Hi everyone. Welcome to G's Smooth Modern HD. This pack is designed for modern'ish city building, and works best for creative. It is meant to be a nice blend between realism and fantasy, without losing the original feel of Minecraft.
It changes the terrain, lighting,biome and block coloring, partial gui, and a few items. it also has an hd font, custom animations, and basic ctm support (pretty much everything mcpatcher adds).. until I get to everything else it will remain a slightly modified default.
This pack also has custom textures for most minimap mods, Iron Chests, standard/seuss glsl support. More mod support coming soon, see changelog.
Screenshots
Latest Screens are always on the last couple pages of comments and hosted HERE
Video is way old, but shows off the shaders very well. A lot has changed since I made it, but you can see a lot of the details that the bumpmapping adds to the pack.
A Call to builders!
Hey everyone, I am putting out a call for builders! I spend so much time working on designing and testing textures I don't get a lot of cool stuff built that is worthy of showing off, and I need screenshots! So here is the deal, send me shots of awesome builds using my pack and the best shots will get posted on my OP with credit to you for being awesome!
post your screens in the comments(spoiler tags please), and they will be chosen based on overall beauty,badassery, composition, and rep. (so rep the good ones folks!)Videos welcome too!
credits:
New font is a modified version of the HD Font by D3fin3d. New Glass& CTM Glass modeled after the glass texture from Sphax Pure BD
Most of my screenshots come from various worlds I find on PMC. I lose track of which ones, and I apologize. I always try to remember to ask for permission to use them in my op, but am horrible at linking to them. If you see a build you recognize give me a link to the project and I will add credit.
Changelog (I will try to keep this up to date.. no promises)
V2.07 : updated to 1.4.4/5. new chests, bed, several items done finally, tweaked lightmap to brighten nights, changed sky again(wip), moved minimap textures out of packs to separate download. also adding mod support for the following. Iron Chests mod- download available ExtraBiomesXL- 50% done download coming soon Chocobo Mod- only did gyshal texture so far...lol Millionaire- planned for near future Backpack Mod- planned Luigi's Industrial Farming- done, need to upload
V2.06 : changed ore blocks (still a work in progress), added ctm support for ore, changed night sky again, new lightmap that creates shadows, modified nether and the end a bit more, new mojang logo and splash screen, other ui tweaks, a few items.... AAAAAAAND... I compressed the out of the 256x pack and lowered the file size by a bunch.
V2.05 : another change to concrete, mossy, added new dirt, grass, and added ctm support for grass, new nether textures..more I'm forgetting...
V2.04 : slightly changed concrete textures, redid mossy cobble and mossy stone bricks, tweaked the stonecolor.png a bit and added all the concrete textures to it's color properties, added test hooks to crafting table, took out the ugly wheat, and added an even uglier default edit. lol
This pack is huge, and requires running minecraft with 2gig of memory or more allocated to java for it to function on most computers.
This pack is designed with the use of Dax Nitros GLSL Shader Mod in mind, and the pack looks best with it optimized for 256x textures.
If you would like to support my work, please use the adfly link. it costs you only a few seconds of your time and will eventually help me out a bit. Please allow adfly to bypass adblock or it doesn't count the click! You can also click the donate button on my curse link if you are feeling generous.
Thanks for downloading G's Smooth Modern HD! I hope
you enjoy it! Feel free to leave any comments or
suggestions on my page, I love feedback!
To install textures for Rei's Minimap: after installing the mod, drag the reifnsk folder
from the pack into your minecraft.jar.
To install the 256x shaders I use for GLSL:
after installing the mod, drag the files from
shaders.zip into the shaders folder inside your
minecraft.jar.
I suggest running minecraft with 2gig or more of
memory allocated to java. To do this easily:
open a new text document and paste the following in
it then save as minecraft.bat :
for 2gig:
@echo off java -client -XX:+UseConcMarkSweepGC -XX:
+DisableExplicitGC -XX:+UseAdaptiveGCBoundary -
XX:MaxGCPauseMillis=500 -XX:-UseGCOverheadLimit -
XX:SurvivorRatio=12 -Xnoclassgc -XX:UseSSE=3 -
Xincgc -Xmx2048M -cp Minecraft.exe
net.minecraft.LauncherFrame exit
for 4gig:
@echo off java -client -XX:+UseConcMarkSweepGC -XX:
+DisableExplicitGC -XX:+UseAdaptiveGCBoundary -
XX:MaxGCPauseMillis=500 -XX:-UseGCOverheadLimit -
XX:SurvivorRatio=12 -Xnoclassgc -XX:UseSSE=3 -
Xincgc -Xmx4092M -cp Minecraft.exe
net.minecraft.LauncherFrame exit
put your new bat file in the same place as your minecraft.exe (don't delete it), and use the .bat to start minecraft instead. To use alt textures, just copy the animations to tp zip. For the textures themselves, use gimp/PS and set grid to 256, and snap to grid..you can copy/paste to your hearts content. Alt textures do not have glsl support yet(make sure to put a copy of a solid block into place on terrain_nh.png when you use alts,and change them on terrain_s.png as well), but I'm tracking all of the normals/specs down to add them to another sheet in the same spots for ease of use. (and making new ones for the textures from my old pack I stuck in there )
Worry not about looking for something different with this pack!! You can be a part of it too!! I have limits to what I can visualize and create, and I want this pack to be for everyone, so I'm opening it up to community involvement.
