Happily, I have found that I am able to get the 128x version of this pack to work perfectly without Optifine or MCPatcher. All I had to do was drop Minecraft.exe into a folder, create a shortcut, drag the shortcut to my desktop, and modify the target as follows:
I'm just wondering, why does it have an unusable 2x2 crafting grid in the creative inventory? If there's a 1.5.1 mod for it that is forge compatible, can somebody quote me and put up the link?
I just want a link to the mod for it, cuz I searched ALL OVER GOOGLE and I only got poop because of my brother's previous searches (And yes, I just got premium, but I'm still restricted to SSP.)
I just want a link to the mod for it, cuz I searched ALL OVER GOOGLE and I only got poop because of my brother's previous searches (And yes, I just got premium, but I'm still restricted to SSP.)
Actually I'm really glad you posted this, I hadn't realized they took that out it's probably been broken for awhile. I'll fix it in the next version as you can see the next version has been delayed because of the snapshot, and how awesome horses are.
I've been working on the next update regularly I've just been trying to space them out that way it's not so much uploading time.
So far for the next version, I have all the bugs fixed and the new horse jumping bar already in.
I also have 2 new mobs as promised, trying to make sure I get in at least 1 old mob per release until they are 100% done.
I'll be working on horses this week to try to get them in asap because I know people are going to be excited about them, and now you can use the new launcher so it doesn't break your existing install which is really nice.
Man, I worked a little on some of your textures to make them animated. So far, I have done ores and blocks (iron, emerald, etc). I tried to make a wind effect on grass, carrots, etc, but I'm bad at it
Maybe I can show it to you and then you can share what you want of these textures (some can be better if someone else works on it) ?
Honestly with this being a vanilla themed pack animating blocks that aren't already animated is kinda a grey area, and personally I think packs that animate everything are gimmicky, too distracting and not nessecary.
Also animations are the most memory intensive element of texturing, I think you get much more bang for your buck using CTM and having more textures instead of animations.
Furthermore if you are going to have wind blown grass animating the texture is an extremely ineffcient way to do it, you are much better off doing it in hardware wether it be using shaders or vertex animation.
I do however appreciate the offer and you can use these personally if you like, but I have no interest in including anything like this at this time as the 256x pack is already using 3+ gigs of memory and crashing on some peoples machines. I'm going to finish all the mobs before I add any more CTM elements for this very reason.
I'm sure this isn't a problem with the texture pack, but I'm going to post it here just in case it has something to do with the new 1.5 format, and something that may have gotten missed.
I use Optifine and not MagicLauncher, but that has never been an issue for me in the past. This time around, I found terrible FPS lag after upgrading to Optifine past version A8 (probably because texture animation wasn't added yet in that version).
Today, I noticed Optifine C6 was out, so I figured I would try THAT version and see if I had any better luck. Still the same issue. The C versions seem to usually be fairly stable, so I started fiddling around with turning settings on and off until I located one setting that made the lag go away.
I found that if I turned of the Animated Textures, the lag instantly went away... With this option turned, on, there is a terrible slowdown in client responsiveness.
I have tested with other 128bit texture packs and don't have this problem. I will be submitting this to the Optifine thread too, but just in case this is a problem with one of the texture animations in your pack, I figured I would post that info here.
I'm sure this isn't a problem with the texture pack, but I'm going to post it here just in case it has something to do with the new 1.5 format, and something that may have gotten missed.
I use Optifine and not MagicLauncher, but that has never been an issue for me in the past. This time around, I found terrible FPS lag after upgrading to Optifine past version A8 (probably because texture animation wasn't added yet in that version).
Today, I noticed Optifine C6 was out, so I figured I would try THAT version and see if I had any better luck. Still the same issue. The C versions seem to usually be fairly stable, so I started fiddling around with turning settings on and off until I located one setting that made the lag go away.
I found that if I turned of the Animated Textures, the lag instantly went away... With this option turned, on, there is a terrible slowdown in client responsiveness.
I have tested with other 128bit texture packs and don't have this problem. I will be submitting this to the Optifine thread too, but just in case this is a problem with one of the texture animations in your pack, I figured I would post that info here.
As I posted above texture animation takes more resources than anything else, hence my hesitation to add anymore than there already, in fact all of the fire, water, and portal textures are already scaled down to 128x in the 256x version.
I have highly considered dropping the 128x animations down to 64x for this very reason it would greatly improve performance with very little loss in quality.
Most likely why you get lag vs other 128x packs is I have a lot of CTM support in combination with a few extra animations like the furnaces torches and fire particles.
