I see your point, I'll work on making sandstone a bit less shiny,
also was thinking about changing Cobblestone anyways. make it a bit more realistic looking.
I'll test some stuff out for next update.
I have plans to do some changes anyways.
like more details mobs and all.
also was thinking about changing Cobblestone anyways. make it a bit more realistic looking.
- ehm... you want to change it? Don't know, I find it risky. In fact, this cobblestone texture is the last thing, I'd like to be changed. Yes, blocks must be fixed a little to make them seamless, but I will keep insisting that current cobble texture is the best so far.
And I got few more questions.
About golden, diamond, emerald (not ore) blocks. In most packs they are just one-colored blocks, but in some packs they contain some... pictures. How about to implement this idea here? Don't know, maybe by adding to them some mysterious murals (like you did with sandstone), tracery, blasphemous symbols, etc? So it will be not only a block for a pixel art, but more a decorative block for palaces, dungeons, etc.
And about mobs. Can we expect that in future here will be more models for mobs? I mean, for example, not only 1 nurse texture for zombies but also those horrific kids from SH1 school or something like that?
- ehm... you want to change it? Don't know, I find it risky. In fact, this cobblestone texture is the last thing, I'd like to be changed. Yes, blocks must be fixed a little to make them seamless, but I will keep insisting that current cobble texture is the best so far.
And I got few more questions.
About golden, diamond, emerald (not ore) blocks. In most packs they are just one-colored blocks, but in some packs they contain some... pictures. How about to implement this idea here? Don't know, maybe by adding to them some mysterious murals (like you did with sandstone), tracery, blasphemous symbols, etc? So it will be not only a block for a pixel art, but more a decorative block for palaces, dungeons, etc.
And about mobs. Can we expect that in future here will be more models for mobs? I mean, for example, not only 1 nurse texture for zombies but also those horrific kids from SH1 school or something like that?
There will always be that same amount of mobs like there are in standard 1.4.6.
I try to follow the idea that more isn't better. :-P
but they will get more detail in the models. and in some cases 'complete overhauls'
- ehm... you want to change it? Don't know, I find it risky. In fact, this cobblestone texture is the last thing, I'd like to be changed. Yes, blocks must be fixed a little to make them seamless, but I will keep insisting that current cobble texture is the best so far.
here is the new Cobblestone I'm testing, let me know what you think.
Hm... on the one hand, new cobblestone is seamless and has better quality, but on the other hand, the previous one fits the spirit of your pack much more: it looks older, more shabby and it has that green moss between bricks - cool feature which I like very much. Old cobblestone is also very harmonically conjoins with other textures of your pack. While new one looks too clean, fresh and even polished. And somehow it looks rather alien among other textures. Maybe if you could make it older and more shabby, less fresh-looking and with some green moss between bricks...
This is one of the best Texture Packs I have seen, I must applaud you for your work on this. If I even have a single right to complain about such a grand work it would be the Villagers and Witches with there similar textures. I also dislike the weapons being similar with colour variations, You could have the diamond sword be the great knife or the sword of obedience. Those are very small complaints and I do find your work on this to be amazing, in 256x it is simply breathtaking.
Hm... on the one hand, new cobblestone is seamless and has better quality, but on the other hand, the previous one fits the spirit of your pack much more: it looks older, more shabby and it has that green moss between bricks - cool feature which I like very much. Old cobblestone is also very harmonically conjoins with other textures of your pack. While new one looks too clean, fresh and even polished. And somehow it looks rather alien among other textures. Maybe if you could make it older and more shabby, less fresh-looking and with some green moss between bricks...
you should have seen the new Cobblestone before, it was much cleaner looking and all.
also the new one does have moss in it, just not as much as the old cobblestone.
but I will work on it and try to make it less shiny and all.
This is one of the best Texture Packs I have seen, I must applaud you for your work on this. If I even have a single right to complain about such a grand work it would be the Villagers and Witches with there similar textures. I also dislike the weapons being similar with colour variations, You could have the diamond sword be the great knife or the sword of obedience. Those are very small complaints and I do find your work on this to be amazing, in 256x it is simply breathtaking.
