The Meaning of Life, the Universe, and Everything.
Join Date:
9/21/2010
Posts:
58
Minecraft:
Rabbittt
Member Details
Hi! Posting real quick to say I've replaced the download with an image and text combo since the Curse Widget is out, I've left the widget there just in case they iron things out. If not I'll take it out later.
I've also updated the Thanks section, blah blah blah I know you don't care so just a very small upset on the next version coming with Minecraft 1.13:
I've added the new skyboxes to snowy/rainy skies.
Still looking for feedback as always; I'm still undecided on the new sky color but I can't stand the default either haha.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/21/2010
Posts:
58
Minecraft:
Rabbittt
Member Details
Hey! I wanted to take a second to talk about 4R Craft and to thank you to everyone, 4R Craft 1.7 has managed to get 846 downloads in just 76 days making it the fastest moving release to date. What I hope that really means is at least a couple of those were people that enjoyed the changes that came with it!
I'd like to share with you a spot in one of my personal maps that I used to gauge the progress I was making on 1.7, I'd compare 1.6.2 with the current work to see if my changes were actually starting to make a difference.
1.6 V
1.7 ^
I wanted to finally make use of the years of feedback on stone, lowered the contrast and flattened it out a lot to bring it closer to dirt and make the new stone variations feel at home with it.
It isn't very obvious, but making 4R Craft has been a huge labor of love. Last year was an amazing experience going over everything I've done and correcting, replacing, reworking, and thinking about the story and feeling of the pack as you play, the secrets you'll encounter and how they should impact you, and how the story behind the textures should play out while you play.
I get it, totally just feels like another spin on default to everyone else and that's cool I don't blame anyone for thinking that, heck I wouldn't be surprised if the only reason I don't is because I know the ideas behind everything so it's a completely different experience for me.
But I'm still glad I could share 4R Craft with you all and it means a ton that thousands of you have given it try!
See you guys around 1.13's release, yay wonky horse rework for no reason that I don't look forward to...haha.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/21/2010
Posts:
58
Minecraft:
Rabbittt
Member Details
Bumping for a couple of reasons real quick-
First, author name has changed in all credits. If anyone re-upping this pack is interested or concerned with attribution. (Many are, I find. It's very comforting to know they read at least my name before re-upping the pack)
Second, to be clear I like letting third parties up and relink my pack for one reason only: availability. I am strongly against those that use it for any financial gain but if ads on the site help you run it and get my pack safely and virus-free to people then by all means. I just know there are places like China that have limited access to the internet and having local uploads A. speeds them up and B. lets them get through firewalls so I'm not as extreme about this as a lot of (understandably durressed) artists are.
Third, yo what's up with sites thinking I had help on this pack? I've worked on this thing for like 7 years now by mySELF. Lol.
Not mad, just gotta say it's funny they think that. Also what the heck does any of that outlined text in the second one mean?? (I can link to the sites if requested but for privacy's sake I have omitted them)
Most got it right saying I did it all myself, but these two made me laugh with "experimental team" work, oh yes I have experimented a lot over the years haha.
The only direct help I've had is Insane Lemon's destitcher that helped me not lose my mind separating my clocks and compasses when Mojang turned them into 50 some odd textures. The rest has been just me hammering away quietly to music! Sometimes movie vlogs. It's all p. boring from the outside Lol.
Lastly, have some shader-shots I took while I was figuring out how to promote the new image of 4R Craft in 1.7
I wonder if I could prototype a version of the 4R Craft GUI that looks good against this type of shader? It looks superimposed right now. Thinking...transparency and less saturation might help.
Anyway- gonna keep working to get a version of 4R Craft that works in 1.13, still bugged to purple right now Lol.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/21/2010
Posts:
58
Minecraft:
Rabbittt
Member Details
Hey! Right to the point I'd love some feedback on this proposed logic change for slimes and slimeballs.
Current: slimes all drop green and sticky pistons are green but slimes are varied and so are slime blocks
Proposed idea 1: Slimes all drop multiple slime bits shoved together and pistons reflect this, slimes and slime blocks stay the same.
Proposed idea 2: Same as 1 but slimes and slime blocks are also shifted into one singular multicolor texture.
None of this is final but I'm very interested in any thoughts anyone has; Which would you prefer? And does the new slime bits item look too uniform or out of place or feel fine? I'm not really gonna argue about the new sticky piston texture that thing is gorgeous imo. xD
Now that 4R Craft development is winding down I kind of wanted to make some quality of life changes and continue to address feedback I've received over the years. I've actually looked into or addressed every single piece of feedback I've gotten, slimes dropping a green ball was one of those and I guess I can't argue that it feels jarring! I think that small things like this are what separate good pieces from great ones; the logic and care put into everything flowing equally into one dance, one river that sweeps the viewer off their feet and into its' song.
4R Craft isn't that good of course but I like to put in the effort anyway Lol.
The sticky pistons look cool. It's an interesting idea and its new. I think you should go for it!
Thank you so much for the feedback! I'm definitely keeping them in and have been working on the slimeball sprite. c:
While I'm posting I'd love to share some of the new lil' things coming with the next version of 4R Craft, I still have a ton of work getting it 1.13 compliant ahead of me but I have a bit of in progress stuff to show!