My guess is those other packs probably do not have animated torches and furnaces, and fire particles.
This pack is beast compared to 2-3 versions ago, hence my pack note of "now with 100% more" in the caption, because literally in the last 2 releases it has doubled in size because of CTM and animations.
Keep in mind, too I got a new Graphics card 2 months ago, so the pack is now being balanced around the latest gen of Gfx cards.
Thanks to all for the gfx card via adfly payments btw, this has helped me keep up with hardware to develop this pack.
My suggestion for now, is to try to put the animated textures from the 64x one into the 128x version, as I've stated many times, people SHOULD be doing things like this anyway, it allows the best bang for your buck as you can decide which textures have the best quality and with 1.5 MC it allows us to do this, hell you can even take textures from other packs and drop them in if you don't like a particular texture of mine. Also increasing the memory size could help.
I have highly considered releasing a baseline "Minecraft Enhanced" where all the textures are different resolutions based on nessecity.
I.E. Low res animations/terrain textures/skybox High res weapons/tools and things that you look closely at like the workbench.
This would solve a lot of the memory issues and allow for the most features on the most hardware configurations, without people having to mess around with it.
I have decided too, that if I do add any Biome CTM textures or CIT textures they will be released separately, via a "Minecraft Enhanced PLUS" verison, I feel they are awesome but increase the requirements too much and deviate from Vanilla too much.
But for now, I just want to focus on getting the 1.6 stuff in game first.
As I posted above texture animation takes more resources than anything else, hence my hesitation to add anymore than there already, in fact all of the fire, water, and portal textures are already scaled down to 128x in the 256x version.
I have highly considered dropping the 128x animations down to 64x for this very reason it would greatly improve performance with very little loss in quality.
Most likely why you get lag vs other 128x packs is I have a lot of CTM support in combination with a few extra animations like the furnaces torches and fire particles.
My guess is those other packs probably do not have animated torches and furnaces, and fire particles.
This pack is beast compared to 2-3 versions ago, hence my pack note of "now with 100% more" in the caption, because literally in the last 2 releases it has doubled in size because of CTM and animations.
Keep in mind, too I got a new Graphics card 2 months ago, so the pack is now being balanced around the latest gen of Gfx cards.
Thanks to all for the gfx card via adfly payments btw, this has helped me keep up with hardware to develop this pack.
My suggestion for now, is to try to put the animated textures from the 64x one into the 128x version, as I've stated many times, people SHOULD be doing things like this anyway, it allows the best bang for your buck as you can decide which textures have the best quality and with 1.5 MC it allows us to do this, hell you can even take textures from other packs and drop them in if you don't like a particular texture of mine. Also increasing the memory size could help.
I have highly considered releasing a baseline "Minecraft Enhanced" where all the textures are different resolutions based on nessecity.
I.E. Low res animations/terrain textures/skybox High res weapons/tools and things that you look closely at like the workbench.
This would solve a lot of the memory issues and allow for the most features on the most hardware configurations, without people having to mess around with it.
I have decided too, that if I do add any Biome CTM textures or CIT textures they will be released separately, via a "Minecraft Enhanced PLUS" verison, I feel they are awesome but increase the requirements too much and deviate from Vanilla too much.
But for now, I just want to focus on getting the 1.6 stuff in game first.
I noticed when I move textures from another 128x pack (clear glass), I lose almost all icons in the inventory. Perhaps a noobish mistake as I'm new to playing with textures. I guess it's back to studying how to videos and such. I love your pack (something that caused me to stop using Sphax) and am actually starting to like the glass texture just need to get used to the mobs lol.
Just want to drop a line of thanks for all the different resolution options: I have only a gig of VRAM and I can't run the 256x pack directly, but between 16x vanilla textures and the 32x/64x/128x/256x options you give, I am able to tailor myself one specific combo pack that fits on my graphics card without having to swap back and forth to system RAM, that also gives me the experience I want. I'm even able to edit the textures to make a few mod items look better.
Now I have super-crisp grass, stone, and ore, because my favourite thing is to mine, medium-quality house-building materials so it's nice and clean-looking, and then original-texture mobs and furniture and such, with a nice solid 60fps.
I've been using this pack since way back in 1.1, and it is actually the best thing since sliced bread. I can tell you right now that, if you ever decide to stop updating this thing, my Minecraft experience would be drastically diminished. Over the years I have tried 17 different packs, all the way from 32x to 256x, cartoony and realistic and everything in between, and this is the one and ONLY pack I have ever stuck with for more than a day. It's just too perfect, and too respectful of the base, original Minecraft aesthetic.