Villagers and Witches are sort of place holder atm, going to give them all more variety in the future.
and the weapons I will give new tweaks in the future.
keep posted.
you should have seen the new Cobblestone before, it was much cleaner looking and all.
- eh, no matter how hard I try, still can not see the moss I think it's critical since we don't have any other moss cobblestone, because moss cobblestone, became, in fact, bloody one.
Ok... if you stay with this one, keep doing what you planned (don't forget about more moss ), and here are few more suggestions: make it also less brown looking. It should be grayer. And fix this little brick if possible - it attracts too much attention http://imageshack.us/photo/my-images/708/newcobblestone2.jpg/
Oh, wait. I've just thought, you can't change cobblestone if you are not changing stone, stone brick, chiseled and cracked brick... Just imagine this contrast between new and old textures... Do you already have any new ideas for these blocks atm? Coz, it is better when you can see the whole picture.
Oh, wait. I've just thought, you can't change cobblestone if you are not changing stone, stone brick, chiseled and cracked brick... Just imagine this contrast between new and old textures... Do you already have any new ideas for these blocks atm? Coz, it is better when you can see the whole picture.
yes, though I need to update "diamond / stone blocks" ,"Gold / stone blocks" , etc
Found this your old video. As I understand, at 0:47 I see old cobblestone and iron bars? Huh, maybe this cobblestone lacks quality, comparing to new one (can't say for sure, too dark in the video) but it fits very very well to the spirit of the pack: it's old, dirty, shabby, mossy, cracky.... I guess new cobblestone should look somehow similar to this one (I mean tons).
And about iron bars. Not to say I dislike current ones, it is really very well done, but... it is too narrowly specialized, if you understand what I mean. in fact it is chain-link fence. There were many such fences in SH, but I saw these your old iron bars in the video and thought (in fact I had such thought before) that pack may need something more universal. Something like these bars (there were similar bars too in SH), maybe more spiky, solid, rusty, etc. So you can use it not only fro fences, but also for gates, embrasures, prisons, etc.
Hi all,
here is a new video show casing some new texture that will be in the next update,
hope all like the new changes, there will be many more I'll be working on and should be all ready when the update is ready.
Hi, nice vid. Like new changes: stone, cobble, that red thing behind the bars at 0:52 (can't clarify what's that, but still awesome ). But one thing confused me. Sandstone... it's still yellow (0:52)? Or gray (1:42)?
Hi, nice vid. Like new changes: stone, cobble, that red thing behind the bars at 0:52 (can't clarify what's that, but still awesome ). But one thing confused me. Sandstone... it's still yellow (0:52)? Or gray (1:42)?
it has a gray with a touch of rusty colors in the texture.
it has a gray with a touch of rusty colors in the texture.
Hm... But the stone is gray, stone brick is gray... and now sandstone is also gray? Not too much gray? I mean, whereas it is exactly a sand-stone, why it shouldn't be yellow, like it was? Yeah, dirty, heterogeneous, but still yellow. And at the same time, I have to mention that new tons of sandstone are just great.
And there is still one thing... You returned to the idea of 1.4.2 texture of common sandstone, while in my opinion, the brick-like texture for common sandstone from 1.2.3 (or something similar with it) would fit more. I can explain you why I'm bothering with a common sandstone so much. Imagine a huge room. Really huge room, for example 50X50 blocks (height is insignificant). And now imagine what will you see, looking at this huge ceiling or the floor? Yep, you will see solid, homogeneous mass. And it will be rather hard to variegate it anyhow. This kind of problems won't happen with such blocks, as cobblestones or stone bricks due to their brick-like texture or simple ornaments. Well, such is my suggestion. Maybe later I'll upload some images to show clearer what I mean.
Hm... But the stone is gray, stone brick is gray... and now sandstone is also gray? Not too much gray? I mean, whereas it is exactly a sand-stone, why it shouldn't be yellow, like it was? Yeah, dirty, heterogeneous, but still yellow. And at the same time, I have to mention that new tons of sandstone are just great.