More work on large mushroom textures.
Stars return to the night sky with a new custom star box!
Status effect sprites have also gotten some hopefully positive changes.
And a softer grittier bedrock.
And a bit more I haven't shown, but with all the work it's going to take to get 1.8 back to where it was in MC1.12 I don't have any plans to make it any kind of huge sweeping update.
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Curse PremiumHi! Posting real quick to say I've replaced the download with an image and text combo since the Curse Widget is out, I've left the widget there just in case they iron things out. If not I'll take it out later.
I've also updated the Thanks section, blah blah blah I know you don't care so just a very small upset on the next version coming with Minecraft 1.13:
I've added the new skyboxes to snowy/rainy skies.
Still looking for feedback as always; I'm still undecided on the new sky color but I can't stand the default either haha.
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Curse PremiumHey! I wanted to take a second to talk about 4R Craft and to thank you to everyone, 4R Craft 1.7 has managed to get 846 downloads in just 76 days making it the fastest moving release to date. What I hope that really means is at least a couple of those were people that enjoyed the changes that came with it!
I'd like to share with you a spot in one of my personal maps that I used to gauge the progress I was making on 1.7, I'd compare 1.6.2 with the current work to see if my changes were actually starting to make a difference.
1.7 ^
I wanted to finally make use of the years of feedback on stone, lowered the contrast and flattened it out a lot to bring it closer to dirt and make the new stone variations feel at home with it.
It isn't very obvious, but making 4R Craft has been a huge labor of love. Last year was an amazing experience going over everything I've done and correcting, replacing, reworking, and thinking about the story and feeling of the pack as you play, the secrets you'll encounter and how they should impact you, and how the story behind the textures should play out while you play.
I get it, totally just feels like another spin on default to everyone else and that's cool I don't blame anyone for thinking that, heck I wouldn't be surprised if the only reason I don't is because I know the ideas behind everything so it's a completely different experience for me.
But I'm still glad I could share 4R Craft with you all and it means a ton that thousands of you have given it try!
See you guys around 1.13's release, yay wonky horse rework for no reason that I don't look forward to...haha.
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Curse PremiumBumping for a couple of reasons real quick-
First, author name has changed in all credits. If anyone re-upping this pack is interested or concerned with attribution. (Many are, I find. It's very comforting to know they read at least my name before re-upping the pack)
Second, to be clear I like letting third parties up and relink my pack for one reason only: availability. I am strongly against those that use it for any financial gain but if ads on the site help you run it and get my pack safely and virus-free to people then by all means. I just know there are places like China that have limited access to the internet and having local uploads A. speeds them up and B. lets them get through firewalls so I'm not as extreme about this as a lot of (understandably durressed) artists are.
Third, yo what's up with sites thinking I had help on this pack? I've worked on this thing for like 7 years now by mySELF. Lol.
Not mad, just gotta say it's funny they think that. Also what the heck does any of that outlined text in the second one mean?? (I can link to the sites if requested but for privacy's sake I have omitted them)
Most got it right saying I did it all myself, but these two made me laugh with "experimental team" work, oh yes I have experimented a lot over the years haha.
The only direct help I've had is Insane Lemon's destitcher that helped me not lose my mind separating my clocks and compasses when Mojang turned them into 50 some odd textures. The rest has been just me hammering away quietly to music! Sometimes movie vlogs. It's all p. boring from the outside Lol.
Lastly, have some shader-shots I took while I was figuring out how to promote the new image of 4R Craft in 1.7
I wonder if I could prototype a version of the 4R Craft GUI that looks good against this type of shader? It looks superimposed right now. Thinking...transparency and less saturation might help.
Anyway- gonna keep working to get a version of 4R Craft that works in 1.13, still bugged to purple right now Lol.
Take care everyone!
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Curse PremiumCurrent: slimes all drop green and sticky pistons are green but slimes are varied and so are slime blocks
Now that 4R Craft development is winding down I kind of wanted to make some quality of life changes and continue to address feedback I've received over the years. I've actually looked into or addressed every single piece of feedback I've gotten, slimes dropping a green ball was one of those and I guess I can't argue that it feels jarring! I think that small things like this are what separate good pieces from great ones; the logic and care put into everything flowing equally into one dance, one river that sweeps the viewer off their feet and into its' song.
4R Craft isn't that good of course but I like to put in the effort anyway Lol.
The sticky pistons look cool. It's an interesting idea and its new. I think you should go for it!
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Curse PremiumThank you so much for the feedback! I'm definitely keeping them in and have been working on the slimeball sprite. c:
While I'm posting I'd love to share some of the new lil' things coming with the next version of 4R Craft, I still have a ton of work getting it 1.13 compliant ahead of me but I have a bit of in progress stuff to show!
More work on large mushroom textures.
Stars return to the night sky with a new custom star box!
Status effect sprites have also gotten some hopefully positive changes.
And a softer grittier bedrock.
And a bit more I haven't shown, but with all the work it's going to take to get 1.8 back to where it was in MC1.12 I don't have any plans to make it any kind of huge sweeping update.
That bedrock is beautiful.
I'm watching for that 1.13 update.