- Added CTM textures for inner log rings (Spruce trees have their own color. Oak, birch, and jungle use the same one due to limitations). Credit to jzus for the textures.
- Added CTM for outer log textures. Credit to jzus for the oak log CTM textures (I did the spruce, birch, and jungle ones)
- Tweaked emerald block texture a bit (More "gem" like)
I think you've done a great job with the pack! Love the tools especially. I was wondering if you could do Tropicraft mod support? I would love to see what you do with it!
I think you've done a great job with the pack! Love the tools especially. I was wondering if you could do Tropicraft mod support? I would love to see what you do with it!
- Added rainbow that appears in south sky at 12 PM in-game and disappears at 2 PM in-game.
- Added northern lights that appear at 12 AM, and cycle through 3 different colors until 6 AM when they disappear completely.
- Added extended CTM textures for fences, nether brick fences, pressure plates, fence gates, and logs.
- Added mooshroom randomob textures/overlays, and snow golem overlays.
- Tweaked trapdoor texture
Judging from the date it was modified, it looks like you did something in the terrain folder but forgot to add the files for the custom skybox.
I originally had a rainbow and northern lights for the skybox, but I realized that stars don't appear, even if the northern lights skybox isn't visible. I'd have to do a custom starfield, and even then, I'm not sure if it'd work.
I originally had a rainbow and northern lights for the skybox, but I realized that stars don't appear, even if the northern lights skybox isn't visible. I'd have to do a custom starfield, and even then, I'm not sure if it'd work.
If you pm me the skybox i could have a look for you and see if i can come up with something.
I really like this pack but is there a way I can easily change the diamond tools? The customizer doesn't help because I have to look at everything to make sure I have everything to this pack's specs. Then whenever I try to edit the main files I always get a gray pack pic and am stuck with the default textures. The customizers "Presets" are either mysteries or don't work for me.
- New jungle grass/foliage colors (Sort of a bright green like the default pack)
- Tweaked random CTM textures, and added random jungle leaf textures
@jzus: It's not a problem with the skybox files themselves, it's just that it seems to replace the default skybox if you have a custom one present. Hopefully Kahr will add an option to remove the default skybox or not.
@General_Havan: I don't run the customizer, so I can't really help you with that. You'll have to contact Tyken132 about that.
- Redid biome color png's (All of them), so it's a lot cleaner. Colors are still the same for the most part, although the jungle has less saturated colors now (Both foliage, sky, and fog), and birch trees are different for different biomes now (Jungle, Taiga/Tundra, and Desert are different than the normal birch trees).
- Added random textures for giant red and brown mushrooms, as well as end stone.
- Tweaked random CTM textures for flowers, leaves, and mushrooms again.
Also, I've readded the northern lights and rainbow, along with a custom starmap, thanks to SMP (Go check out his texture pack, SMP's Revival. It's amazing!).
There's a little graphical glitch, with the moon appearing being the stars, but it's not really a big deal. I'll have to ask Kahr if there's anything he can do about it with Better Skies.
Why don't you have a list of all the GeruDokuRPG pack versions? I downloaded the latest one and thought it was still in 1.2 :S
It turns out it was the snapshot...
Why don't you have a list of all the GeruDokuRPG pack versions? I downloaded the latest one and thought it was still in 1.2 :S
It turns out it was the snapshot...
Because I don't have one for each version. Besides, it should work fine with 1.2.5 as long as you have the latest version of MCPatcher. The only difference is the creative menu, and MCPatcher lets texture packs use allitemsx.png for the 1.2.5 creative menu, which I've included in the pack.
Not sure if OptiFine has the same thing or not, but I base my pack's advanced texture support around MCPatcher. not OptiFine.
I'm so glad you put the skybox back in, and it looks great. The third stage of the aurora borealis blends perfectly with the sunrise's colors. But with the aurora, if one is above the surrounding terrain, the flat bottom is quite noticeable. Perhaps add a slight wave to it? The ends of the rainbow could start fading out to hide its flat bottom as well.
It's really hard to make skybox texture look perfect. I've tinkered with both the rainbow and northern lights textures a lot, and those are the best I could do. Not to mention, I still can't help but feel that they look really out of place...
So, I decided to remove them from the default pack. You can go to /terrain/sky0 and rename the files as it says to if you still want them to appear. I've kept the stars however, as they look awesome, and I've also made them rotate, and tweaked the texture a bit, so that the moon doesn't appear behind the stars.
I've also removed the connected textures for logs, both the exterior and inner ring ones. However, I've kept the different inner ring colors for each log, but they don't have connected textures.
