I'm currently creating a texture pack. I tried using terrain.png inside minecraft.jar or w/e, but i had trouble with a few things. So i went to the minecraftwiki's Labeled terrain.png, only to find out that is still labeled confusing. Fo example, the things that same something and say "not used" or the grass fancy gfx, which is in black and white. "Tall Grass" is in black and white also.Oh, the there's "Grass ?".
Other examples : Leaves Fancy GFX, Leaves fast GFX, live shrub(black and white?), Water Not Used, Fire Not Used,
All the examples above here are confusing of the bad labels or the fact they are in black in white.
Would anyone like to clarify or throw a new terrain.png picture more clarified.
As far as I know, color for the tall grass and leaves comes from two different files, in a different folder marked as foliage and grass. As far as lava and water, I'm not sure how to change those.
I'm currently creating a texture pack. I tried using terrain.png inside minecraft.jar or w/e, but i had trouble with a few things. So i went to the minecraftwiki's Labeled terrain.png, only to find out that is still labeled confusing. Fo example, the things that same something and say "not used" or the grass fancy gfx, which is in black and white. "Tall Grass" is in black and white also.Oh, the there's "Grass ?".
Other examples : Leaves Fancy GFX, Leaves fast GFX, live shrub(black and white?), Water Not Used, Fire Not Used,
All the examples above here are confusing of the bad labels or the fact they are in black in white.
Would anyone like to clarify or throw a new terrain.png picture more clarified.
If it says Not Used, you don't need to worry about texturing it.
Leaves Fance and Leaves Fast GFX textures are the seperate textures used for fast and fancy graphics. For fast, make it solid, and for fancy, give it some transparent spots.
Live shrub is like a fern. It's black and white because it uses Biome coloring.
"Grass ?" is basically the grass texture in the top left corner copied and pasted there. We don't know what it's there for.
Primarily what you'll want to work with is terrain.png.
There are also a few black and white textures in terrain.png that will get colored by other pngs. for example, the grass texture and long grass in terrain.png is black and white, and thats because it will get colored by misc/grasscolor.png.
as for leaves, there are 2 versions of leaves. high and low. high can have transparency and low will just be a solid block. (those are on the right side of redstone and the other set of leaves is to the right of the off state of the repeater.) and the leaves will get colored by misc/foliagecolor.png
watercolor.png isnt used at all, dont worry about that. and water.png is the texture that appears over your "eyes" when you go under water.
a lot of people who are using hd textures are now using custom pngs for water, lava, fire, portal, so the water texture in the terrain.png isnt be used either.
a good way to get acquainted with what does what and where the file is, is to download someones pack thats pretty complete.
Primarily what you'll want to work with is terrain.png.
There are also a few black and white textures in terrain.png that will get colored by other pngs. for example, the grass texture and long grass in terrain.png is black and white, and thats because it will get colored by misc/grasscolor.png.
as for leaves, there are 2 versions of leaves. high and low. high can have transparency and low will just be a solid block. (those are on the right side of redstone and the other set of leaves is to the right of the off state of the repeater.) and the leaves will get colored by misc/foliagecolor.png
watercolor.png isnt used at all, dont worry about that. and water.png is the texture that appears over your "eyes" when you go under water.
a lot of people who are using hd textures are now using custom pngs for water, lava, fire, portal, so the water texture in the terrain.png isnt be used either.
a good way to get acquainted with what does what and where the file is, is to download someones pack thats pretty complete.
let me know if that helps :smile.gif:
Now, do I leave whatever is black and white, still black and white? I'm still quite confused. Should I still work with Water.png at all? For portals, it says portals not used, but i wanna make my own "portal" texture...is there another file for just the portal texture? Still confused :C
Now, do I leave whatever is black and white, still black and white? I'm still quite confused. Should I still work with Water.png at all? For portals, it says portals not used, but i wanna make my own "portal" texture...is there another file for just the portal texture? Still confused :C
Hey dude,
Yep, you're going to want to draw your grass and tree textures in grayscale in that terrain.png
water.png actually isnt the "water animation" or "water texture". its that weird texture that gets displayed over your whole screen when you go under water. to do your own water texture, you are best to make a separate png file. which you can save to the same folder terrain.png is in. and call it custom_water_still.png. also, you can make custom_water_flowing.png and that will be the texture when the water is flowing, down a hillside or whatever.
portal isnt used, its built right into the code, there isnt a separate file for it. however, like the custom water animations we just spoke about, you can do the same with custom_portal.png and put that in the same directory as the custom waters.
it is confusing when you're first starting out texturing, but dont worry, you'll know it like the back of your hand in 1-3 days. i was in the same boat, researching and looking everywhere for stuff everyone seemed to understand except me :smile.gif:
I've always said its easier to learn by seeing than someone telling you... so, here is a LINK. unzip this file, and place them in the same directory as terrain.png... theres type in them so u can see how it works... then open the png to see how its laid out. that should really help you understand how minecraft reads custom pngs.
keep in mind, that even though custom_water_still is only "1 frame", you can make it multiple frames.
