I just realized there wasn't such a thread, partway through posting an idea I had in the thread for someone's pack.
So here's this thread for you. Discuss the creative process, bounce ideas off each other, get feedback for individual textures, anything that's discussion related to the creative process.
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"That's not how things work. You stand up for what you believe in. You don't just silently choose the easy road." -Notch, on twitter.
The idea I had, and we can start off the discussion this way, was about cobblestone. I was out walking today and came across the semi-ruins of a mill next to a river. Its walls were cobblestone, and multi-colored. Yellow, red, green, blue, (-ish) as well as all these shades of gray were represented. The rocks in the water were multi-colored too.
Why is it that most people's stone and cobblestone are uniformly the same gray that's either slightly yellow-green or slightly blue? Why not red smoothstone, or cobblestone that has as much color variation as people put into their brick textures?
Speaking of things I don't see enough of, Steelfeathers is the only pack-maker I've seen do vines for mossy cobble. I'd like to see more of that.
Rollback Post to RevisionRollBack
"That's not how things work. You stand up for what you believe in. You don't just silently choose the easy road." -Notch, on twitter.
The idea I had, and we can start off the discussion this way, was about cobblestone. I was out walking today and came across the semi-ruins of a mill next to a river. Its walls were cobblestone, and multi-colored. Yellow, red, green, blue, (-ish) as well as all these shades of gray were represented. The rocks in the water were multi-colored too.
Why is it that most people's stone and cobblestone are uniformly the same gray that's either slightly yellow-green or slightly blue? Why not red smoothstone, or cobblestone that has as much color variation as people put into their brick textures?
Speaking of things I don't see enough of, Steelfeathers is the only pack-maker I've seen do vines for mossy cobble. I'd like to see more of that.
Aageon's Drasavil uses vines of ivy on the mossy cobble
And I'm also sick of all the gray stones and cobbles D:
The worst thing about making a texture pack is making the wheat and wool, it takes forever and is boring as f*ck!
Yeah that's why I haven't made my own REAL texturepack, all the fine detail stuff (saplings, wheat, grass, etc.) along with the repeat textures are difficult to do, and I also suck at art.
Dually noted. I have now added very very subtle color shifts to my upcoming pack's cobblestone. :smile.gif:
Edit: @ leostereo
Wheat is an -okay- texture for me to do. I don't enjoy it much.
When I have a good wool texture though, I just change it in hue/saturation. :smugface:
I always figured wool textures involved making a single texture for the white wool and then spamming the Colorize filter. I have yet to make my own pack, though.
Wheat is always frustrating for me as a texture pack user because the second-to-last and last stages are always hard for me to tell apart. Most of my food is cooked pork, anyway. I don't always farm wheat, but when I do, I frequently break penultimate-stage wheat thinking it's fully-grown.
Rollback Post to RevisionRollBack
"That's not how things work. You stand up for what you believe in. You don't just silently choose the easy road." -Notch, on twitter.
I always figured wool textures involved making a single texture for the white wool and then spamming the Colorize filter. I have yet to make my own pack, though.
Wheat is always frustrating for me as a texture pack user because the second-to-last and last stages are always hard for me to tell apart. Most of my food is cooked pork, anyway. I don't always farm wheat, but when I do, I frequently break penultimate-stage wheat thinking it's fully-grown.
That last sentence needs a picture caption of that beer commercial guy
That last sentence needs a picture caption of that beer commercial guy
That was the idea, yes.
It seems that Steelfeathers also did vines for the Dollhouse texture pack. I hadn't noticed Drasavil until you pointed it out. I don't use it much; blurry tools bother the Hell out of me.
If I'm going to make my own texture pack, I want my starting point to be the answer to this question: What would make my pack stand out and stand above the herd? I don't have an answer yet.
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"That's not how things work. You stand up for what you believe in. You don't just silently choose the easy road." -Notch, on twitter.
Hmm... What about a texture pack that was at different resolutions? You know, for varying degrees of "advancement", or something...
So top + sidegrass, top snow, the snowy bit on the snow dirt, wooden logs, sponge, clay = 8x
Dirt, the dirty bit on the sidegrass and sidesnow, sand, gravel, mushrooms, flowers, leaves, reeds, wild grasses/shrubs/deadshrubs, bed, white wool, netherrack = 16x
Stone, Chests, Workbenches, Coal and Iron Ore, dyed Wool, Sponge, Cobble, mossy cobble (cobble part), Wooden Door, saplings, cake, ladder, hatch, wooden planks, torch, cactus, soulsand = 32x
Redstone, Gold, Lapis Ores, Iron and Gold Blocks, Furnace/dispenser, Iron Door, Farmland, Wheat, half step, pine logs, pine leaves, sandstone, bricks, tnt, mossy cobble (mossy part), redstone torch (off), glowstone = 64x
Cake, diamond ore, Lapis block, diamond block, jukebox, note block, bookshelf, repeater, minecart tracks, redstone wire, piston, birch log, web, bedrock, redstone torch (on) = 128x
Water, Lava, Break animation = 256x
Of course, it would all have to be resized textures on a 256x resolution canvas, but the in-game effect would be the same.
It's just an idea though, I wouldn't even dream of carrying it out.
Maybe this is a bit off-topic, but as I'm not the biggest fan of your avatar TS19 (it's not a bad comic, it's just not a good avatar) I'm offering you to name what avatar you want and I'll make it for you. :smile.gif: Give me some details and I'll pixelize it! :biggrin.gif:
Edit: I'm doing this because you feel like a mature person and someone who belong here on the forums instead of, well you know, the "less mature" people here.
I know it's a pretty crappy avatar. I change my avatar a lot, I'm never satisfied with it.