And there is still one thing... You returned to the idea of 1.4.2 texture of common sandstone, while in my opinion, the brick-like texture for common sandstone from 1.2.3 (or something similar with it) would fit more. I can explain you why I'm bothering with a common sandstone so much. Imagine a huge room. Really huge room, for example 50X50 blocks (height is insignificant). And now imagine what will you see, looking at this huge ceiling or the floor? Yep, you will see solid, homogeneous mass. And it will be rather hard to variegate it anyhow. This kind of problems won't happen with such blocks, as cobblestones or stone bricks due to their brick-like texture or simple ornaments. Well, such is my suggestion. Maybe later I'll upload some images to show clearer what I mean.
whats in the video is not 100% going to be in the next update, I will continue to make changes, trust me it'll look nice.
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Curse PremiumI see your point, I'll work on making sandstone a bit less shiny,
also was thinking about changing Cobblestone anyways. make it a bit more realistic looking.
I'll test some stuff out for next update.
I have plans to do some changes anyways.
like more details mobs and all.
And I got few more questions.
About golden, diamond, emerald (not ore) blocks. In most packs they are just one-colored blocks, but in some packs they contain some... pictures. How about to implement this idea here? Don't know, maybe by adding to them some mysterious murals (like you did with sandstone), tracery, blasphemous symbols, etc? So it will be not only a block for a pixel art, but more a decorative block for palaces, dungeons, etc.
And about mobs. Can we expect that in future here will be more models for mobs? I mean, for example, not only 1 nurse texture for zombies but also those horrific kids from SH1 school or something like that?
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Curse PremiumThere will always be that same amount of mobs like there are in standard 1.4.6.
I try to follow the idea that more isn't better. :-P
but they will get more detail in the models. and in some cases 'complete overhauls'
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Curse PremiumI'm adding a easier Download link so every has a easier time finding the version they are looking for.
Downloads:
64X Version
128X version
256X Version
hope this helps everyone that had trouble before.
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Curse Premiumhere is the new Cobblestone I'm testing, let me know what you think.
First one is the original.
This one is the new Cobblestone.
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Curse Premiumyou should have seen the new Cobblestone before, it was much cleaner looking and all.
also the new one does have moss in it, just not as much as the old cobblestone.
but I will work on it and try to make it less shiny and all.
Villagers and Witches are sort of place holder atm, going to give them all more variety in the future.
and the weapons I will give new tweaks in the future.
keep posted.
also Thanks I do my best.
Ok... if you stay with this one, keep doing what you planned (don't forget about more moss
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Curse Premiumyes, though I need to update "diamond / stone blocks" ,"Gold / stone blocks" , etc
And about iron bars. Not to say I dislike current ones, it is really very well done, but... it is too narrowly specialized, if you understand what I mean. in fact it is chain-link fence. There were many such fences in SH, but I saw these your old iron bars in the video and thought (in fact I had such thought before) that pack may need something more universal. Something like these bars (there were similar bars too in SH), maybe more spiky, solid, rusty, etc. So you can use it not only fro fences, but also for gates, embrasures, prisons, etc.
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Curse Premiumhere is a new video show casing some new texture that will be in the next update,
hope all like the new changes, there will be many more I'll be working on and should be all ready when the update is ready.
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Curse Premiumit has a gray with a touch of rusty colors in the texture.
And there is still one thing... You returned to the idea of 1.4.2 texture of common sandstone, while in my opinion, the brick-like texture for common sandstone from 1.2.3 (or something similar with it) would fit more. I can explain you why I'm bothering with a common sandstone so much. Imagine a huge room. Really huge room, for example 50X50 blocks (height is insignificant). And now imagine what will you see, looking at this huge ceiling or the floor? Yep, you will see solid, homogeneous mass. And it will be rather hard to variegate it anyhow. This kind of problems won't happen with such blocks, as cobblestones or stone bricks due to their brick-like texture or simple ornaments. Well, such is my suggestion. Maybe later I'll upload some images to show clearer what I mean.
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Curse Premiumwhat music link? the music is in the video turn up your volume?
whats in the video is not 100% going to be in the next update, I will continue to make changes, trust me it'll look nice.