Started my first In-game test for what i have so far. Going to change a few things but my question was... with Grass sides w/ dirt the original Grass side goes on over what i had. ?????
Started my first In-game test for what i have so far. Going to change a few things but my question was... with Grass sides w/ dirt the original Grass side goes on over what i had. ?????
Edit : I figured it out, the grass side was in another part of Terrain.png. I didn't see it, but thats what was my problem
Heres what I do for all that's in grayscale: I draw it in color, and then I convert it to black and white using a filter/ adjustment (in most image editors there is one). This will make it appear how you want, and then slightly different as it's colored by misc/grasscolor.png
Heres what I do for all that's in grayscale: I draw it in color, and then I convert it to black and white using a filter/ adjustment (in most image editors there is one). This will make it appear how you want, and then slightly different as it's colored by misc/grasscolor.png
hope i helped
I'm using Gimp, my first time using it, and its my first time using a image editor. Any gimp Tutorials?
I'm using Gimp, my first time using it, and its my first time using a image editor. Any gimp Tutorials?
Here's what I use: Paint.net. It's free, and it has great functionality just like most paid programs. If you want some tutorials on that I can give you some.
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Other examples : Leaves Fancy GFX, Leaves fast GFX, live shrub(black and white?), Water Not Used, Fire Not Used,
All the examples above here are confusing of the bad labels or the fact they are in black in white.
Would anyone like to clarify or throw a new terrain.png picture more clarified.
Technically Speaking
If it says Not Used, you don't need to worry about texturing it.
Leaves Fance and Leaves Fast GFX textures are the seperate textures used for fast and fancy graphics. For fast, make it solid, and for fancy, give it some transparent spots.
Live shrub is like a fern. It's black and white because it uses Biome coloring.
"Grass ?" is basically the grass texture in the top left corner copied and pasted there. We don't know what it's there for.
There are also a few black and white textures in terrain.png that will get colored by other pngs. for example, the grass texture and long grass in terrain.png is black and white, and thats because it will get colored by misc/grasscolor.png.
as for leaves, there are 2 versions of leaves. high and low. high can have transparency and low will just be a solid block. (those are on the right side of redstone and the other set of leaves is to the right of the off state of the repeater.) and the leaves will get colored by misc/foliagecolor.png
watercolor.png isnt used at all, dont worry about that. and water.png is the texture that appears over your "eyes" when you go under water.
a lot of people who are using hd textures are now using custom pngs for water, lava, fire, portal, so the water texture in the terrain.png isnt be used either.
a good way to get acquainted with what does what and where the file is, is to download someones pack thats pretty complete.
let me know if that helps :smile.gif:
Now, do I leave whatever is black and white, still black and white? I'm still quite confused. Should I still work with Water.png at all? For portals, it says portals not used, but i wanna make my own "portal" texture...is there another file for just the portal texture? Still confused :C
Hey dude,
Yep, you're going to want to draw your grass and tree textures in grayscale in that terrain.png
water.png actually isnt the "water animation" or "water texture". its that weird texture that gets displayed over your whole screen when you go under water. to do your own water texture, you are best to make a separate png file. which you can save to the same folder terrain.png is in. and call it custom_water_still.png. also, you can make custom_water_flowing.png and that will be the texture when the water is flowing, down a hillside or whatever.
portal isnt used, its built right into the code, there isnt a separate file for it. however, like the custom water animations we just spoke about, you can do the same with custom_portal.png and put that in the same directory as the custom waters.
it is confusing when you're first starting out texturing, but dont worry, you'll know it like the back of your hand in 1-3 days. i was in the same boat, researching and looking everywhere for stuff everyone seemed to understand except me :smile.gif:
I've always said its easier to learn by seeing than someone telling you... so, here is a LINK. unzip this file, and place them in the same directory as terrain.png... theres type in them so u can see how it works... then open the png to see how its laid out. that should really help you understand how minecraft reads custom pngs.
keep in mind, that even though custom_water_still is only "1 frame", you can make it multiple frames.
Edit : I figured it out, the grass side was in another part of Terrain.png. I didn't see it, but thats what was my problem
hope i helped
Here's what I use: Paint.net. It's free, and it has great functionality just like most paid programs. If you want some tutorials on that I can give you some.