Changed the Golem skin for the last time, probably, "fixed" the weird clipping, and updated the GUI for the first time.
Merchant GUI's updated as well, but also subject to change.
New Zombie skins. Only four of them though for randomobs.
But with that subtraction of mobs skins, is the update for "The Zombie mod" http://www.minecraftforum.net/topic/682883-181-the-zombiemod-mob/
And that adds 6/7 new zombies to the roster.
But, if you dont use that mod, you can always change some of those mob textures into randomob textures.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/7/2011
Posts:
743
Location:
Warehouse 23
Minecraft:
DarthRafael
Member Details
Add Clay Soldier Mod Support!
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My avatar is Ei (I mean, it kinda says so), drawn by Pyon!
Here's reviews by others about me:
"They're a collective of at least six fairies, obviously" - SparkytheHellcat
"They're lazy" - Zyngard
"They're trash" - ScorpionXR64
"Without them none of us would be here" - StarlightGlimmer
"They're not a good patriot" - AppleEater01
Seeing as it's halloween coming up, and I love me some fall and Halloween, I may have a halloween version up.
Though, Ill look into fall color foliage and Grass color .pngs
Im probably NOT going to update the rest of tonight, and probably not tomorrow morning/Afternoon.
Seeing as Ive "finished" enough for the time being.
Ok. After looking through and downloading a few mods, Ive got a list of mods in which I will start to support.
Merchant Mod
Golem Mod
Randomob
Balkons Weapon Mod.
Zombie mobs
Weeping Angels Mod
Various Obsidian Mods
[WIP Section] Zepplin Mod by Blakmajic (?)
Are already supported.
I may do the Titans Mod, Millenaire, MoCreatures, the Peaceful pack, and Humans+.
Millenaire is top priority, as it's the only one that I actually LIKE.
Im going to try peaceful pack, as ive never used it before.
Humans Plus after that, but I dont use it as often because of the Lag I get.
Titans and MoCreatures are dead last because of the sheer amount of work it would take.
(Items, Skins, Armor, Guis.)
A new stonebrick texture, but I have yet to change the cracked stone texture and the mossy stone texture.
Also, a test for a Halloween leaves texture, for dark forests.
Its not done yet, as I want to make it slightly darker and a little more detailed.
And to make the logs darker as well.
I dont know if I can make those leaves have transparent parts without cutting out too much, but I will try that.
Lastly, I tried out peaceful pack.
And I dont like it.
OH, and an idea for a mob texture just came to me: Invisible Zombies, or Creeper.
All youll ever see is their eyes. (and probably something else distinct.
I found out how to make Grass and foliage biome colors.
and this is what I got.
And then I started to work on it more and more.
And I finally got to a version that I liked. But with that, everything else seemed "Too bright" to fit with the grass. So I made NEARLY everything darker. Dirt, all logs and leaves, stone and cobblestone, and a few others got a darker retouch.
Now that Im looking at it, I may darken sand just a bit. Maybe give it a redishbrown tinge.
I also found the colors for a "Stained" wood color. Finally. (Though, I had to add a fourth color)
Anyway, update later tonight for some of these (Grass colors, darker stones)
Im holding off on the wood and the new Stone brick, for another time, as I still have to make the cracked and mossy brick, and I have to make some of the wood products stained.
Darkened and lightened the pine logs over and over again.
But check it out and let me know if I should fix anything, because my eyes are killing me and the colors are starting to blend on me.
(Also, my laptop's screen is BRIGHTER than that of my desktop screen, so colors are different.)
Black forests are exactly that. BLACK.
At night.
with brightness set at +7.
I dont play at anything higher than 10% brightness.
And dirt turns black at night in deserts.
So Ill have to change all of this tomorrow.
In other news, My computer had to restart due to updates and I didnt save evething.
I didnt lose much in terms of terrain, but I lost every new grass and foliage made, cept for the finished two within the downloaded pack and the very first version.
But at least I know the process to make them.
AdCraft is back I think, my links appear to be working.
But I love this pack, but I swear I've seen something like this before, not accusing you of stealing but this reminds me or a simular pack. I love it nonetheless.
