Industrial Contour's 3nd edition is up and ready to download. It's packed full of new stuff like floppy disks, vials, armor designs, more rugged outdoor textures, some rextextures and so much more.
About Industrial Contour:
Block size: 32 x 32
Industrial Contour is a unique hand-textured series featuring blocks with industry themed textures done from scratch. The default Minecraft blocks have been redesigned to resemble architectural materials and surfaces for almost every modern looking project and industrial desire. It is a radical change from the default Minecraft texture set featuring metal blocks, tiles, copper varieties, technology-based retextures, marble color varieties, brick color varieties, and quite a bit more. We wanted to try and mimic the contemporary Minecraft style as much as possible but with a hint more detail.
As well as being a great for free building, is is also fine-tuned for adventure mode. The natural surface takes on a wasteland theme while the inner earth contains the industrial blocks. For example, I designed the trees to look like different varieties of copper with copper wire as a replacement for leaves and stone is textured into metal blocks. The mechanical mobs also fit the theme and look snazzy. So you have a handful of seemly barren and dark biomes while the underground has a industrial tone and more appropriated for the theme. It's highly appropriate for creative mode and interior structures, but classy for your ourdoor adventure needs.
I'm also proud to say it's low performance friendly. I use a dinky laptop and Industrial Contour actually runs smoother than the default and most texture packs on it.
If you have any negative feedback, I would greatly love to hear it here or via e-mail. We need more opinions on the direction we're taking, such as what we can do or what we should have done. You can also contact me or any others working on this project at our humble abode at our Revora Minecraft topic where our progress and primary designing efforts will be posted.
Credit:
TheBestGuest - Helping me do the dirty work and undying support.
d3fin3d - Appreciate the extra PR.
DeadBeyond - A super big thanks for designing our project's logo out of the blue.
A city is quite plausible with these textures. But at my current stage, the game looks like Doom 3... especially in the underground. Actually a great looking coincidence.
looks very good well done fella keep up the work and i would like to see the terrain.png to see the prosess of the pack, ill write a mini review later.
I'm nearly done on my block texture catch-up with 1.9, so I can post the terrain pack here very soon. I'll even e-mail it to ya'.
Also, updating the first post with some new work I just finished.
Agreed, and the textures do work well outside. Nature has been redesigned into a crazy looking industrial resource machine... Like I designed the trees to look like different varieties of copper with copper wire as a replacement for leaves. The mechanical passive mobs also fit the theme and look snazzy. So you have a handful of seemly whimsical industrial biomes while the underground has a darker tone and more appropriated for the theme. It's highly appropriate for creative mode and interior structures, but classy for your ourdoor adventure needs.
'Twas a good question, so I'm tagging that in my main post.
Appropriation'ed. And You do have a good point with the picture mechanics... I haven't put my plans for them on my drawing board yet, but I'll keep it close to mind.
Umm... on the contrary, Beyond... I absolutely dig-it. That is totally boss. Its has that strict mechanical tone shared by the project and it is very slick, so it will work perfectly. I really appreciate it, and I got your name in our credits for it. But hey... I'm one of the leaders of IP Productions over at Revora.net and I'm starting up a team of modders and graphic designers. If you ever want any work / want involved in our projects, just give me the word. You must have a pretty good spine in your graphic ability if you can do work like that with a broken arm and a shard of time.
Oh, and thanks for the PR, Defined. Appreciation to the max. I got you covered in our credit for that.
And another note... you guys have given us a lot of support just for the heck of it, so as an act of appropriation, I''ll try and push a test version of Industrial Contour up here soon to download at your local computing station.
Good to hear. We're just now getting set up at Revora Creative Networks, but take a look at this topic if you ever get too curious about joining.
Also, I'm nearly done with all the basic block textures, so I have utility textures coming soon (probably later today). Stay tuned for that bag of awesomeness.
New update in the first post. I'm now nearly done with the basic textures and I'm almost ready to release a test version of what I have done so far. I may go into mob textures a bit beforehand.
Well... I find it indescribably disappointing that this forum gave me no feedback at all when I expected more from it, but I received some helpful feedback from other forums and sources, so I will be making a few changes here soon to my current work but now I'm currently working on mob textures.
I went camping for a few days, sorry about that. But yes, love the feedback; I absolutely agree. I've gotten two other sources that wasn't a fan of several outdoor blends and I had already gotten to work on it. Instead of applying industrial textures to every natural block, I'll leave a selection of blocks normal to give the natural world a much better look and leave the interior caverns with the theme. I've already retextured sand and sandstone, and I can show off a few screens of that here soon. Everything else I'm debating on my drawing board. And that torch issue I can look into.