Figured I should mention this as well...I'm sorry if I disappoint anyone with the choices I make for the pack, but honestly, I do what I like with it, and what pleases me, and even though I listen to feedback and suggestions, some things just aren't meant to be in the pack. If you've been following this pack for a while now, you'll know that I often make changes to the pack A LOT, and some things I add are eventually removed.
Also, I'm still looking for an ocelot, cat (All 3), and enderdragon texture. If any of you want to make those, I'll be happy to add them to the pack, granted they're good enough.
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Curse Premium- Added CTM textures for inner log rings (Spruce trees have their own color. Oak, birch, and jungle use the same one due to limitations). Credit to jzus for the textures.
- Added CTM for outer log textures. Credit to jzus for the oak log CTM textures (I did the spruce, birch, and jungle ones)
- Tweaked emerald block texture a bit (More "gem" like)
Mod Thread - http://www.minecraftforum.net/topic/533512-125-tropicraft-v305-tropical-realm-palm-trees-volcanoes-beaches-building-competition/
Thanks for a great pack!
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Curse PremiumI've already stated in the OP that I am not doing any more mod support, or updating existing mod support that I've done.
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Curse Premium- Added rainbow that appears in south sky at 12 PM in-game and disappears at 2 PM in-game.
- Added northern lights that appear at 12 AM, and cycle through 3 different colors until 6 AM when they disappear completely.
- Added extended CTM textures for fences, nether brick fences, pressure plates, fence gates, and logs.
- Added mooshroom randomob textures/overlays, and snow golem overlays.
- Tweaked trapdoor texture
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Curse PremiumI originally had a rainbow and northern lights for the skybox, but I realized that stars don't appear, even if the northern lights skybox isn't visible. I'd have to do a custom starfield, and even then, I'm not sure if it'd work.
If you pm me the skybox i could have a look for you and see if i can come up with something.
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Curse Premium- New jungle grass/foliage colors (Sort of a bright green like the default pack)
- Tweaked random CTM textures, and added random jungle leaf textures
@jzus: It's not a problem with the skybox files themselves, it's just that it seems to replace the default skybox if you have a custom one present. Hopefully Kahr will add an option to remove the default skybox or not.
@General_Havan: I don't run the customizer, so I can't really help you with that. You'll have to contact Tyken132 about that.
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Curse Premium- Redid biome color png's (All of them), so it's a lot cleaner. Colors are still the same for the most part, although the jungle has less saturated colors now (Both foliage, sky, and fog), and birch trees are different for different biomes now (Jungle, Taiga/Tundra, and Desert are different than the normal birch trees).
- Added random textures for giant red and brown mushrooms, as well as end stone.
- Tweaked random CTM textures for flowers, leaves, and mushrooms again.
- Fixed swamp water color being too dark.
- Changed pack icon (Giant red mushroom texture).
- Some other minor stuff I forget now.
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Curse PremiumAlso, I've readded the northern lights and rainbow, along with a custom starmap, thanks to SMP (Go check out his texture pack, SMP's Revival. It's amazing!).
There's a little graphical glitch, with the moon appearing being the stars, but it's not really a big deal. I'll have to ask Kahr if there's anything he can do about it with Better Skies.
It turns out it was the snapshot...
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Curse PremiumBecause I don't have one for each version. Besides, it should work fine with 1.2.5 as long as you have the latest version of MCPatcher. The only difference is the creative menu, and MCPatcher lets texture packs use allitemsx.png for the 1.2.5 creative menu, which I've included in the pack.
Not sure if OptiFine has the same thing or not, but I base my pack's advanced texture support around MCPatcher. not OptiFine.
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Curse PremiumSo, I decided to remove them from the default pack. You can go to /terrain/sky0 and rename the files as it says to if you still want them to appear. I've kept the stars however, as they look awesome, and I've also made them rotate, and tweaked the texture a bit, so that the moon doesn't appear behind the stars.
I've also removed the connected textures for logs, both the exterior and inner ring ones. However, I've kept the different inner ring colors for each log, but they don't have connected textures.
Figured I should mention this as well...I'm sorry if I disappoint anyone with the choices I make for the pack, but honestly, I do what I like with it, and what pleases me, and even though I listen to feedback and suggestions, some things just aren't meant to be in the pack. If you've been following this pack for a while now, you'll know that I often make changes to the pack A LOT, and some things I add are eventually removed.
Also, I'm still looking for an ocelot, cat (All 3), and enderdragon texture. If any of you want to make those, I'll be happy to add them to the pack, granted they're good enough.
Developer, gamer, and a mediocre pixel artist.
You should really check out Dokucraft: TSC.