~Version 1.2h - Very small update. had to fix missing textures for Thaumcraft 2 mod png. My apologies for any inconvenience, it's a great mod so I'm glad I caught it and have it here for anyone who likes to use Thaumcraft.
I haven't too active lately, just starting to keep up again as my comp was [and still is] down [but its being worked on]. Something I thought about however, would be something for the bedrock texture, to make it less "blocky" and fit better with the rest of the textures, which seem to have a better resolution. Other blocks may also need to be worked on, but overall its all looking great. And like I said before, sometimes I'll just go and change the textures of some blocks to be more like my personal preferences, mostly for color shift and such, but I'm still very happy to use this texture on a daily basis, keep up the good work.
PS: I posted this here, instead of in private, to raise awareness and maybe let you see if others find the same things need to be changed, and I still personally think the regular wood and dark wood's texture doesn't seem to match with the zebra wood and jungle wood, style wise.
I haven't too active lately... -~- I posted this here, instead of in private, to raise awareness and maybe let you see if others find the same things need to be changed, and I still personally think the regular wood and dark wood's texture doesn't seem to match with the zebra wood and jungle wood, style wise.
I appreciate your input, I'm making a note of your suggestions. Thanks for posting here and showing your support.
You should look into getting mystcraft supported in your textures, its an awesome mod and i'd like to see what you could come up with for some of the textures.
Another mod support suggestion, or should i say, two mods. the Technic pack and the Hack/Mine mod are both great mods, and Hack/Mine has its own texture, but I still find that some textures could be worked on, as they don't all seem to fit with the texture pack. And the Technic pack only use default. Again, these are only suggestions of mods you could support with your texture pack.
Another mod support suggestion, or should i say, two mods. the Technic pack and the Hack/Mine mod are both great mods, and Hack/Mine has its own texture, but I still find that some textures could be worked on, as they don't all seem to fit with the texture pack. And the Technic pack only use default. Again, these are only suggestions of mods you could support with your texture pack.
I've been trying to keep it compatible with the technic pack, although it's been a while since an update. So, I can see if it has gone from being compatible. I will ad Hack/Mine to my list and look into adding textures for it. Thanks for the recommendation and for taking the time to leave me a comment.
You're welcomed. The aether mod has updated as well, though i only found the download link from a video SCMowns made, I'll email you the link in question if you want to have a look. I enjoy using your texture pack because i find that the regular texture is just too bright to look at. As for the technic pack itself, look into the Technic launcher, which also includes Hack/Mine, Technic, Tekkit [Technic for Bukkit servers] and Yoggbox, all which I find would look great with your texture if you are up for adding support for those as well.
You're welcomed. The aether mod has updated as well, though i only found the download link from a video SCMowns made, I'll email you the link in question if you want to have a look. I enjoy using your texture pack because i find that the regular texture is just too bright to look at. As for the technic pack itself, look into the Technic launcher, which also includes Hack/Mine, Technic, Tekkit [Technic for Bukkit servers] and Yoggbox, all which I find would look great with your texture if you are up for adding support for those as well.
I will be looking into the Aether mod in the coming weeks. As far as Technic/Tekkit goes, I have been trying to keep textures in my texture packs for support of the mods in the pack. I try to look at each individual mod and include that as it seems necessary, as the main aim of my mod compatibility is to have a seemless look when using the texture packs with the mods. For the most part this is for ores in stone texture and wooden handles on tools. There is more to it than that, but for the most part that's what I have tried to do. With my most recent update it's been at least 2 months I think, and I believe I'm finally back to having this texture pack up-to-date with the mods listed, if not then I will only know if people using it tell me, because I don't use the majority of those mods anymore.
~Version 1.2i - New graphics for health & hunger icons and particle effects, added textures for supported mods.
I look forward to seeing what this pack looks like with the 1.4.2 update. I have tried many textures in the past, but yours is the one I always go back to because it fits my style perfectly.
I look forward to seeing what this pack looks like with the 1.4.2 update. I have tried many textures in the past, but yours is the one I always go back to because it fits my style perfectly.
Awesome comment, I just finished an update for my Cheerful Pack after a very long delay. I will be working on New Realism/Dark Realism next. Hopefully I will have it out before very long.
Created awesome textures for XP orbs, tweaked dirt, obsidian, lapis lazuli, gold and iron blocks.
Also, I've hopefully finally caught up on all compatible mod changes that have been done.
PS: I posted this here, instead of in private, to raise awareness and maybe let you see if others find the same things need to be changed, and I still personally think the regular wood and dark wood's texture doesn't seem to match with the zebra wood and jungle wood, style wise.
I appreciate your input, I'm making a note of your suggestions. Thanks for posting here and showing your support.
I've been trying to keep it compatible with the technic pack, although it's been a while since an update. So, I can see if it has gone from being compatible. I will ad Hack/Mine to my list and look into adding textures for it. Thanks for the recommendation and for taking the time to leave me a comment.
I will be looking into the Aether mod in the coming weeks. As far as Technic/Tekkit goes, I have been trying to keep textures in my texture packs for support of the mods in the pack. I try to look at each individual mod and include that as it seems necessary, as the main aim of my mod compatibility is to have a seemless look when using the texture packs with the mods. For the most part this is for ores in stone texture and wooden handles on tools. There is more to it than that, but for the most part that's what I have tried to do. With my most recent update it's been at least 2 months I think, and I believe I'm finally back to having this texture pack up-to-date with the mods listed, if not then I will only know if people using it tell me, because I don't use the majority of those mods anymore.
~Version 1.2i - New graphics for health & hunger icons and particle effects, added textures for supported mods.
Thanks so much, it took so long for this recent update, so I tried to make it a good one.
Thank you for the suggestion, I'm making a note of this.
Awesome comment, I just finished an update for my Cheerful Pack after a very long delay. I will be working on New Realism/Dark Realism next. Hopefully I will have it out before very long.
Thank you, although someone on these forums helped me find an error I made in the update. Feel free to grab the fixed version.
~Version 1.4b - Fixed Villager GUI, I was using an old version of the trading.png, sorry for any inconvenience.
Edit: Attached is a photo of 2 zombies.