Oh, whatever gets me to work. But I guess I better get those done for you then. I'll post a screen of what I had in mind for the sand for now and work on the soil tonight. I'll save the current textures for something else perhaps.
- Got a new screenie of that sand up in the first post now.
Alright, so I have a very different approach to the natural surface textures in mind... texturing grass and sand with crazy industrial textures didn't work, so I combined this project with another idea: wasteland. The surface will be a dead, darkly colored wasteland while the deeper you go, you find the industrial blocks. I've already textured grass as a colorless dirt and it looks pretty good. Also, farming is now different. When hoeing the dirt, you make grass. This is a great way to make a system of up-keeping grass for your scenery and if you decide to have crops, you just plant them on the grass. I have a screenie coming tonight of it.
New screen available in the new post of the dirt wasteland. The surface is just plane dirt while the pure dirt blocks are in brick form. I will also be featuring iron, diamond and gold blocks in brick form as well to give a variety of different brick colors (Tan, red, pale, gold, blue, brown so far).
Also adding a screen of a naturally formed town that looks pretty neat.
CURRENT VERSION: 3.0
Version 3.0 (32x32) -Mediafire
Version 2.0 (32x32) -Mediafire
Version 1.0 (32x32)- Mediafire
Standard Definition 1.0 (16x16)- Media Fire
Industrial Contour's 3nd edition is up and ready to download. It's packed full of new stuff like floppy disks, vials, armor designs, more rugged outdoor textures, some rextextures and so much more.
About Industrial Contour:
Block size: 32 x 32
Industrial Contour is a unique hand-textured series featuring blocks with industry themed textures done from scratch. The default Minecraft blocks have been redesigned to resemble architectural materials and surfaces for almost every modern looking project and industrial desire. It is a radical change from the default Minecraft texture set featuring metal blocks, tiles, copper varieties, technology-based retextures, marble color varieties, brick color varieties, and quite a bit more. We wanted to try and mimic the contemporary Minecraft style as much as possible but with a hint more detail.
As well as being a great for free building, is is also fine-tuned for adventure mode. The natural surface takes on a wasteland theme while the inner earth contains the industrial blocks. For example, I designed the trees to look like different varieties of copper with copper wire as a replacement for leaves and stone is textured into metal blocks. The mechanical mobs also fit the theme and look snazzy. So you have a handful of seemly barren and dark biomes while the underground has a industrial tone and more appropriated for the theme. It's highly appropriate for creative mode and interior structures, but classy for your ourdoor adventure needs.
I'm also proud to say it's low performance friendly. I use a dinky laptop and Industrial Contour actually runs smoother than the default and most texture packs on it.
If you have any negative feedback, I would greatly love to hear it here or via e-mail. We need more opinions on the direction we're taking, such as what we can do or what we should have done. You can also contact me or any others working on this project at our humble abode at our Revora Minecraft topic where our progress and primary designing efforts will be posted.
Credit:
TheBestGuest - Helping me do the dirty work and undying support.
d3fin3d - Appreciate the extra PR.
DeadBeyond - A super big thanks for designing our project's logo out of the blue.
Hey look, new snaggable IC sig bar:
Like in a city!
I'm nearly done on my block texture catch-up with 1.9, so I can post the terrain pack here very soon. I'll even e-mail it to ya'.
Also, updating the first post with some new work I just finished.
I think this is a texture pack with pretty limited use, but it would be awesome to have for industrial themed adventure and puzzle maps. :biggrin.gif:
'Twas a good question, so I'm tagging that in my main post.
Yikes. Well I guess I prefer all your bones in tact before analyzing anything, so get that reboned beforehand.
Oh, and thanks for the PR, Defined. Appreciation to the max. I got you covered in our credit for that.
And another note... you guys have given us a lot of support just for the heck of it, so as an act of appropriation, I''ll try and push a test version of Industrial Contour up here soon to download at your local computing station.
Also, I'm nearly done with all the basic block textures, so I have utility textures coming soon (probably later today). Stay tuned for that bag of awesomeness.
Or here:
http://www.mediafire.com/?aqylq019agm65ac
I really pushed myself to get this test ready quickly, so get some feedback flowing.
- Got a new screenie of that sand up in the first post now.
birchwoodstudios.tumblr.com
New screen available in the new post of the dirt wasteland. The surface is just plane dirt while the pure dirt blocks are in brick form. I will also be featuring iron, diamond and gold blocks in brick form as well to give a variety of different brick colors (Tan, red, pale, gold, blue, brown so far).
Also adding a screen of a naturally formed town that looks pretty neat.