I have updated for 1.1. Not much is different really. I added the mob egg into the items; but, that's about it on the vanilla side of things.
I finished both the Aether terrain, and all the items; however, I don't think I'll be doing any more textures for the Aether. It lags my pc like nothing else and I have a hard time doing much with it installed; so, sorry about that.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Bailey Pack is fully up to date with Minecraft. Everything for 1.2 should be working fine.
I've also been messing around with some custom lighting, but I'm not sure how well I've done with it and I'd like to work on it more, so it's disabled at the moment. If you'd like to see it, You will need either MCPatcher or Optifine with custom color enabled. You can find the files inside the zip file in "Bailey Pack v6.zip\environment". Just remove the "Z" from the file names and they should work.
As always, any feedback, suggestions, or criticism would be greatly appreciated.
This texture pack looks great! There aren't enough well-made 16x16 packs out there, or so I find. Also, I have to compliment your use of the shelves/armor-dummy-stand-things mods. Some how, I don't think I've seen that on other texture packs. Bravo!
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I enjoy long walks on the beach, digging holes, and fighting creepers.
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I finished both the Aether terrain, and all the items; however, I don't think I'll be doing any more textures for the Aether. It lags my pc like nothing else and I have a hard time doing much with it installed; so, sorry about that.
Enjoy.
Which is to say it looks good :smile.gif:
Thank you
I was going to make a rule about not updating for the snapshots; but I can't help myself. Here is the jungle.
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Retired Staff@ about 00:25
That's why I made my planks texture like it is :tongue.gif:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Ha that's cool, I don't think I've ever seen that before; but maybe you're right and I just did it subconsciously.
I've also been messing around with some custom lighting, but I'm not sure how well I've done with it and I'd like to work on it more, so it's disabled at the moment. If you'd like to see it, You will need either MCPatcher or Optifine with custom color enabled. You can find the files inside the zip file in "Bailey Pack v6.zip\environment". Just remove the "Z" from the file names and they should work.
As always, any feedback, suggestions, or criticism would be greatly appreciated.
You are welcome, here is another one.
The new woods and sandstone are in now.
I was going for a stylized Testificate face for the second new sandstone block
Idea! Add randommob support please!
Nice texture pack!