You've done an amazing job creating a quality texture set that still looks exactly like Minecraft should look.
This is fantastic. You did great with keeping the Minecraft kind of feel to the textures while also enhancing them.
One complaint: The skeletons heads are really strange. The way its a round skull in a square box just makes it look lame, and the way you can see the front of the skull (eyes, nose, teeth) from the side gives it a really odd, two faced look.
Other than that, this is amazing.
(EDIT) Also, I think the wooden door handles are a bit too swirly for the rest of the pack.
The only things you should change is the glowstone texture me and my friend agreed that it could use a little work and the gold (budder). The gold (budder) should be brighter other than those things this is an amazing texture pack and i highly recommend this texture pack. Good job!
Well, I am back again. As I said before, I had some minor artistic disagreements with your texture pack (though I still think all the textures are incredibly well done, I'm aiming for as close as possible to the original textures).
I finished up alternates for armors and their item textures that I'll link to. I'm also working on dirt. I'm going to use your texture, just make rocks in it grey to mimic the original texture rather than have the whole thing brown. About 90% will be your texture pack that I'll use, and I'll upload any alts here.
The armor alternates were made almost from scratch, with credit going to you for the chainmail links and shape of the boots*.png
Edit:
Dirt is done. Below are the original MineCraft Enhanced, MCE with rocks recolored and MCE + rocks with a selective brightness/contrast change, respectively. Also, I added the original for comparison.
Well, I am back again. As I said before, I had some minor artistic disagreements with your texture pack (though I still think all the textures are incredibly well done, I'm aiming for as close as possible to the original textures).
I finished up alternates for armors and their item textures that I'll link to. I'm also working on dirt. I'm going to use your texture, just make rocks in it grey to mimic the original texture rather than have the whole thing brown. About 90% will be your texture pack that I'll use, and I'll upload any alts here.
The armor alternates were made almost from scratch, with credit going to you for the chainmail links and shape of the boots*.png
Edit:
Dirt is done. Below are the original MineCraft Enhanced, MCE with rocks recolored and MCE + rocks with a selective brightness/contrast change, respectively. Also, I added the original for comparison.
I can't view the armor textures after I open the file with WinRAR.
I can't view the armor textures after I open the file with WinRAR.
Make sure you extract them before trying to view them. If it's not working (if they're acting corrupt), try using 7zip. I've found it more reliable at compressing/decompressing files.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Oh, by the way, 2G and 6G are pretty large amounts of RAM. You probably only need 1G and 2G for the 128x pack.
I just want a link to the mod for it, cuz I searched ALL OVER GOOGLE and I only got poop because of my brother's previous searches (And yes, I just got premium, but I'm still restricted to SSP.)
Disable your ad blocker
Actually I'm really glad you posted this, I hadn't realized they took that out it's probably been broken for awhile. I'll fix it in the next version as you can see the next version has been delayed because of the snapshot, and how awesome horses are.
I've been working on the next update regularly I've just been trying to space them out that way it's not so much uploading time.
So far for the next version, I have all the bugs fixed and the new horse jumping bar already in.
I also have 2 new mobs as promised, trying to make sure I get in at least 1 old mob per release until they are 100% done.
I'll be working on horses this week to try to get them in asap because I know people are going to be excited about them, and now you can use the new launcher so it doesn't break your existing install which is really nice.
Honestly with this being a vanilla themed pack animating blocks that aren't already animated is kinda a grey area, and personally I think packs that animate everything are gimmicky, too distracting and not nessecary.
Also animations are the most memory intensive element of texturing, I think you get much more bang for your buck using CTM and having more textures instead of animations.
Furthermore if you are going to have wind blown grass animating the texture is an extremely ineffcient way to do it, you are much better off doing it in hardware wether it be using shaders or vertex animation.
I do however appreciate the offer and you can use these personally if you like, but I have no interest in including anything like this at this time as the 256x pack is already using 3+ gigs of memory and crashing on some peoples machines. I'm going to finish all the mobs before I add any more CTM elements for this very reason.
I use Optifine and not MagicLauncher, but that has never been an issue for me in the past. This time around, I found terrible FPS lag after upgrading to Optifine past version A8 (probably because texture animation wasn't added yet in that version).
Today, I noticed Optifine C6 was out, so I figured I would try THAT version and see if I had any better luck. Still the same issue. The C versions seem to usually be fairly stable, so I started fiddling around with turning settings on and off until I located one setting that made the lag go away.
