Gradient maps can be fun to use (and super useful when applied subtly), but instead of using one of the default gradients provided by Photoshop, tweek them or create your own. If you take into account the light and dark areas of the blocks and adjust your colors to match up (Lighten some colors, darken others depending on where they are on the gradient, and perhaps remove some colors so the eye isn't frantically jumping from one drastic color to another.), it will still provide a fun rainbow effect without making everything hard to distinguish.
To be fair... basically, yes, that's what you did. After opening the default terrain.png and resizing it using nearest neighbor, it takes exactly 6 clicks of the mouse to create your EXACT terrain.png. And that includes hitting okay twice on the gradient map menus.
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Gradient maps can be fun to use (and super useful when applied subtly), but instead of using one of the default gradients provided by Photoshop, tweek them or create your own. If you take into account the light and dark areas of the blocks and adjust your colors to match up (Lighten some colors, darken others depending on where they are on the gradient, and perhaps remove some colors so the eye isn't frantically jumping from one drastic color to another.), it will still provide a fun rainbow effect without making everything hard to distinguish.
Edit:
To be fair... basically, yes, that's what you did. After opening the default terrain.png and resizing it using nearest neighbor, it takes exactly 6 clicks of the mouse to create your EXACT terrain.png. And that includes hitting okay twice on the gradient map menus.
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