1) no, as long as you keep the original file the only thing you need to do is move things around and add new things.
2)Yes, in fact some of the best packs have been done this way. All of aageons work is drawn in 1024x1024 and then resized.
3) Yes, I explain this in the Texture Pack University (Url at the top of my sig). Basically every step up in resolution increases the amount of pixels by a factor of 10.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
1) no, as long as you keep the original file the only thing you need to do is move things around and add new things.
2)Yes, in fact some of the best packs have been done this way. All of aageons work is drawn in 1024x1024 and then resized.
3) Yes, I explain this in the Texture Pack University (Url at the top of my sig). Basically every step up in resolution increases the amount of pixels by a factor of 10.
thx. this really helped alot
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1. do you have to make a new version of a texture pack every time the game updates?
2. can you draw the textures large then resize them to fit within the given pixel resolution?
3. does higher resolution texture packs cause more in-game lag?
Yes. When the game is updated, new textures are added.
can you draw the textures large then resize them to fit within the given pixel resolution?
Yes, But it would degrade the image quality
does higher resolution texture packs cause more in-game lag?
I Believe that i does by a small amount. I have used a 256x256 texture pack before with almost no lag, so it should be okay.
2)Yes, in fact some of the best packs have been done this way. All of aageons work is drawn in 1024x1024 and then resized.
3) Yes, I explain this in the Texture Pack University (Url at the top of my sig). Basically every step up in resolution increases the amount of pixels by a factor of 10.
thx. this really helped alot