This one bugged me for a long time as well until I figured out something. The cloud.png it actually a UV map similar to the skins for mobs. The clouds HAVE to keep the same shape that the default has. (It kinda sucks)
Ah. I thought maybe that was the problem. Ok then >_> There goes my idea for special messages in the clouds.
I'm experimenting with a vaguely pattern-based texture pack. I'd love to hear feedback, especially since I seem to have to bump my own thread 3 times per reply i get :sad.gif:
The ones I'm least happy with are the smoothstone and gravel; I'm on my 5th try for smoothstone (pretty much all the others had the wrong texture look or were too blurry) and my attempt to make gravel look like something other a random puking of pixels failed =/
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What use is an ear that does not hear, or a mouth that does not speak?
The smoothstone isn't bad, and the logs definitely have something new to them, but I think most of your textures have tiling issues that need to be addressed. The sand looks great though.
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"That's not how things work. You stand up for what you believe in. You don't just silently choose the easy road." -Notch, on twitter.
The main thing that comes to mind is that a lot of the textures look blurry, not smooth :tongue.gif: Also, the smoothstone looks too bright compared to the cobble to me. It's a nice start though!
Stone should generally look fairly smooth with some faint details mixed in -- a little like mine, only, uh, better...
I've seen a couple styles for cobble: Stone "chunks" like you'd see on some stone paths, or very thin layered brick-like stones.
I'm just planning to do a straight tiled bricks texture like you see on the default; another option is to make like longer bricks or something.
You have some options for dirt; For mine, I was trying to emulate the look of heavily packed dirt like the top layer of this picture:
In general, studying images about the material in question till you find a look you'd like to make for a particular texture is a good idea. Just remember, we're getting stone/sandstone bricks for the next patch, so it's probably best to do something more rough for the straight cobble/sandstone.
And yeah, I'll see what I can do about redoing my dirt texture. I wanna do something kinda similar to that, but better when tiled :smile.gif:
Making a 16/32 (possibly 128 version) pack right now.
Problem I'm having is anything over 16, ie - 32-128 is retarded in Photoshop. Texture bleed over because the templates are so blurry when resized. I'm looking around for a crisp 1.8 128 template - but can't find one.
Any help on the issue? I got 16 down - 32 is managable - but guessing pixels and lining up at 64-128 is near impossible to avoid bleed over.
Also - what resolution are you guys working in? I'm at 95.86 - which seems weird but I'm assuming that's standard res?
Making a 16/32 (possibly 128 version) pack right now.
Problem I'm having is anything over 16, ie - 32-128 is retarded in Photoshop. Texture bleed over because the templates are so blurry when resized. I'm looking around for a crisp 1.8 128 template - but can't find one.
Any help on the issue? I got 16 down - 32 is managable - but guessing pixels and lining up at 64-128 is near impossible to avoid bleed over.
Also - what resolution are you guys working in? I'm at 95.86 - which seems weird but I'm assuming that's standard res?
Thanks.
Make sure nearest neighbor is selected from the drop down menu when you resize.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
Ah. I thought maybe that was the problem. Ok then >_> There goes my idea for special messages in the clouds.
The ones I'm least happy with are the smoothstone and gravel; I'm on my 5th try for smoothstone (pretty much all the others had the wrong texture look or were too blurry) and my attempt to make gravel look like something other a random puking of pixels failed =/
Stone should generally look fairly smooth with some faint details mixed in -- a little like mine, only, uh, better...
I've seen a couple styles for cobble: Stone "chunks" like you'd see on some stone paths, or very thin layered brick-like stones.
I'm just planning to do a straight tiled bricks texture like you see on the default; another option is to make like longer bricks or something.
You have some options for dirt; For mine, I was trying to emulate the look of heavily packed dirt like the top layer of this picture:
In general, studying images about the material in question till you find a look you'd like to make for a particular texture is a good idea. Just remember, we're getting stone/sandstone bricks for the next patch, so it's probably best to do something more rough for the straight cobble/sandstone.
And yeah, I'll see what I can do about redoing my dirt texture. I wanna do something kinda similar to that, but better when tiled :smile.gif:
or this?
Properly adjusted to get the right stone colors and shading ofc.
Done with the dirt, it tiles as well as something with that kind of pattern can be expected to :tongue.gif:
I'm toying with a new smoothstone texture that's a little rougher, whaddya think?
And those are my chest textures. I've also done trapdoors but I didn't bother to take a pic of em >.>
Edit: just forget it, I'm gonna roll with my older stone texture. Still want more feedback on the rest :smile.gif:
Problem I'm having is anything over 16, ie - 32-128 is retarded in Photoshop. Texture bleed over because the templates are so blurry when resized. I'm looking around for a crisp 1.8 128 template - but can't find one.
Any help on the issue? I got 16 down - 32 is managable - but guessing pixels and lining up at 64-128 is near impossible to avoid bleed over.
Also - what resolution are you guys working in? I'm at 95.86 - which seems weird but I'm assuming that's standard res?
Thanks.
Make sure nearest neighbor is selected from the drop down menu when you resize.
Haha thanks. I literally JUST realized I had bicubic set T_T
ALso - grid lines help.
-.- thanks!