yeah...trying to make it look better without the shaders. (and with opti instead of mcpatcher) hopefully 1.4 does in fact bring the api for mod compatibility.
Dude, this pack is amazing, but it's getting too big for my computer. Faerielight is 256 too, but it runs faster and better. I might not be able to actually even test these mod textures myself. And btw... I saw a file in the mediafire download called shaders. Is that your own personal shaders or the GLSL shaders?
it's the actual shaders for glsl that I use. it's a combination of cosmicspore's and yourself's shader configs. I'm still playing with tweaking them to better serve the pack. (and will release the new ones soon!)
those need the mod installed prior to dropping them into the minecraft.jar. (they have easy config by editing the final.fsh) godrays isn't working in 1.3.1 though. and dof kills the sky. I only really use them for the bumpmapping and waving grass..I use the bloom and cross processing for screens sometimes.
I'll see if I can do something about the file size.... but I don't know how to trim any more off of it.
edit: annnd... I started seriously knocking out the gui... I need sleep...will continue it after a nap.
doing a proper combo of wood and steel for most of it. I think it'll look good once it all matches. I'll get some screens once I complete a little more.
@creeperfighter3 : I just want to say... I now read everything you type in your avatars voice.... I sooo wish they would let me have the christopher walken one back...... mwuhahaha
You read everything in my avatars voice? I don't know what you mean by that, honestly.
@creeperfighter3: your avatar photo...Maka... I have this weird thing... if I see a character and I know what they sound like, I read everything that person types in that voice. (inside my head....)
@darkling: at one point I did have truly custom shaders for my pack. Alree had configured them for me. shaders 2.0 changed the format, and I never could get them converted. I know very little when it comes to code.
edit: checking out some png compression software... I'll let ya know how it goes.
@creeperfighter3: your avatar photo...Maka... I have this weird thing... if I see a character and I know what they sound like, I read everything that person types in that voice. (inside my head....)
But Soul Eater is a good series! No I do that too, right now I am reading Dracula by Bram Stoker and it's the first time I've read it, and anytime Dracula speaks in it, I read it in a thick Russian accent.. :/
@creeperfighter3: your avatar photo...Maka... I have this weird thing... if I see a character and I know what they sound like, I read everything that person types in that voice. (inside my head....)
Haha, yeah, it happens to me too. She's my favorite character for being so freaking awesomely powerful. GENIE HUNTER! But that's off topic here. Would the shaders still look okay even if I'm using a 64x64 resolution?
they should... I lost the line of code for 64x res. otherwise it would be an option in the gbuffers_terrain.fsh (bump shader) I'm hoping to have that included when I update later.
edit: compression on just the terrain.png shaved off almost a mb......if I were to do it to all of the files.... add another day to the wait.... it's sloooooooooooooooooooow. I'll give this a shot, I already promised myself to set up a schedule of official releases for curse, and all the test versions will post like normal in the folder. Now I just need to schedule a day in there for compression I guess... at least once a png is done it won't need compressing very often.
I'm thinking about doing some pro graffiti for some of the paintings... it would totally fit the theme. I may need to look back into the more paintings mod... it still exists eh?
edit: ok..so it's not updated yet.... gives me more time to work on them...lol
edit2: and I have had the compression program running since about midnight last night, everything is done except the animations.... those will probably take the rest of today... but we are looking at the pack being around 10mb lighter once it's done.
I have been looking for a way to do it for a while now.... but just didn't understand why the files were getting to be so large... but now i get it... and still can't see an easy way to make it better.
the current version I'm working on with just zip compression is 170mb... after png compression the zip should be roughly 150mb. roughly 60% of that size comes from my animations. they could be smaller, but I've never had the patience to find where they loop to cut any repeating out.
well..yeah... lol lowering the file size will take some pressure off though...especially with load times.
unfortunately, the more detail I add, and the higher the quality of the textures, the harder it is gonna be to run. It's not on me though.... that's a flaw with the way Minecraft is written. (and png format's habit of saving useless alpha data)
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Curse Premiumthose need the mod installed prior to dropping them into the minecraft.jar. (they have easy config by editing the final.fsh) godrays isn't working in 1.3.1 though. and dof kills the sky. I only really use them for the bumpmapping and waving grass..I use the bloom and cross processing for screens sometimes.
I'll see if I can do something about the file size.... but I don't know how to trim any more off of it.
edit: annnd... I started seriously knocking out the gui... I need sleep...will continue it after a nap.
doing a proper combo of wood and steel for most of it. I think it'll look good once it all matches. I'll get some screens once I complete a little more.
You read everything in my avatars voice? I don't know what you mean by that, honestly.
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Curse Premium@darkling: at one point I did have truly custom shaders for my pack. Alree had configured them for me. shaders 2.0 changed the format, and I never could get them converted. I know very little when it comes to code.
edit: checking out some png compression software... I'll let ya know how it goes.
But Soul Eater is a good series!
Haha, yeah, it happens to me too. She's my favorite character for being so freaking awesomely powerful. GENIE HUNTER! But that's off topic here. Would the shaders still look okay even if I'm using a 64x64 resolution?
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Curse Premiumedit: compression on just the terrain.png shaved off almost a mb......if I were to do it to all of the files.... add another day to the wait.... it's sloooooooooooooooooooow. I'll give this a shot, I already promised myself to set up a schedule of official releases for curse, and all the test versions will post like normal in the folder. Now I just need to schedule a day in there for compression I guess... at least once a png is done it won't need compressing very often.
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Curse Premiumedit: ok..so it's not updated yet.... gives me more time to work on them...lol
edit2: and I have had the compression program running since about midnight last night, everything is done except the animations.... those will probably take the rest of today... but we are looking at the pack being around 10mb lighter once it's done.
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Curse PremiumI have been looking for a way to do it for a while now.... but just didn't understand why the files were getting to be so large... but now i get it... and still can't see an easy way to make it better.
PS. Just for clarification, how big was it before, and how big will it be now?
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Curse PremiumSide note: NAME Change
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Curse Premiumunfortunately, the more detail I add, and the higher the quality of the textures, the harder it is gonna be to run. It's not on me though.... that's a flaw with the way Minecraft is written. (and png format's habit of saving useless alpha data)