posted a link to the shaders I use on the op, pre-configured the way I run them. I will probably get the new plants cleaned up some an release an update later today or tomorrow. I know they are mostly temporary, but they aren't borrowed..lol
I kinda misused the word smooth...lol was going for easy on the eyes but smooth sounds better haha. I like what you are doing with your pack... I just learned the last few days how hard it can be to sketch & scan.. and still make it look right. (new plants...lol) Keep practicing those sketching skills!
Okay so I have been playing with your pack for a few days and have come to this conclusion: I love it but the Pumpkins and Bookshelves don't work out for me. Thats all really. I LOVE the wooden items and the stone items are perfect for me. The glass is just wonderful now that I fixed it and the water/lava are nice to look at. I'm very impressed with your work and gi8ve you a 8/10 my good sir. Continue with this work please. :biggrin.gif:
just got these done... not feeling well so it took forever. I couldn't help but use photos for this one.. I have been holding on to the base textures foreeeever and wanted to tear them apart..lol
@Jason: I am doing new bookcases! those are from my old pack, and looked too cool not to have for a bit longer...lol umm.. I'm also doing 2 other pumpkin types so far. I need to change the op, but this will be essentially 3 packs.(or more) I have a couple themes in mind(the new plants reflect the rpg style) and one will have a proper pumpkin. :smile.gif:
@wolffe: the textures themselves or that graininess you get from a distance? the former at least for me is for depth, the latter can be fixed to a point with the mipmapping shader.
I'll try to cut it down a little... but it's not likely to get much smaller without losing animation quality. And.. GLSL is a mod. If you don't use it just remove the terrain_nh.png and the terrain_s.png from the pack. That will cut out 21mb.