Please Change the Chain and Leather Armor Textures! Or make an Alt Version with changed ones.
I changed the chain armor in the latest version (Turns out I accidentally replaced it with the default chain armor a while back), but I'm not changing the leather armor.
- Added support for ExtraBiomes XL v1.5!
- Added support for Trees++
- New rain and snow, credit to Doku (Rain and snow are from DokuCraft, which are free to use)
- Tweaked nether wart a bit
- Tweaked chest textures (Removed 3D lock)
- Changed up the sky/fog colors with Misa's new ones, as the purple sky from the mushroom biome was kind of awkward.
- Changed some particles, mainly potion effects and water splashes.
- New side-snow texture. The old one doesn't really fit in the tundra/taiga biomes anymore, as the grass color is different now. So there isn't any slight bit of grass under the snow.
- Tweaked some GUI stuff
- Tweaked ender pearl, diamond sword/axe, chain legs/boot icons, bonemeal, and raw beef/pork textures a bit
- Polished the spider/cave/eye textures
- Started working on support for Nerd-boy's Battlegear. Only have the battleaxes and a bit the GUI done at the current time.
- Added support for Neph's Missing Blocks Mod
- Added support for Not Enough Items & Ender Chest (Haven't tested the Ender Chest yet, so please tell me if the texture is messed up or anything).
- Added support for the built-in Connected Textures Mod feature of OptiFine
Hey guys, I added support for Generator Ports mod. If anyone remembers Doku's RPG, and how there was a version with tiny flowers on grass and leaves, I've added those to be used with Alpha/Indev generation with the mod, and it looks pretty awesome.
- Jungles now have the old yellow-green color. If you want jungles/rainforests with the bright green coloring, I recommend checking out ExtraBiomes. The rainforests and mini-jungle biomes in the mod still have the bright green coloring.
There's a screenshot of the new jungles in the opening post.
I got the Iron Golem done just now, and it turned out pretty awesome IMO. It's based off of the original GeruDoku iron texture, and is very rusty and overgrown, with vines, ivy, moss, tiny flowers, and mushrooms growing over it.
The only mob textures I have left to add are the Ender Dragon, Silverfish, Ocelot, and Cat textures, and then the pack will pretty much be complete. Of course, I'll still update it, add new mod support, and polish it further, but yeah...
I also tweaked the mossy cobblestone a bit, and added some of the darker stones from the original texture back in. It still tiles correctly with regular cobblestone of course. I've added some more randomob alts as well, including 4 Iron Golem alts.
Duuude, this is amazing! Ive been looking for something exactly like this for forever, something not too complicated, but give it an extra edge, per-say. Quite a good job in my opinion, please keep this up! for u
Well, I tried doing some animated foliage (Vines and Tall Grass), and it turned out okay I guess. If you don't want them, remove all the custom_terrain files in /anim/ except for custom_terrain_166 (Enchanting Table top).
Also, I've updated support for Trees++, including the individual leaf textures, new saplings, and forge sheet. I added support for the rest of Risugami's mods as well.
- New flowers, based more on Doku's RPG. After all, my pack is unique in that it has a lot more influence from Doku's RPG rather than GeruDoku. Roses are still red, but dandelions are a bit more white (Well, they were white before, but it's more noticeable now, as the flowers are bigger). They look so much nicer though.
- New mushrooms, again, based on Doku's RPG. Red mushrooms have tinier white specks, and tan mushrooms are in clusters of three. The giant mushroom textures have been changed to match as well.
I also tweaked the cave spider texture a bit, and removed the cross thing from their back, as it was too bright, and look out of place with it anyways.
I fixed up some particle stuff, and added the underwatercolor.png. I was trying to figure out how to do that, as I thought it just went by watercolorX.png, but yeah. Oceans are kind of a crystal clear blue underwater, and the rest match the water on the surface, although jungles are a bit lighter.
Also, in case anyone didn't see a few posts above, I've added a new animated texture. Tall Grass has a subtle swaying animation now.
EDIT: Just in case anyone gets a deleted file error when trying to download, it's most likely because you tried to download when I was updating the pack. I don't like to keep old versions of the pack in my MediaFire files, so I just delete them.
Hey TDWP_FTW, I really like where you've gone with this pack. By "really" I mean I REALLY like your pack. Your iron golems are GODLY. Although, I find it weird that the villagers are prisoners. It just seems weird to me, and I would appreciate it if you were to add an alternative without the handcuffs and maybe even robes.
Hey TDWP_FTW, I really like where you've gone with this pack. By "really" I mean I REALLY like your pack. Your iron golems are GODLY. Although, I find it weird that the villagers are prisoners. It just seems weird to me, and I would appreciate it if you were to add an alternative without the handcuffs and maybe even robes.
Thanks.
Thanks!
As for the villagers, it's kind of hard to work with them, and make them look nice. The chains/cuffs were actually added because of how their arms stick out forward a bit, and replace the hood sleeves that the regular villagers have.
I plan on doing unique textures for the villagers, but I definitely think I'm going to keep the enslaved pigmen theme.
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Curse PremiumI changed the chain armor in the latest version (Turns out I accidentally replaced it with the default chain armor a while back), but I'm not changing the leather armor.
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Curse Premium- Added support for ExtraBiomes XL v1.5!
