Coding it is, then. I need coders more than texture artists anyway :tongue.gif:
my skype is drfrozenfire
What kinds of coding are you comfortable with?
Define "kinds of coding", please. :tongue.gif:
Also, I found out that I can actually run up to a x256 texture pack!
Also, I found out that I can actually run up to a x256 texture pack!
Nice! Have you tried using optifine? it increases massively what resolution you can use. For kinds of coding, I mean like changing block properties, creation of blocks, dimension generation coding, installation coding, etc.
Nice! Have you tried using optifine? it increases massively what resolution you can use. For kinds of coding, I mean like changing block properties, creation of blocks, dimension generation coding, installation coding, etc.
Yes, that's the only way I'm able to get everything so high. As for coding, I'll help with whatever you need most help with. I am a fast learner, and I know a whole lot about modding. But will we be adding any entities? If so, I'm interested mostly in that. If not, I can change block properties and create blocks.
Yes, that's the only way I'm able to get everything so high. As for coding, I'll help with whatever you need most help with. I am a fast learner, and I know a whole lot about modding. But will we be adding any entities? If so, I'm interested mostly in that. If not, I can change block properties and create blocks.
Sweet! How about for the first project you try to make coding for the blocks first then, so I have more things to texture :tongue.gif:
Here's a few that I would like to be added: [If you think of any other ideas, shoot me a comment and I'd love to hear em :smile.gif:]
1. 3 more clay blocks that drop a unique clay item that each can be crafted into a corresponding brick block. This way there are more to choose from. I will texture each a different color.
2. Adding 3 more ore blocks and ore items, I'll have to get back to you on what they do. All I know is one powers a furnace indefinitely, and will be sort of like uranium.
3. Adding 2 more types of glowstone that each drop a unique glowstone powder [more to come from this, but this will be step one]
4. Glowing Sludge! It is thick, has a light glow, and slows movement. It is a liquid, and I can animate it like water or lava, if you can make that possible. It can't be moved except of its own accord, aka it can't be picked up, but it can flow where you dig a path for it.
That's a good start, I really appreciate you doing this.
If you have any questions, either insert your own creative liberty or ask me, whichever you want. :smile.gif:
Sweet! How about for the first project you try to make coding for the blocks first then, so I have more things to texture :tongue.gif:
Here's a few that I would like to be added: [If you think of any other ideas, shoot me a comment and I'd love to hear em :smile.gif:]
1. 3 more clay blocks that drop a unique clay item that each can be crafted into a corresponding brick block. This way there are more to choose from. I will texture each a different color.
2. Adding 3 more ore blocks and ore items, I'll have to get back to you on what they do. All I know is one powers a furnace indefinitely, and will be sort of like uranium.
3. Adding 2 more types of glowstone that each drop a unique glowstone powder [more to come from this, but this will be step one]
4. Glowing Sludge! It is thick, has a light glow, and slows movement. It is a liquid, and I can animate it like water or lava, if you can make that possible. It can't be moved except of its own accord, aka it can't be picked up, but it can flow where you dig a path for it.
That's a good start, I really appreciate you doing this.
If you have any questions, either insert your own creative liberty or ask me, whichever you want. :smile.gif:
Ok, this sounds interesting, yet challenging. For now, my only question is: ModLoader, yes or no?
Sorry i havent got back to your email ! :biggrin.gif: Computer is fully functional again. lost the textures i was working on... :sad.gif: but is there anything you would like me to do? :smile.gif:
You remember it is in 512 right? I just want to make sure before I give you assignments :tongue.gif:
How is everyone coming along on their portions of the project?
I brought in Avorgian to help with coding, and if you guys are going to give up, please let me know so I can change the OP.
I can't stress enough how much I would like help with this project, I could REALLLLLY use artists and coders. I want this mod to be bigger than Aether was when it came out.
man...you are totally on my brainwave with this one... totally what my alien world theme is for! I may not be able to help much on this... but I would definitely add full support with my pack! Holler at me when/if GLSL support is added and I'll do the height/normals. (or animations) :tongue.gif:
man...you are totally on my brainwave with this one... totally what my alien world theme is for! I may not be able to help much on this... but I would definitely add full support with my pack! Holler at me when/if GLSL support is added and I'll do the height/normals. (or animations) :tongue.gif:
I will definitely do as much! If you do want to contribute anything, you can pm me and I'd love to include whatever you have to help with :smile.gif:
Also, any ideas you have to improve this I'd love to have you throw out at me
if you come across something you think fits my areas of knowledge or my style let me know. I have Psientist's texture library and a ton of it fits this style. I think he would like to be a part of this one, too bad he left indefinately...I'll look through it and see what I think will fit.
