I decided to make a little showcase of GeruDokuRPG Classic.
Nothing special...Just shows off one of my worlds throughout an entire MC day at different locations with Zelda Reorchestrated music in the background. Sort of a homage to , although more refined and cinematic. Part 2 will be a flythrough of certain areas in the RPG world on my server, and it'll use the normal version of the pack as well.
Is there anyway to set the graphics of the leaves from the ExtraBiomesXL mod to fast? I have my game graphics set to fast and looked through the config file of the mod but there is no option for fast graphics.
Hey, just a quick request (hopefully),
For the ExtraBiomesXL with your RPG addon, could you make the new tall grasses and (if possible) the Sinksand animated? It's just that it looks a bit weird with some grass moving (Which was amazing, grats on that) whilst some doesn't.
Hey, just a quick request (hopefully),
For the ExtraBiomesXL with your RPG addon, could you make the new tall grasses and (if possible) the Sinksand animated? It's just that it looks a bit weird with some grass moving (Which was amazing, grats on that) whilst some doesn't.
Thanks a bunch,
From one of your texture users,
Glowstonesword
I was going to have each grass animated, but MCPatcher doesn't allow for animated mod textures, or so it seems. I'm not sure if I was doing it wrong or not, but I followed the instructions in the topic, so IDK.
Hmm, weird.
I have no real modding experience, so I wouldn't really know, but can I ask how can you animate the normal tall grass texture if MCPatcher does not allow animated textures?
Hmm, weird.
I have no real modding experience, so I wouldn't really know, but can I ask how can you animate the normal tall grass texture if MCPatcher does not allow animated textures?
No, no, it allows for animated textures for vanilla blocks/items, but it doesn't seem to work for blocks/items added by mods.
That's right, it's the LTTP font, with the black border and all! Black text won't change to white though, as I guess MCPatcher can't change that. So signs might be a bit hard to read. Also, the color coded colors have been changed to fit the pack better (Most are based off of wool colors).
Also, I forgot to mention before that I added a texture for the arrow that matches the item texture itself.
I've never liked that dirt texture for some reason, it just looks ugly to me. Any chance of an alternate texture for the customizer? The rest of the pack looks fantastic.
- Added Book and Quill texture
- Added "published" book texture (Replaced old book texture with a new, less fancy book, and used the old, fancy one for the published book)
- Added Book GUI. Just a slight edit of the vanilla book GUI, as I felt it was detailed enough, and looked decent enough that I didn't need to do a completely new one.
- Added a new smooth sandstone texture.
- Added support for Random Textures with MCPatcher:
As you can see, tall grass, flowers, and lily pads have different random textures. They're just meant to enhance the atmosphere of the game.
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Curse PremiumNothing special...Just shows off one of my worlds throughout an entire MC day at different locations with Zelda Reorchestrated music in the background. Sort of a homage to , although more refined and cinematic. Part 2 will be a flythrough of certain areas in the RPG world on my server, and it'll use the normal version of the pack as well.
For the ExtraBiomesXL with your RPG addon, could you make the new tall grasses and (if possible) the Sinksand animated? It's just that it looks a bit weird with some grass moving (Which was amazing, grats on that) whilst some doesn't.
Thanks a bunch,
From one of your texture users,
Glowstonesword
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Curse PremiumI was going to have each grass animated, but MCPatcher doesn't allow for animated mod textures, or so it seems. I'm not sure if I was doing it wrong or not, but I followed the instructions in the topic, so IDK.
I have no real modding experience, so I wouldn't really know, but can I ask how can you animate the normal tall grass texture if MCPatcher does not allow animated textures?
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Curse PremiumNo, no, it allows for animated textures for vanilla blocks/items, but it doesn't seem to work for blocks/items added by mods.
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Curse PremiumThat's right, it's the LTTP font, with the black border and all! Black text won't change to white though, as I guess MCPatcher can't change that. So signs might be a bit hard to read. Also, the color coded colors have been changed to fit the pack better (Most are based off of wool colors).
Also, I forgot to mention before that I added a texture for the arrow that matches the item texture itself.
Kan jag fa en kottbulle?
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Curse Premium- Added Book and Quill texture
- Added "published" book texture (Replaced old book texture with a new, less fancy book, and used the old, fancy one for the published book)
- Added Book GUI. Just a slight edit of the vanilla book GUI, as I felt it was detailed enough, and looked decent enough that I didn't need to do a completely new one.
- Added a new smooth sandstone texture.
- Added support for Random Textures with MCPatcher:
As you can see, tall grass, flowers, and lily pads have different random textures. They're just meant to enhance the atmosphere of the game.
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Curse Premium...That's not even my texture pack...That's TyDoku...