Updat.
Fixed everything I said I was going to fix, and more.
Two different Grasscolor textures are within the pack, so you can pick the older one or use the new one.
But it was the greyscale of the grass and leaves that made the forests so dark.
I even organized my two different grass and dirt terrains, awesome.
But the forests are still dark, but bright enough to see the ground.
Also, I noticed ERRYBODY using the mediafire link.
Well, the mediafire link is always updated second, only because the dropbox one is more convenient and always up to date.
So, if you download the mediafire one, and it's the same as the last time you downloaded it, you should check the dropbox one.
AdCraft is back I think, my links appear to be working.
But I love this pack, but I swear I've seen something like this before, not accusing you of stealing but this reminds me or a simular pack. I love it nonetheless.
I understand.
I do research.
I have at least 10 different versions of the painterly pack saved.
(Until I found the whole zip/rar with everything in it)
But if you happen to see a texture that reminds you of one of my textures, I can assure you that I created each of my own by hand. (But it's my word you'd have to take.)
Also remember though, that a lot of texture packs re-use the composition of certain things. Like there are 20 or so different wood plank textures, from the two planks, to the boxed planks, to the straight three endless planks.
Im trying to create them all, while keeping it within my pack's style.
I like to have variation.
Also, my adcraft account isnt working, so Im waiting for registration to open, or the change password form to show up.
Until then, adfly.
(Because artists must be paid for the work they do, regardless of what it is.)
I am using it now. :wink.gif:
Nothing (much) new for Vanilla though.
Changed the Golem skin for the last time, probably, "fixed" the weird clipping, and updated the GUI for the first time.
Merchant GUI's updated as well, but also subject to change.
New Zombie skins. Only four of them though for randomobs.
But with that subtraction of mobs skins, is the update for "The Zombie mod"
http://www.minecraftforum.net/topic/682883-181-the-zombiemod-mob/
And that adds 6/7 new zombies to the roster.
But, if you dont use that mod, you can always change some of those mob textures into randomob textures.
Last mod update is for The "Weeping Angels" mod.
http://www.minecraftforum.net/topic/694829-181-weeping-angels-v11-9-oct/
I think thats pretty much it.
May or may not do a little more and update later though.
Still gotta do that Lang file too.
Ill update pictures a bit later too.
Kiara.
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Curse PremiumMy avatar is Ei (I mean, it kinda says so), drawn by Pyon!
Here's reviews by others about me:
"They're a collective of at least six fairies, obviously" - SparkytheHellcat
"They're lazy" - Zyngard
"They're trash" - ScorpionXR64
"Without them none of us would be here" - StarlightGlimmer
"They're not a good patriot" - AppleEater01
Ill think about that. I dont use it, and I personally dont like the modder for various reasons.
Ill explain in a bit, In the middle of a league of legends game.
Make that 30. Friend cant jungle.
"WW is easy mode jungle hurhurrr"
ANYWAY.
"New" Clay (Inverse colored dirt), New Redstone ore, some edits to the Blacksmith in the merchant mod, and a slightly edited the spruce tree trunk.
I also had an idea to make clay a slightly lighter and bluer variation of dirt, to make it blend in a bit.
Im also using the clay deposit mod.
Lastly, I made another variation of grass, after seeing it on another pack.
Though, Ill look into fall color foliage and Grass color .pngs
Im probably NOT going to update the rest of tonight, and probably not tomorrow morning/Afternoon.
Seeing as Ive "finished" enough for the time being.
Just got to compile everything.
Merchant Mod
Golem Mod
Randomob
Balkons Weapon Mod.
Zombie mobs
Weeping Angels Mod
Various Obsidian Mods
[WIP Section] Zepplin Mod by Blakmajic (?)
Are already supported.
I may do the Titans Mod, Millenaire, MoCreatures, the Peaceful pack, and Humans+.
Millenaire is top priority, as it's the only one that I actually LIKE.
Im going to try peaceful pack, as ive never used it before.
Humans Plus after that, but I dont use it as often because of the Lag I get.
