Front page Update Released, I decided with realms coming out today and it being friday to go ahead and push the release, there are a bunch of changes. There are still some new things that need updated but most of the new stuff is there. I will update again for v1.8, adding some things I forgot and making some other adjustments.
As always please report any bugs, and I hope everyone likes the update. The ctm podzol still needs some work, but the dirt sides looked weird without ctm next to other ctm dirt so I went ahead and added what is most likely a place holder.
Sorry for the long delay of the update, it's the longest time since the packs inception in 2010 during alpha. I have worked on it on and off for months so there are probably a lot of undocumented changes.
Make sure you use the latest MCPatcher to get CTM textures and HD Font. As of right now it isn't updated for the latest snapshot, and the latest snapshot is buggy. So for now I would stick to the last snapshot 14w11b as it works with Mcpatcher.
Yes acacia wood planks, dark oak wood planks and all fish :/
But happy update !
Crap, thanks for the bug report I forgot to downsample the planks for the other versions and the fish are an extremely high priority, they just didn't make the release deadline. I wanted to do a friday release and realms came out so it was a bit rushed. And honestly the game has gotten so large now it's hard to keep up with all the changes.
You gotta remember I started this in early alpha when minecraft only had like 20 textures all in a single palette, I never dreamed the game would get as big as it has so it's become increasingly harder to keep up with it. Right now the current version is about to tip over 1200 files, that's a lot of information so it's easy to miss things.
I also forgot to link the ctm textures for the acacia and big oak leaves, this will also be fixed in the next version coming soon.
I try to balance my time as I'm working on my own game along side this learning unity, so most of my time this week has been on that.
I'm not sure what platform I'm going to release it on yet, initially it was going to be a lwjgl java game.
The early version was pretty awesome as I was doing alot of the graphics in strait OpenGL using tons of untextured quads to make objects. The result was pretty good but then I quickly realized that writing a whole game engine in this day in age is kinda silly since I'm going it alone so I started over in unity coding it in C# instead this also gives me the option of it being an android game.
Sadly I wasted a lot of early development time on trying to create a good 2.5d procedurally generated side scroller, and learning Unity.
Playing the Stick of Truth*awesome game btw* completely changed that and I soon realized that I'd much rather have more depth than a procedural world could offer.
I'm not really sure how I'm going to be releasing the game, I really hate the pay to win games so I def don't wanna go that route.
If anyone has any suggestions on this matter and have knowledge in this I'd appreciate any suggestions, it's really early in development but many of the core gameplay elements/controls and Core game things like pause menu and title screen are already implemented as well as the theme and main character.
Thanks for the bug reports and feedback, happy gaming everyone.
I went through the resource pack - it seems to me that acacia and dark wood planks are missing altogether - nowhere to be found. I guess Cferril1 just forgot to put them in the pack...
Yeah like a dumbass I somehow missed putting them in.... derp, I thought it was just the low rez versions but it would appear as though it was all of them.
They will be fixed in the next version that I will be putting up "soon", I originally was going to put up the fix friday but I'd also like to get the fish updated. So I'm pushing for this friday to fix the issues.
Thanks for the bug reports, they are always helpful.
Have you started to work on the new stuff in the snapshot(14w30b)? I think banners may be a bit time consuming so take as much time as you need.
I haven't even loaded the game up since the last version. But I'll start looking into it soon, looks like some interesting stuff. I'm just hoping that my completely irrational fear of rabbits doesn't translate into them looking completely crazy. I'm seriously not joking I hate rabbits. they bite.
Honestly I've been playing space engineers alpha, and It's amazing and it makes it really really hard to want to play minecraft anymore. Especially since they plan on adding in-game programming in C#, that for me is going to be amazing. I highly suggest the game to people It's everything I thought minecraft was going to be. Don't get me wrong I love minecraft but I felt like the game was the best during alpha before they added way too many RPG elements.
But don't worry i'll still do updates, I just wanted to gush a bit about Space Engineers, you all should def at least go look at it.
I haven't even loaded the game up since the last version. But I'll start looking into it soon, looks like some interesting stuff. I'm just hoping that my completely irrational fear of rabbits doesn't translate into them looking completely crazy. I'm seriously not joking I hate rabbits. they bite.
Honestly I've been playing space engineers alpha, and It's amazing and it makes it really really hard to want to play minecraft anymore. Especially since they plan on adding in-game programming in C#, that for me is going to be amazing. I highly suggest the game to people It's everything I thought minecraft was going to be. Don't get me wrong I love minecraft but I felt like the game was the best during alpha before they added way too many RPG elements.
But don't worry i'll still do updates, I just wanted to gush a bit about Space Engineers, you all should def at least go look at it.
Its alright man, I play space engineers also and agree with you about all the RPG elements. I just really like your pack and so do my buddies.