Share your ideas, your designs, armor, items, weapons... anything you would like to see a part of this pack and you will receive full credit for them. Can't draw/create? No problem! Describe it in detail, or post an image of something similar and describe the differences you would like and I'll try to make it. If someone posts an idea and you can make it happen, go for it! Also, if you would like to see matching textures for mods like buildcraft etc. and can make it happen please do. I have a ton of unused textures that might be usable so run ideas past me and I may send them to you.
I must admit, I don't fully understand the name...
Looks nice, though. I shan't download, though, as I have no hope of running it without a resize that'll destroy the textures. :sad.gif:
I have a ton of plugins for gimp and pdn that I'm just starting to learn how to use, and this pack is the result of my tinkering with them for texture generation. the whole totally not realistic part is just my view of realistic= photo quality.
just a side note... only took me a couple days to throw this pack together, and at the rate I'm going on it I should have all of the LB textures replaced by the end of the weekend... plants and tracks give me hell though, so no promises. So far I haven't found any glaring bugs yet, other than the chest top/trapdoor never facing the same way when you log back in... but that's not an issue I can fix without changing the texture... I'm a little aggravated by the fact that the sun texture only shows up during sunrise/sunset.. but it does make for some impressive ones.
and if anyone has suggestions for a real name for the pack... I'm open to them... Fun with Plugins is half joke and half "any idiot can make a pack with gimp" reference.
-needs more blending/smoothing.
-tiling can be improved. (many visible patterns such as dark lines in the stone stand out too much.)
-contrast is a bit high
You mention that you tried to avoid photo manipulation and stock textures, but I instantly recognize the door's trim and handle from a google image.
Of course, I could be misinterpreting what you mean by 'photo manipulation', and if that's the case, I apologize.
I said try...lol I loved those doors and thought an edit of them would look awesome in game. Whereas my first pack was 90% manipulated stock photo's, this one has minimal use of them..
@Dustyboozer thank's for the feedback! I haven't gotten to the polishing yet. This is just what I've made in the last 4 or so days, and wanted some opinions :tongue.gif: As far as the tiling goes... I kinda wanted some patterns to stand out and not be overly smooth..or realistic. This one is all on personal tastes.. but I figured it was coming along nicely enough to share.
I said try...lol I loved those doors and thought an edit of them would look awesome in game. Whereas my first pack was 90% manipulated stock photo's, this one has minimal use of them..
That's fine! I was just double checking. I agree that it's an awesome door trim, you definitely picked a nice one to use. :smile.gif:
i feel like the ores are really easy to miss in game if you are cave exploring thats why i use tydoku..and cuz its an awesome pack lol but good job looks nice i might use it later on when it gets finished :smile.gif:
i feel like the ores are really easy to miss in game if you are cave exploring thats why i use tydoku..and cuz its an awesome pack lol but good job looks nice i might use it later on when it gets finished :smile.gif:
I was expecting some issues with the ore textures. I wanted them to be really low-pro this time. coal needs to be easy to spot.. but iron and diamond imo should be a challenge to find since it's so useful. I did the uber easy to see ores with the first pack.. eventually it seemed like it made finding ore way too easy.
minor update.. cleaned a few things up, got my farmland textures in... redid the torches.. got closer to finished with log texture...few minor tweaks here and there... download link is updated.
got a lot of work done on the pack... decided to toss out a preview of the upcoming update. I added glsl support and replaced everything but the plants and tracks so far. still tweaking a few things before releasing it though.
side note... the shaders I use are a modified version of Misa's mod files... they are available on my old pack thread bundled with the old installer, so you'll have to pull them out. and note they make pistons wave like the plants and water... (old pre piston shaders, suggest using misa's, available on the GLSL wiki)
trying to get a video done... but for some reason fraps keeps corrupting the vids during recording. anyone willing to do a vid for me with the shaders?
You're doing a much better job of things now that you're trying to use your OWN work instead of copying things off of google
Keep up the good work in that respect
I would take it ingame and give you a fair analysis of it if I could run 256x without torturing my computer
post your screens in the comments(spoiler tags please), and they will be chosen based on overall beauty,badassery, composition, and rep. (so rep the good ones folks!) Videos welcome too!
credits:
Most of my screenshots come from various worlds I find on PMC. I lose track of which ones, and I apologize. I always try to remember to ask for permission to use them in my op, but am horrible at linking to them. If you see a build you recognize give me a link to the project and I will add credit.
