When I try to apply this texture pack the stone has odd looking fire squares and purple squares in it. I am using MC patcher and it still does so, I have tried it with modded and unmodded .jars. Please help. Thank you!
I'm liking the new cobblestone. Everything is awesome, except I disagree with the glowstone. The glowstone is slightly too rough. Over all this is my favorite texture pack of all!
What is that gray thing? Looks like a lump of coal or a rock. There's also a brown one above the torch. If those are supposed to be random flowers, shouldn't they be colored? Unless it's a glitch...
They are the optional connected textures, yes they are rocks. There are also a couple varieties of flowers as well, as well as multiple lily pads. There is also desert rocks and baby cacti that are tied to the desert bush block.
You can disable them by removing the Properties files associated with said blocknumber, flowers being terrain 12 and 13, from the CTM directory or not patching the game to use connected textures.
This is something I did with the original WildGrass mod, and I really liked the effect it breaks things up. Since the connected texure allows for random textures and is a mod, I figured I would do something unique for it.
I understand that it's not for everyone that is why I posted that it's optional.
Connected textured mod really does add the ability to do some really cool things and I'm throwing around other ideas for it which I may add in the future, this snap release was kinda a testbed for feedback.
but for me it work but after a while it froze my game and i need to restart my pc (or game wont close) to start minecraft again..... then i enter the game and it froze again... so anyway i have a question, can u make that pack for 32x32 or 64x64 ? that would be appreciated!
To finish my post, ure pack is AWESOME (i have tryed it, until its have froze) !!!!!!!!! im just a little because i want to use your pack but without the froze...
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Just changed curse account, if you want to send me a message, send it to "MineAxis".
If you have a Big Heart and a Few spare minutes it would mean the world to me if you checked out my Youtube channel:)
>>>>>----------http://www.youtube.com/user/Rails646----------<<<<<
Awesome and epic pack i use it all the time and i get a nice 40 to 80 FPS with optifine. This cant get any better
Sure it can get better
I'm finally working on adding my own mobs and random Mob support. It's still heavy WIP, but so far I have 8 cow varieties 4 pig ones, So that the pack is actually finished-ish.... I'm shooting for replacing all of misa's mob pack mobs for 1.3 release and I'm going to try to get some of the others done as well.
Mobs take a lot of time to get right, there is still other things I'd like to add before the patch so we'll see how far I get. I'm going with goofy mobs because minecraft is a lighthearted game, realistic mobs just don't really work.
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Can someone please edit this pack for SonicEther's v10 shader (the one with the water)? Please? If someone could post the 256x v10 shader terrain.png that would be great!!
Can someone please edit this pack for SonicEther's v10 shader (the one with the water)? Please? If someone could post the 256x v10 shader terrain.png that would be great!!
Firstly please don't post in huge bold text like that... it may as well be all caps. Secondly water shaders have nothing to do with a texturepack it is all done in hardware, or at least it should be. Thirdly if you are looking for glsl bumpmaps there is a link on the first page to an as is version. It is very dated and I will not be updating it any time soon as it is a mod that I personally don't care for because the specular lighting is and has always and probably will always be buggy and looks very bad in caves/dark rooms, also it is a huge performance hit for something that is so buggy, I would much rather use extra FPS for animated textures and further view distance to me that adds more to the game.
Typhlosions are the best! <3 Rawr~
They are the optional connected textures, yes they are rocks. There are also a couple varieties of flowers as well, as well as multiple lily pads. There is also desert rocks and baby cacti that are tied to the desert bush block.
You can disable them by removing the Properties files associated with said blocknumber, flowers being terrain 12 and 13, from the CTM directory or not patching the game to use connected textures.
This is something I did with the original WildGrass mod, and I really liked the effect it breaks things up. Since the connected texure allows for random textures and is a mod, I figured I would do something unique for it.
I understand that it's not for everyone that is why I posted that it's optional.
Connected textured mod really does add the ability to do some really cool things and I'm throwing around other ideas for it which I may add in the future, this snap release was kinda a testbed for feedback.
but for me it work but after a while it froze my game and i need to restart my pc (or game wont close) to start minecraft again..... then i enter the game and it froze again... so anyway i have a question, can u make that pack for 32x32 or 64x64 ? that would be appreciated!
To finish my post, ure pack is AWESOME (i have tryed it, until its have froze) !!!!!!!!! im just a little
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Curse PremiumOptifine causes issues with some of the more advanced features of the pack, animated Textures namely use MCpatcher or remove the animated textures.
Which Optfine version do u have ? cause i have OptiFine_1.2.5_HD_MT_C6 and i dont see that mi texture pack is fine
Keep it up
>>>>>----------http://www.youtube.com/user/Rails646----------<<<<<
Sure it can get better
I'm finally working on adding my own mobs and random Mob support. It's still heavy WIP, but so far I have 8 cow varieties 4 pig ones, So that the pack is actually finished-ish.... I'm shooting for replacing all of misa's mob pack mobs for 1.3 release and I'm going to try to get some of the others done as well.
Mobs take a lot of time to get right, there is still other things I'd like to add before the patch so we'll see how far I get. I'm going with goofy mobs because minecraft is a lighthearted game, realistic mobs just don't really work.
Firstly please don't post in huge bold text like that... it may as well be all caps. Secondly water shaders have nothing to do with a texturepack it is all done in hardware, or at least it should be. Thirdly if you are looking for glsl bumpmaps there is a link on the first page to an as is version. It is very dated and I will not be updating it any time soon as it is a mod that I personally don't care for because the specular lighting is and has always and probably will always be buggy and looks very bad in caves/dark rooms, also it is a huge performance hit for something that is so buggy, I would much rather use extra FPS for animated textures and further view distance to me that adds more to the game.