As far as the mod, I have quite a few ideas..but not the time to arrange them to list atm...lol
if you come across something you think fits my areas of knowledge or my style let me know. I have Psientist's texture library and a ton of it fits this style. I think he would like to be a part of this one, too bad he left indefinately...I'll look through it and see what I think will fit.
As far as the mod, I have quite a few ideas..but not the time to arrange them to list atm...lol
Well no need for lists! Just brainpuke em onto a comment or ten.
Psientist left indefinitely? hmmm strange. I thought his pack was maintained.
I have been creating all-new material for this pack, I have a post of it in the mods section and here.
I would love to help out with creating mobs and such except I know just about nothing on coding and all the computer stuff but I am an artist so I could draw some designs if you know which program that I should use to make them. (preferably a free program) Also if you want I would love to learn how to code and stuff like that.
I would love to help out with creating mobs and such except I know just about nothing on coding and all the computer stuff but I am an artist so I could draw some designs if you know which program that I should use to make them. (preferably a free program) Also if you want I would love to learn how to code and stuff like that.
the reason I haven't posted on this in a long time is because I realized I need coders before I progress any further on the texturing :sad.gif:
I know very little about coding but if you learned how I'd love to have you help me
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Define "kinds of coding", please. :tongue.gif:
Also, I found out that I can actually run up to a x256 texture pack!
I'm not sure what you mean. I haven't made a side-grass for this pack :/
Nice! Have you tried using optifine? it increases massively what resolution you can use. For kinds of coding, I mean like changing block properties, creation of blocks, dimension generation coding, installation coding, etc.
Yes, that's the only way I'm able to get everything so high. As for coding, I'll help with whatever you need most help with. I am a fast learner, and I know a whole lot about modding. But will we be adding any entities? If so, I'm interested mostly in that. If not, I can change block properties and create blocks.
Sweet! How about for the first project you try to make coding for the blocks first then, so I have more things to texture :tongue.gif:
Here's a few that I would like to be added: [If you think of any other ideas, shoot me a comment and I'd love to hear em :smile.gif:]
1. 3 more clay blocks that drop a unique clay item that each can be crafted into a corresponding brick block. This way there are more to choose from. I will texture each a different color.
2. Adding 3 more ore blocks and ore items, I'll have to get back to you on what they do. All I know is one powers a furnace indefinitely, and will be sort of like uranium.
3. Adding 2 more types of glowstone that each drop a unique glowstone powder [more to come from this, but this will be step one]
4. Glowing Sludge! It is thick, has a light glow, and slows movement. It is a liquid, and I can animate it like water or lava, if you can make that possible. It can't be moved except of its own accord, aka it can't be picked up, but it can flow where you dig a path for it.
That's a good start, I really appreciate you doing this.
If you have any questions, either insert your own creative liberty or ask me, whichever you want. :smile.gif:
Ok, this sounds interesting, yet challenging. For now, my only question is: ModLoader, yes or no?
Is that what allows it to be compatible with other mods?
If you use it correctly, then yes. It also eases the creation of everything by far.
Yeah man, work smart, not hard :tongue.gif:
I say use whatever tools you can, and let your creativity loose.
You remember it is in 512 right? I just want to make sure before I give you assignments :tongue.gif:
Thanks for the support though! I am hoping things get finished [at least an alpha version] before the final release of minecraft
Sure thing. Can you design some alien plants?
I brought in Avorgian to help with coding, and if you guys are going to give up, please let me know so I can change the OP.
I can't stress enough how much I would like help with this project, I could REALLLLLY use artists and coders. I want this mod to be bigger than Aether was when it came out.
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Curse PremiumI will definitely do as much! If you do want to contribute anything, you can pm me and I'd love to include whatever you have to help with :smile.gif:
Also, any ideas you have to improve this I'd love to have you throw out at me
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Curse PremiumAs far as the mod, I have quite a few ideas..but not the time to arrange them to list atm...lol
Well no need for lists! Just brainpuke em onto a comment or ten.
Psientist left indefinitely? hmmm strange. I thought his pack was maintained.
I have been creating all-new material for this pack, I have a post of it in the mods section and here.
I'm not sure what achievements would be in here, but if you wanted to help, great!
also, here is a sneak peek of some things from the new textures :tongue.gif:
the reason I haven't posted on this in a long time is because I realized I need coders before I progress any further on the texturing :sad.gif:
I know very little about coding but if you learned how I'd love to have you help me