- Added support for Trees++
- New rain and snow, credit to Doku (Rain and snow are from DokuCraft, which are free to use)
- Tweaked nether wart a bit
- Tweaked chest textures (Removed 3D lock)
- Changed up the sky/fog colors with Misa's new ones, as the purple sky from the mushroom biome was kind of awkward.
- Changed some particles, mainly potion effects and water splashes.
Download here: http://www.mediafire.com/?i9dqspuesshtgdp
Also, the pack has hit 10k+ downloads! I kind of want to do something to celebrate. Any ideas? :biggrin.gif:
You should get a giant keg of root beer, invite your friends over, and have a giant root beer party!
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Curse Premium- New side-snow texture. The old one doesn't really fit in the tundra/taiga biomes anymore, as the grass color is different now. So there isn't any slight bit of grass under the snow.
- Tweaked some GUI stuff
- Tweaked ender pearl, diamond sword/axe, chain legs/boot icons, bonemeal, and raw beef/pork textures a bit
- Polished the spider/cave/eye textures
- Started working on support for Nerd-boy's Battlegear. Only have the battleaxes and a bit the GUI done at the current time.
- Added support for Neph's Missing Blocks Mod
- Added support for Not Enough Items & Ender Chest (Haven't tested the Ender Chest yet, so please tell me if the texture is messed up or anything).
- Added support for the built-in Connected Textures Mod feature of OptiFine
Download here: http://www.mediafire.com/?s1hsn8gp8k0eubu
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Curse PremiumHere's a screenshot of it for anyone interested:
Download here: http://www.mediafire.com/?hzerms0hugfi4m1
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Curse PremiumNo, I don't plan on doing that. You can always edit it in yourself if you'd like.
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Curse Premium- Jungles now have the old yellow-green color. If you want jungles/rainforests with the bright green coloring, I recommend checking out ExtraBiomes. The rainforests and mini-jungle biomes in the mod still have the bright green coloring.
There's a screenshot of the new jungles in the opening post.
- Updated support for the Thirst mod.
- New brewing stand. It's an edit of the old one I made, and it fits the pack better IMO.
Download here: http://www.mediafire.com/?e5huznlbk186za3
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Curse Premium- Villagers have been enslaved and turned into pigmen to do hard labor under the rule of the Iron Golem!
- Swamps are now dark and dreary, with muddy grass and murky water.
- Pumpkins don't have cut-out faces anymore, but the jack o' lanterns still do of course.
- Added Snow Golem texture. I'm trying to polish up the pack, and adding the remaining mobs is one thing I'm working on.
Screenshot of the pigmen:
Download here: http://www.mediafire.com/?bu8twxzwynapzz6
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Curse PremiumI got the Iron Golem done just now, and it turned out pretty awesome IMO. It's based off of the original GeruDoku iron texture, and is very rusty and overgrown, with vines, ivy, moss, tiny flowers, and mushrooms growing over it.
The only mob textures I have left to add are the Ender Dragon, Silverfish, Ocelot, and Cat textures, and then the pack will pretty much be complete. Of course, I'll still update it, add new mod support, and polish it further, but yeah...
I also tweaked the mossy cobblestone a bit, and added some of the darker stones from the original texture back in. It still tiles correctly with regular cobblestone of course. I've added some more randomob alts as well, including 4 Iron Golem alts.
Anyway, download the new update here: http://www.mediafire.com/?3sujn2622wz2wly
And trust me, this is a good thing!
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Curse PremiumAlso, I've updated support for Trees++, including the individual leaf textures, new saplings, and forge sheet. I added support for the rest of Risugami's mods as well.
Download here: http://www.mediafire.com/?jy5zi6qd4jfegha
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Curse Premium- New flowers, based more on Doku's RPG. After all, my pack is unique in that it has a lot more influence from Doku's RPG rather than GeruDoku. Roses are still red, but dandelions are a bit more white (Well, they were white before, but it's more noticeable now, as the flowers are bigger). They look so much nicer though.
- New mushrooms, again, based on Doku's RPG. Red mushrooms have tinier white specks, and tan mushrooms are in clusters of three. The giant mushroom textures have been changed to match as well.
I also tweaked the cave spider texture a bit, and removed the cross thing from their back, as it was too bright, and look out of place with it anyways.
I fixed up some particle stuff, and added the underwatercolor.png. I was trying to figure out how to do that, as I thought it just went by watercolorX.png, but yeah. Oceans are kind of a crystal clear blue underwater, and the rest match the water on the surface, although jungles are a bit lighter.
Also, in case anyone didn't see a few posts above, I've added a new animated texture. Tall Grass has a subtle swaying animation now.
Download here: http://www.mediafire.com/?xdj8epxq47xjpqb
EDIT: Just in case anyone gets a deleted file error when trying to download, it's most likely because you tried to download when I was updating the pack. I don't like to keep old versions of the pack in my MediaFire files, so I just delete them.
Thanks.
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Curse PremiumThanks!
As for the villagers, it's kind of hard to work with them, and make them look nice. The chains/cuffs were actually added because of how their arms stick out forward a bit, and replace the hood sleeves that the regular villagers have.
I plan on doing unique textures for the villagers, but I definitely think I'm going to keep the enslaved pigmen theme.
Thanks for the signature! :laugh.gif: