Hello. I'm working on a 32x Texture Pack, and I've noticed something odd with the 1.8 XP Bar, shown Below.
The Originals from icons.png is shown at actual size in the white box, and how it looks ingame is shown below. Anyone know if this is a problem with my art or 1.8PR?
1. There's a solid line developing on the blue part (The gained XP line)
2. There's raggedy edges on the grey part (and some of the blue, but less pronounced)
It's probably Minecraft's resizing algorithm. If you play the game so that the HUD renders at a different size to the original graphic, it will have to resize it and, on the whole, Minecraft's algorithm for doing this is, to put it bluntly, not very good.
It's probably Minecraft's resizing algorithm. If you play the game so that the HUD renders at a different size to the original graphic, it will have to resize it and, on the whole, Minecraft's algorithm for doing this is, to put it bluntly, not very good.
So there's nothing I can really do about it except set it to the non-resizing hud? Bummer.
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The Originals from icons.png is shown at actual size in the white box, and how it looks ingame is shown below. Anyone know if this is a problem with my art or 1.8PR?
1. There's a solid line developing on the blue part (The gained XP line)
2. There's raggedy edges on the grey part (and some of the blue, but less pronounced)
So there's nothing I can really do about it except set it to the non-resizing hud? Bummer.