I found that if I turned of the Animated Textures, the lag instantly went away... With this option turned, on, there is a terrible slowdown in client responsiveness.
I have tested with other 128bit texture packs and don't have this problem. I will be submitting this to the Optifine thread too, but just in case this is a problem with one of the texture animations in your pack, I figured I would post that info here.
As I posted above texture animation takes more resources than anything else, hence my hesitation to add anymore than there already, in fact all of the fire, water, and portal textures are already scaled down to 128x in the 256x version.
I have highly considered dropping the 128x animations down to 64x for this very reason it would greatly improve performance with very little loss in quality.
Most likely why you get lag vs other 128x packs is I have a lot of CTM support in combination with a few extra animations like the furnaces torches and fire particles.
My guess is those other packs probably do not have animated torches and furnaces, and fire particles.
This pack is beast compared to 2-3 versions ago, hence my pack note of "now with 100% more" in the caption, because literally in the last 2 releases it has doubled in size because of CTM and animations.
Keep in mind, too I got a new Graphics card 2 months ago, so the pack is now being balanced around the latest gen of Gfx cards.
Thanks to all for the gfx card via adfly payments btw, this has helped me keep up with hardware to develop this pack.
My suggestion for now, is to try to put the animated textures from the 64x one into the 128x version, as I've stated many times, people SHOULD be doing things like this anyway, it allows the best bang for your buck as you can decide which textures have the best quality and with 1.5 MC it allows us to do this, hell you can even take textures from other packs and drop them in if you don't like a particular texture of mine. Also increasing the memory size could help.
I have highly considered releasing a baseline "Minecraft Enhanced" where all the textures are different resolutions based on nessecity.
I.E. Low res animations/terrain textures/skybox High res weapons/tools and things that you look closely at like the workbench.
This would solve a lot of the memory issues and allow for the most features on the most hardware configurations, without people having to mess around with it.
I have decided too, that if I do add any Biome CTM textures or CIT textures they will be released separately, via a "Minecraft Enhanced PLUS" verison, I feel they are awesome but increase the requirements too much and deviate from Vanilla too much.
But for now, I just want to focus on getting the 1.6 stuff in game first.
I noticed when I move textures from another 128x pack (clear glass), I lose almost all icons in the inventory. Perhaps a noobish mistake as I'm new to playing with textures. I guess it's back to studying how to videos and such. I love your pack (something that caused me to stop using Sphax) and am actually starting to like the glass texture just need to get used to the mobs lol.
Now I have super-crisp grass, stone, and ore, because my favourite thing is to mine, medium-quality house-building materials so it's nice and clean-looking, and then original-texture mobs and furniture and such, with a nice solid 60fps.
I've been using this pack since way back in 1.1, and it is actually the best thing since sliced bread. I can tell you right now that, if you ever decide to stop updating this thing, my Minecraft experience would be drastically diminished. Over the years I have tried 17 different packs, all the way from 32x to 256x, cartoony and realistic and everything in between, and this is the one and ONLY pack I have ever stuck with for more than a day. It's just too perfect, and too respectful of the base, original Minecraft aesthetic.
You've done an amazing job creating a quality texture set that still looks exactly like Minecraft should look.
One complaint: The skeletons heads are really strange. The way its a round skull in a square box just makes it look lame, and the way you can see the front of the skull (eyes, nose, teeth) from the side gives it a really odd, two faced look.
Other than that, this is amazing.
(EDIT) Also, I think the wooden door handles are a bit too swirly for the rest of the pack.
― Albert Einstein
Also, would anyone be interested in doing a Minecraft Enhanced texture patch for the Iron Chests mod?
I finished up alternates for armors and their item textures that I'll link to. I'm also working on dirt. I'm going to use your texture, just make rocks in it grey to mimic the original texture rather than have the whole thing brown. About 90% will be your texture pack that I'll use, and I'll upload any alts here.
http://www.mediafire...4e8ntzokevbhw2k
The armor alternates were made almost from scratch, with credit going to you for the chainmail links and shape of the boots*.png
Edit:
Dirt is done. Below are the original MineCraft Enhanced, MCE with rocks recolored and MCE + rocks with a selective brightness/contrast change, respectively. Also, I added the original for comparison.
I can't view the armor textures after I open the file with WinRAR.
Make sure you extract them before trying to view them. If it's not working (if they're acting corrupt), try using 7zip. I've found it more reliable at compressing/decompressing files.