What exactly do you need help with? Do you need someone to do it? Or like. What?
As for tips for the others.
Chests - What I did texture one side of the single chest [say leaving the right border of the texture untouched], then copied and pasted it to the left side of the double chest. Then I went back and textured the single chest from the right side, and moved that to the right side of the double chest.
I found this to take me awhile because I kept posting a single chest twice next to eachother for double chests, and it ended up looking stupid. So I basically did the double chest first.
For general tips on it. Something simpler usually works. Try to keep your lines consistent, to the sides and back all connect at the same point.
Furnace - For me I just took my regular Stone texture and re-textured it to add the spots for the furnace. This is mainly due to the fact most people tend to just put Furnaces next to stone.
Dispenser - A small design around the hole is your best option. Otherwise it becomes an extremely noticable thing, which usually isn't good.
What exactly do you need help with? Do you need someone to do it? Or like. What?
As for tips for the others.
Chests - What I did texture one side of the single chest [say leaving the right border of the texture untouched], then copied and pasted it to the left side of the double chest. Then I went back and textured the single chest from the right side, and moved that to the right side of the double chest.
I found this to take me awhile because I kept posting a single chest twice next to eachother for double chests, and it ended up looking stupid. So I basically did the double chest first.
For general tips on it. Something simpler usually works. Try to keep your lines consistent, to the sides and back all connect at the same point.
Furnace - For me I just took my regular Stone texture and re-textured it to add the spots for the furnace. This is mainly due to the fact most people tend to just put Furnaces next to stone.
Dispenser - A small design around the hole is your best option. Otherwise it becomes an extremely noticable thing, which usually isn't good.
About the TNT, I tried making it alot but I keep failing and getting lame results, I want some tips, really similar to what you gave me about the other blocks I needed help with. (Thanks for those! :biggrin.gif:)
You can't really give tips for TNT, because there's no one way to do it. Many people do it as a crate of TNT, some people, such as myself, do it as sticks of dynamite. It's not like wood, where there's one way it can really look; you need an idea before someone can give you pointers on how to draw it.
About the TNT, I tried making it alot but I keep failing and getting lame results, I want some tips, really similar to what you gave me about the other blocks I needed help with. (Thanks for those! :biggrin.gif:)
As Proloe said, there is no real "one way". My first suggestion is to go ahead and make the grid visible in the program you are using, and set it to 1/4th the resolution you are aiming for. So for 32x, you'd do 8x8. This gives you a nice guideline to make sure everything is symmetrical.
Other than this, just pick something simple. If you want to go to my sig, and check out mine, you'll see what I did. I just evolved a little bit on the classic TNT. Changed the colour, design a bit and made it my own [you'll have to sift through screenshots to find it].
You can make boxes of TNT, you can make a pile of TNT "sticks" that lay flat on their side and stack up. It's all just whatever you can think of. For me, TNT was the funnest one to do, and is easily one of my favourite textures I made. My premiss is similar to yours, however my entire pack is original work by myself. I try to blur and smudge mine together after i'v done all the initial handy work pixel by pixel.
Im in a process of making my own texture pack, and im kinda stuck with the TNT, So i would like some help with it.
Also, can I have some tips on making the furnce/chest/dispenser?
Thanks in advanced,
Namro
P.S. Link to the texture pack thread, so you will see the style here
Or, pictures:
As for tips for the others.
Chests - What I did texture one side of the single chest [say leaving the right border of the texture untouched], then copied and pasted it to the left side of the double chest. Then I went back and textured the single chest from the right side, and moved that to the right side of the double chest.
I found this to take me awhile because I kept posting a single chest twice next to eachother for double chests, and it ended up looking stupid. So I basically did the double chest first.
For general tips on it. Something simpler usually works. Try to keep your lines consistent, to the sides and back all connect at the same point.
Furnace - For me I just took my regular Stone texture and re-textured it to add the spots for the furnace. This is mainly due to the fact most people tend to just put Furnaces next to stone.
Dispenser - A small design around the hole is your best option. Otherwise it becomes an extremely noticable thing, which usually isn't good.
About the TNT, I tried making it alot but I keep failing and getting lame results, I want some tips, really similar to what you gave me about the other blocks I needed help with. (Thanks for those! :biggrin.gif:)
As Proloe said, there is no real "one way". My first suggestion is to go ahead and make the grid visible in the program you are using, and set it to 1/4th the resolution you are aiming for. So for 32x, you'd do 8x8. This gives you a nice guideline to make sure everything is symmetrical.
Other than this, just pick something simple. If you want to go to my sig, and check out mine, you'll see what I did. I just evolved a little bit on the classic TNT. Changed the colour, design a bit and made it my own [you'll have to sift through screenshots to find it].
You can make boxes of TNT, you can make a pile of TNT "sticks" that lay flat on their side and stack up. It's all just whatever you can think of. For me, TNT was the funnest one to do, and is easily one of my favourite textures I made. My premiss is similar to yours, however my entire pack is original work by myself. I try to blur and smudge mine together after i'v done all the initial handy work pixel by pixel.