@everyone: the folder links are updated... I forgot to add part of the ui changes to the 64x... I rushed it all a bit.... I will try to remember to fix it when I make the curse page for it tomorrow, and get the 256x curse link updated.
let me know if anything with the 64x is broken... I can't bring myself to play test it for very long.... it's wrong to me. I'll see if I can't convince the kiddo's to do it, and take some screenshots too....lol
already been covered in the proposal of a way to make say, mossy cobble have a transitional block between it and normal cobble.... or transitions for any block type that meets one another for seamless blending. I'm not sure it can be done.
Theoretically, it could be done, if you decided to create a functionality where in a file, you specify the 2 blocks touching and specify on which face, then tell the program the name of the texture file you are going to use for the blend.
I know that much...lol That was my suggestion exactly.... but where I'm not sure it can be done, is with the current state of the patcher and everything it entails. until the game has a proper api, it may not be an easy enough function to implement without breaking something else.