I actually do have an idea... once I get my hands on it, I'll start working on them.
sorry I didn't respond sooner... someone sent me off on a rant in a pm.
and really? worrying about offtopicness in this thread? I'm sure if you look back far enough you will find off topic posts from a few moderators....lol
edit: progress.. both on the textures, and the showcase world.
You're doing well. Your progress seems to be going well.
@everyone: the folder links are updated... I forgot to add part of the ui changes to the 64x... I rushed it all a bit.... I will try to remember to fix it when I make the curse page for it tomorrow, and get the 256x curse link updated.
let me know if anything with the 64x is broken... I can't bring myself to play test it for very long.... it's wrong to me. I'll see if I can't convince the kiddo's to do it, and take some screenshots too....lol
fixed 64x download. also submitted the 64x curse page for approval and updated the 256x. (both may take some time for approval)
also changed the op to link directly to my imgur for screens... just put up a new album for 2.06.
edit: also, it seems I missed putting the minimap folder back into the 256x.... I'll fix it later.. if you really need it for now just pull it out of the old version or grab it from the 64x.
and I noticed with the 64x ctm is not always loading.... I caught Develsaas bug.
If I'm reading your earlier post correctly, then you can do a connected texture for stone and dirt? My "mine has a very weird look when going below the dirt surface.
already been covered in the proposal of a way to make say, mossy cobble have a transitional block between it and normal cobble.... or transitions for any block type that meets one another for seamless blending. I'm not sure it can be done.
Theoretically, it could be done, if you decided to create a functionality where in a file, you specify the 2 blocks touching and specify on which face, then tell the program the name of the texture file you are going to use for the blend.
I know that much...lol That was my suggestion exactly.... but where I'm not sure it can be done, is with the current state of the patcher and everything it entails. until the game has a proper api, it may not be an easy enough function to implement without breaking something else.
You're doing well. Your progress seems to be going well.
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Curse Premium@everyone: the folder links are updated... I forgot to add part of the ui changes to the 64x... I rushed it all a bit.... I will try to remember to fix it when I make the curse page for it tomorrow, and get the 256x curse link updated.
let me know if anything with the 64x is broken... I can't bring myself to play test it for very long.... it's wrong to me. I'll see if I can't convince the kiddo's to do it, and take some screenshots too....lol
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Curse Premiumalso changed the op to link directly to my imgur for screens... just put up a new album for 2.06.
edit: also, it seems I missed putting the minimap folder back into the 256x.... I'll fix it later.. if you really need it for now just pull it out of the old version or grab it from the 64x.
and I noticed with the 64x ctm is not always loading.... I caught Develsaas bug.
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Curse Premiumedit: @everyone: the 64x curse link is now live
hehe - I am glad I am not the only one with that bug, it's terribly frustrating. Coming along well!
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Curse PremiumFind me on Twitter and Steam as TotalTonix.
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