Titans and MoCreatures are dead last because of the sheer amount of work it would take.
(Items, Skins, Armor, Guis.)
Later though.
A test of textures.
A new stonebrick texture, but I have yet to change the cracked stone texture and the mossy stone texture.
Also, a test for a Halloween leaves texture, for dark forests.
Its not done yet, as I want to make it slightly darker and a little more detailed.
And to make the logs darker as well.
I dont know if I can make those leaves have transparent parts without cutting out too much, but I will try that.
Lastly, I tried out peaceful pack.
And I dont like it.
OH, and an idea for a mob texture just came to me: Invisible Zombies, or Creeper.
All youll ever see is their eyes. (and probably something else distinct.
(Some updated terrains, and more mod supports)
And an alternate Mediafire Mirror.
I also thought about making another set of armor.
I like making skins and armor.
Then come items.
Then comes Guis
Then comes Terrains.
Thats probably it for tonight. As Ive been Minecraftan all day, and I feel like doing other things.
Maybe a few updates later today.
I was wrong.
A whole overhaul.
Almost.
I found out how to make Grass and foliage biome colors.
and this is what I got.
And then I started to work on it more and more.
And I finally got to a version that I liked. But with that, everything else seemed "Too bright" to fit with the grass. So I made NEARLY everything darker. Dirt, all logs and leaves, stone and cobblestone, and a few others got a darker retouch.
Now that Im looking at it, I may darken sand just a bit. Maybe give it a redishbrown tinge.
I also found the colors for a "Stained" wood color. Finally. (Though, I had to add a fourth color)
Anyway, update later tonight for some of these (Grass colors, darker stones)
Im holding off on the wood and the new Stone brick, for another time, as I still have to make the cracked and mossy brick, and I have to make some of the wood products stained.
ALSO, an alternate four lined brick texture.
Grass, stone, etc.
Darkened and lightened the pine logs over and over again.
But check it out and let me know if I should fix anything, because my eyes are killing me and the colors are starting to blend on me.
(Also, my laptop's screen is BRIGHTER than that of my desktop screen, so colors are different.)
Black forests are exactly that. BLACK.
At night.
with brightness set at +7.
I dont play at anything higher than 10% brightness.
And dirt turns black at night in deserts.
So Ill have to change all of this tomorrow.
In other news, My computer had to restart due to updates and I didnt save evething.
I didnt lose much in terms of terrain, but I lost every new grass and foliage made, cept for the finished two within the downloaded pack and the very first version.
But at least I know the process to make them.
Well, Ill work on that later.
Im going to bed.
But I love this pack, but I swear I've seen something like this before, not accusing you of stealing but this reminds me or a simular pack. I love it nonetheless.
Fixed everything I said I was going to fix, and more.
Two different Grasscolor textures are within the pack, so you can pick the older one or use the new one.
But it was the greyscale of the grass and leaves that made the forests so dark.
I even organized my two different grass and dirt terrains, awesome.
But the forests are still dark, but bright enough to see the ground.
Also, I noticed ERRYBODY using the mediafire link.
Well, the mediafire link is always updated second, only because the dropbox one is more convenient and always up to date.
So, if you download the mediafire one, and it's the same as the last time you downloaded it, you should check the dropbox one.
But I usually post when theres an update.
I understand.
I do research.
I have at least 10 different versions of the painterly pack saved.
(Until I found the whole zip/rar with everything in it)
But if you happen to see a texture that reminds you of one of my textures, I can assure you that I created each of my own by hand. (But it's my word you'd have to take.)
Also remember though, that a lot of texture packs re-use the composition of certain things. Like there are 20 or so different wood plank textures, from the two planks, to the boxed planks, to the straight three endless planks.
Im trying to create them all, while keeping it within my pack's style.
I like to have variation.
Also, my adcraft account isnt working, so Im waiting for registration to open, or the change password form to show up.
Until then, adfly.
(Because artists must be paid for the work they do, regardless of what it is.)
Ill have those textures tomorrow.
Also, The merchant mod is was changed/added to the kingdoms thing.
Ill probably do that too.