang Rotten Flesh
--Replaced Paintelry Shears with Mojang Shears
--NEW Glowstone Item
--NEW Redstone Repeater Item
--Replaced Painterly Compass, Watch with Mojang versions
--NEW Grenade
--NEW Bowl
--NEW Mushroom Soup
--NEW Sugar
--NEW Gunpowder
--NEW Egg
--NEW Cake Item
--NEW Sugar Cane
--NEW Cookie
--NEW Iron Door Item
-Tweaks for Coal, Iron Door Item, Wheat
so now i am starting making my own one from ressources of BG2.
do i have your permission to copy some of the items out instead of taking them from the original game ressources, as the result would be the same, but this would save some time?
edit:
well, i guess this is dead then