I know the avatar I want, it's the avatar I use on twitter (@TS19_). But when I upload it, it gets blurry and I don't know why.
EDIT: Never mind, seems to be working now.
EDIT2: Except for the bug where it shows previous avatars stretched to fit the current avatar's size.
I was thinking of something like Faithful 32x, but instead, it would be 128x and 256x. I always thought of the Minecraft default textures to be like a combination of toon-shaded and realistic, so I'd go for both styles. I'd call it something like "Detailed Vanilla".
So here's this thread for you. Discuss the creative process, bounce ideas off each other, get feedback for individual textures, anything that's discussion related to the creative process.
Why is it that most people's stone and cobblestone are uniformly the same gray that's either slightly yellow-green or slightly blue? Why not red smoothstone, or cobblestone that has as much color variation as people put into their brick textures?
Speaking of things I don't see enough of, Steelfeathers is the only pack-maker I've seen do vines for mossy cobble. I'd like to see more of that.
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Curse PremiumI either paint the terrain.png purple or make my sister draw the base texture with a tablet because I don't have one and don't know how to use one
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Curse PremiumAageon's Drasavil uses vines of ivy on the mossy cobble
And I'm also sick of all the gray stones and cobbles D:
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Curse PremiumYeah that's why I haven't made my own REAL texturepack, all the fine detail stuff (saplings, wheat, grass, etc.) along with the repeat textures are difficult to do, and I also suck at art.
Edit: @ leostereo
Wheat is an -okay- texture for me to do. I don't enjoy it much.
When I have a good wool texture though, I just change it in hue/saturation. :smugface:
Wheat is always frustrating for me as a texture pack user because the second-to-last and last stages are always hard for me to tell apart. Most of my food is cooked pork, anyway. I don't always farm wheat, but when I do, I frequently break penultimate-stage wheat thinking it's fully-grown.
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Curse PremiumThat last sentence needs a picture caption of that beer commercial guy
That was the idea, yes.
It seems that Steelfeathers also did vines for the Dollhouse texture pack. I hadn't noticed Drasavil until you pointed it out. I don't use it much; blurry tools bother the Hell out of me.
I'm really considering making a TP of my own, but I don't know where to start. The world does not need yet another PokéCraft which doesn't get updated and never gets out of the WIP stage. So I'm not making that. My problem is that I don't have a starting idea. I have found that every good texture pack, or at least every memorable one, has a distinctive feel and something that sets it apart, makes it unique. Ovo's art style that makes everything look hand-drawn, in a good way, as opposed to just being hand-drawn. Doku also has a distinctive drawing style. Arcane's another good pack that has something unique which sets it apart--the only time I prefer my bow to my diamond sword is when using that pack.
If I'm going to make my own texture pack, I want my starting point to be the answer to this question: What would make my pack stand out and stand above the herd? I don't have an answer yet.
Hmm... What about a texture pack that was at different resolutions? You know, for varying degrees of "advancement", or something...
So top + sidegrass, top snow, the snowy bit on the snow dirt, wooden logs, sponge, clay = 8x
Dirt, the dirty bit on the sidegrass and sidesnow, sand, gravel, mushrooms, flowers, leaves, reeds, wild grasses/shrubs/deadshrubs, bed, white wool, netherrack = 16x
Stone, Chests, Workbenches, Coal and Iron Ore, dyed Wool, Sponge, Cobble, mossy cobble (cobble part), Wooden Door, saplings, cake, ladder, hatch, wooden planks, torch, cactus, soulsand = 32x
Redstone, Gold, Lapis Ores, Iron and Gold Blocks, Furnace/dispenser, Iron Door, Farmland, Wheat, half step, pine logs, pine leaves, sandstone, bricks, tnt, mossy cobble (mossy part), redstone torch (off), glowstone = 64x
Cake, diamond ore, Lapis block, diamond block, jukebox, note block, bookshelf, repeater, minecart tracks, redstone wire, piston, birch log, web, bedrock, redstone torch (on) = 128x
Water, Lava, Break animation = 256x
Of course, it would all have to be resized textures on a 256x resolution canvas, but the in-game effect would be the same.
It's just an idea though, I wouldn't even dream of carrying it out.
Someone like aageon, though... *wink wink*
I know it's a pretty crappy avatar. I change my avatar a lot, I'm never satisfied with it.
I know the avatar I want, it's the avatar I use on twitter (@TS19_). But when I upload it, it gets blurry and I don't know why.
EDIT: Never mind, seems to be working now.
EDIT2: Except for the bug where it shows previous avatars stretched to fit the current avatar's size.
here's a question for you guys. what do you use to create your textures?
i think i may be the only person that uses a ps3 controller. i imagine most everyone uses one of those fancy sketch pad dealies.
I use Photoshop CS5 and a mouse/trackpad.
Surprisingly I use the trackpad more often.
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Curse Premium(Go Linux!)
It's showing up for me now.
Steelfeathers (whom I keep referring to) has an answer to that in his/her guide to texturing brick, here: http://www.minecraftforum.net/topic/488695-guide-to-texturing-for-32x/
In short, you want to make the corner pixels the same color as the non-shadowed part of the block.
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Curse PremiumSpecial adapter
I was thinking of something like Faithful 32x, but instead, it would be 128x and 256x. I always thought of the Minecraft default textures to be like a combination of toon-shaded and realistic, so I'd go for both styles. I'd call it something like "Detailed Vanilla".
Why would you use a PS3 controller for making a TP? Because you can? I wouldn't imagine an analog stick to be good when it comes to drawing.
I just use GIMP with a cheap mouse.
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
usb cable, motionjoy device drivers, ControlMK, lots of key mapping.