I love this texture pack, but one thing, in the 256x version the cats are not textured. I haven't read the whole thread so don't say "Someone already said this" I'm kind of in a rush right now.
Hello, I like this resource pack its very pretty. But I would like to see some things added/changed to make it even nicer. I would really like to see the same connected all one glass to the stained/colored glass so its all connected and doesn't have those annoying borders in my window. Something else that I would like to see is connected log blocks so they become one bigger log with the bark on the outside, I really like the look of that. Well I think that's it that I can think of to make this pack just alil bit better Maybe put this comment into consideration? Or not XD doesn't matter still pretty eather way lol
Resource packs are basically versionless now. A pack older than the MC version will have missing textures that will revert to default. However using a texture pack newer than the version shouldn't be a problem.
Front page Update Released, I decided with realms coming out today and it being friday to go ahead and push the release, there are a bunch of changes. There are still some new things that need updated but most of the new stuff is there. I will update again for v1.8, adding some things I forgot and making some other adjustments.
As always please report any bugs, and I hope everyone likes the update. The ctm podzol still needs some work, but the dirt sides looked weird without ctm next to other ctm dirt so I went ahead and added what is most likely a place holder.
Sorry for the long delay of the update, it's the longest time since the packs inception in 2010 during alpha. I have worked on it on and off for months so there are probably a lot of undocumented changes.
Make sure you use the latest MCPatcher to get CTM textures and HD Font. As of right now it isn't updated for the latest snapshot, and the latest snapshot is buggy. So for now I would stick to the last snapshot 14w11b as it works with Mcpatcher.
Crap, thanks for the bug report I forgot to downsample the planks for the other versions and the fish are an extremely high priority, they just didn't make the release deadline. I wanted to do a friday release and realms came out so it was a bit rushed. And honestly the game has gotten so large now it's hard to keep up with all the changes.
You gotta remember I started this in early alpha when minecraft only had like 20 textures all in a single palette, I never dreamed the game would get as big as it has so it's become increasingly harder to keep up with it. Right now the current version is about to tip over 1200 files, that's a lot of information so it's easy to miss things.
I also forgot to link the ctm textures for the acacia and big oak leaves, this will also be fixed in the next version coming soon.
I try to balance my time as I'm working on my own game along side this learning unity, so most of my time this week has been on that.
I'm not sure what platform I'm going to release it on yet, initially it was going to be a lwjgl java game.
The early version was pretty awesome as I was doing alot of the graphics in strait OpenGL using tons of untextured quads to make objects. The result was pretty good but then I quickly realized that writing a whole game engine in this day in age is kinda silly since I'm going it alone so I started over in unity coding it in C# instead this also gives me the option of it being an android game.
Sadly I wasted a lot of early development time on trying to create a good 2.5d procedurally generated side scroller, and learning Unity.
Playing the Stick of Truth*awesome game btw* completely changed that and I soon realized that I'd much rather have more depth than a procedural world could offer.
I'm not really sure how I'm going to be releasing the game, I really hate the pay to win games so I def don't wanna go that route.
If anyone has any suggestions on this matter and have knowledge in this I'd appreciate any suggestions, it's really early in development but many of the core gameplay elements/controls and Core game things like pause menu and title screen are already implemented as well as the theme and main character.
Thanks for the bug reports and feedback, happy gaming everyone.
Update will be friday to fix some of those bugs.
Yeah like a dumbass I somehow missed putting them in.... derp, I thought it was just the low rez versions but it would appear as though it was all of them.
They will be fixed in the next version that I will be putting up "soon", I originally was going to put up the fix friday but I'd also like to get the fish updated. So I'm pushing for this friday to fix the issues.
Thanks for the bug reports, they are always helpful.
Happy Minecrafting
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Curse PremiumI love ponies. Deal with it.
I haven't even loaded the game up since the last version. But I'll start looking into it soon, looks like some interesting stuff. I'm just hoping that my completely irrational fear of rabbits doesn't translate into them looking completely crazy. I'm seriously not joking I hate rabbits. they bite.
Honestly I've been playing space engineers alpha, and It's amazing and it makes it really really hard to want to play minecraft anymore. Especially since they plan on adding in-game programming in C#, that for me is going to be amazing. I highly suggest the game to people It's everything I thought minecraft was going to be. Don't get me wrong I love minecraft but I felt like the game was the best during alpha before they added way too many RPG elements.
But don't worry i'll still do updates, I just wanted to gush a bit about Space Engineers, you all should def at least go look at it.
Its alright man, I play space engineers also and agree with you about all the RPG elements. I just really like your pack and so do my buddies.
Awesome work!
a 1.7.9 resource pack will work fine for 1.7.2
IP - play.phanaticmc.com