So I was sitting here thinking, "I don't know java, and Im too dumb to learn it.. maybe I can figure out how to edit textures and contribute to the community this way!" and so loaded up terrain.png from my painterly pack in photoshop and proceeded to play around with it. I liked what I did, saved it, and inserted it back into my painterly .zip that was sitting in my texturepacks directory. All proud, I proceeded to load up and game, and behold!
Areas that should be transparent (like around wild grass, saplings, etc) and the sides of blocks are straight up white. The picture I linked should show that, I hope.
Anyways, what am I doing wrong? Did I mess something up somewhere? How can I fix it? I must know! *cry*
Also, if this is in the wrong forum area, sorry :sad.gif:
Great, new texturers are always helpful. :smile.gif: What photo editing software are you using? You can't use MS Paint, as it can't handle transparency.
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I'd love it if you'd click the banner and/or give a reputation point.
Great, new texturers are always helpful. :smile.gif: What photo editing software are you using? You can't use MS Paint, as it can't handle transparency.
loaded up terrain.png from my painterly pack in photoshop and proceeded to play around with it.
First off: You aren't going to achieve anything if you keep thinking of yourself as a dumbass that can't learn squat.
And if you do end up making a texturepack, referring to yourself as a dumbass will not attract a whole lot of people to your thread.
If you don't know something, then sit down and learn. This isn't rocket science,
Java also is something that some schools teach to 14 year olds.
Secondly: The issue is that the you seemed to have painted the background white.
Instead make sure the file has an alpha channel (transparency) and simply set the background transparent.
If you are confused as to how, take the time to toy around with the program you are using and learn it.
Open up a different, less-important project and just test out the effects your program can achieve. This will teach you a lot and will give you inspiration.
Note that the texture in terrain.png which is located beneath the Iron Block texture, is the side grass. I looks to be that you painted white all over it which is why the side grass appeared like it does in the image.
To clarify - the texture beneath Iron block is side grass for when graphics are turned to fancy, and when they are on fast, side grass is the texture to the left of wooden planks.
First off: You aren't going to achieve anything if you keep thinking of yourself as a dumbass that can't learn squat.
And if you do end up making a texturepack, referring to yourself as a dumbass will not attract a whole lot of people to your thread.
If you don't know something, then sit down and learn. This isn't rocket science,
Java also is something that some schools teach to 14 year olds.
Secondly: The issue is that the you seemed to have painted the background white.
Instead make sure the file has an alpha channel (transparency) and simply set the background transparent.
If you are confused as to how, take the time to toy around with the program you are using and learn it.
Open up a different, less-important project and just test out the effects your program can achieve. This will teach you a lot and will give you inspiration.
Note that the texture in terrain.png which is located beneath the Iron Block texture, is the side grass. I looks to be that you painted white all over it which is why the side grass appeared like it does in the image.
To clarify - the texture beneath Iron block is side grass for when graphics are turned to fancy, and when they are on fast, side grass is the texture to the left of wooden planks.
Ok, I am seeing what you mean about the white. I think I figured out the problem, which I can avoid next time... I opened it in MS Paint the first time around, then later used photoshop. It didnt occur to me at first the white bits vs the weird checked bits, b ut now that Ive read some of the comments here and watched a couple of tutorials on youtube, I definitely see the differance. I'll try again :happy.gif:
Edit: I didn't make any changes to the grass side-block, so Im puzzled how it ended up white.. I only changed the yellow flower, soul sand and cake
As for the other stuff, I do tend to self-depreciate. Long story, and not really the place for it. You're right though, If I actually apply myself, I could learn it. Come to think of it, when I was 14 and in school, a top of the line PC was a 486, and they wernt very common.. I was lucky enough to have a cheap 286 >.> The typical school computer was an apple 2gs o_o Things have come a long way
Ok, I am seeing what you mean about the white. I think I figured out the problem, which I can avoid next time... I opened it in MS Paint the first time around
Aha, well there you go.
MS Paint doesn't support transparency and therefore opening or saving a project with it changes all transparent pixels to white.
Btw, the issue you are having is a called a whitebox issue, and it is something EVERY single texture artist had to deal with in his early days.
In other words - it happened to everybody.
it did? Never happened to me...
But thats just because I always make sure I know the ins and outs of stuff I do before I use it for anything :tongue.gif:
Also, that problem has a name? That's news to me... Interesting.
And also, as 38 said, regardless of whether or not you edited it, saving it in paint will make everything that was transparent in the file go white...
Is anyone else wondering why people bother using paint at all? It's gotta be the most useless image editor ever...
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http://s1178.photobu...9-21_202929.png
Areas that should be transparent (like around wild grass, saplings, etc) and the sides of blocks are straight up white. The picture I linked should show that, I hope.
Anyways, what am I doing wrong? Did I mess something up somewhere? How can I fix it? I must know! *cry*
Also, if this is in the wrong forum area, sorry :sad.gif:
If I helped you, press the white plus in the green circle, over here >.
Im begining to think I bit of fmore than I can chew >.>
I'd love it if you'd click the banner and/or give a reputation point.
Just sayin'.
And if you do end up making a texturepack, referring to yourself as a dumbass will not attract a whole lot of people to your thread.
If you don't know something, then sit down and learn. This isn't rocket science,
Java also is something that some schools teach to 14 year olds.
Secondly: The issue is that the you seemed to have painted the background white.
Instead make sure the file has an alpha channel (transparency) and simply set the background transparent.
If you are confused as to how, take the time to toy around with the program you are using and learn it.
Open up a different, less-important project and just test out the effects your program can achieve. This will teach you a lot and will give you inspiration.
Note that the texture in terrain.png which is located beneath the Iron Block texture, is the side grass. I looks to be that you painted white all over it which is why the side grass appeared like it does in the image.
To clarify - the texture beneath Iron block is side grass for when graphics are turned to fancy, and when they are on fast, side grass is the texture to the left of wooden planks.
Ok, I am seeing what you mean about the white. I think I figured out the problem, which I can avoid next time... I opened it in MS Paint the first time around, then later used photoshop. It didnt occur to me at first the white bits vs the weird checked bits, b ut now that Ive read some of the comments here and watched a couple of tutorials on youtube, I definitely see the differance. I'll try again :happy.gif:
Edit: I didn't make any changes to the grass side-block, so Im puzzled how it ended up white.. I only changed the yellow flower, soul sand and cake
As for the other stuff, I do tend to self-depreciate. Long story, and not really the place for it. You're right though, If I actually apply myself, I could learn it. Come to think of it, when I was 14 and in school, a top of the line PC was a 486, and they wernt very common.. I was lucky enough to have a cheap 286 >.> The typical school computer was an apple 2gs o_o Things have come a long way
Aha, well there you go.
MS Paint doesn't support transparency and therefore opening or saving a project with it changes all transparent pixels to white.
Btw, the issue you are having is a called a whitebox issue, and it is something EVERY single texture artist had to deal with in his early days.
In other words - it happened to everybody.
But thats just because I always make sure I know the ins and outs of stuff I do before I use it for anything :tongue.gif:
Also, that problem has a name? That's news to me... Interesting.
And also, as 38 said, regardless of whether or not you edited it, saving it in paint will make everything that was transparent in the file go white...
Is anyone else wondering why people bother using paint at all? It's gotta be the most useless image editor ever...
Donate to help me buy people Minecraft accounts!