V2.06 : changed ore blocks (still a work in progress), added ctm support for ore, changed night sky again, new lightmap that creates shadows, modified nether and the end a bit more, new mojang logo and splash screen, other ui tweaks, a few items.... AAAAAAAND... I compressed the out of the 256x pack and lowered the file size by a bunch.
V2.05 : another change to concrete, mossy, added new dirt, grass, and added ctm support for grass, new nether textures..more I'm forgetting...
V2.04 : slightly changed concrete textures, redid mossy cobble and mossy stone bricks, tweaked the stonecolor.png a bit and added all the concrete textures to it's color properties, added test hooks to crafting table, took out the ugly wheat, and added an even uglier default edit. lol
you enjoy it! Feel free to leave any comments or
suggestions on my page, I love feedback!
To install textures for Rei's Minimap: after installing the mod, drag the reifnsk folder
from the pack into your minecraft.jar.
To install the 256x shaders I use for GLSL:
after installing the mod, drag the files from
shaders.zip into the shaders folder inside your
minecraft.jar.
I suggest running minecraft with 2gig or more of
memory allocated to java. To do this easily:
open a new text document and paste the following in
it then save as minecraft.bat :
for 2gig:
@echo off java -client -XX:+UseConcMarkSweepGC -XX:
+DisableExplicitGC -XX:+UseAdaptiveGCBoundary -
XX:MaxGCPauseMillis=500 -XX:-UseGCOverheadLimit -
XX:SurvivorRatio=12 -Xnoclassgc -XX:UseSSE=3 -
Xincgc -Xmx2048M -cp Minecraft.exe
net.minecraft.LauncherFrame exit
for 4gig:
@echo off java -client -XX:+UseConcMarkSweepGC -XX:
+DisableExplicitGC -XX:+UseAdaptiveGCBoundary -
XX:MaxGCPauseMillis=500 -XX:-UseGCOverheadLimit -
XX:SurvivorRatio=12 -Xnoclassgc -XX:UseSSE=3 -
Xincgc -Xmx4092M -cp Minecraft.exe
net.minecraft.LauncherFrame exit
put your new bat file in the same place as your minecraft.exe (don't delete it), and use the .bat to start minecraft instead.
To use alt textures, just copy the animations to tp zip. For the textures themselves, use gimp/PS and set grid to 256, and snap to grid..you can copy/paste to your hearts content. Alt textures do not have glsl support yet(make sure to put a copy of a solid block into place on terrain_nh.png when you use alts,and change them on terrain_s.png as well), but I'm tracking all of the normals/specs down to add them to another sheet in the same spots for ease of use. (and making new ones for the textures from my old pack I stuck in there )
I have limits to what I can visualize and create, and I want this pack to be for everyone, so I'm opening it up to community involvement.
Gimme some feedback y'all... and rep it up if you like it!
I have a ton of plugins for gimp and pdn that I'm just starting to learn how to use, and this pack is the result of my tinkering with them for texture generation. the whole totally not realistic part is just my view of realistic= photo quality.
and if anyone has suggestions for a real name for the pack... I'm open to them... Fun with Plugins is half joke and half "any idiot can make a pack with gimp" reference.
Of course, I could be misinterpreting what you mean by 'photo manipulation', and if that's the case, I apologize.
-needs more blending/smoothing.
-tiling can be improved. (many visible patterns such as dark lines in the stone stand out too much.)
-contrast is a bit high
good start though.
I said try...lol I loved those doors and thought an edit of them would look awesome in game. Whereas my first pack was 90% manipulated stock photo's, this one has minimal use of them..
@Dustyboozer thank's for the feedback! I haven't gotten to the polishing yet. This is just what I've made in the last 4 or so days, and wanted some opinions :tongue.gif: As far as the tiling goes... I kinda wanted some patterns to stand out and not be overly smooth..or realistic. This one is all on personal tastes.. but I figured it was coming along nicely enough to share.
That's fine! I was just double checking. I agree that it's an awesome door trim, you definitely picked a nice one to use. :smile.gif:
I was expecting some issues with the ore textures. I wanted them to be really low-pro this time. coal needs to be easy to spot.. but iron and diamond imo should be a challenge to find since it's so useful. I did the uber easy to see ores with the first pack.. eventually it seemed like it made finding ore way too easy.
screens
However why does it flash this green block when destroying blocks
Edit: it's better now I changed it to my liking :laugh.gif:
Edit 2: i changed the texture picture and now it won't work, can you help me?
@Phil93: I'm changing it..lol just haven't gotten to it yet.
edit: sandstone is different from screens.. cobble/brick with real sandstone texture now.
Keep up the good work in that respect
I would take it ingame and give you a fair analysis of it if I could run 256x without torturing my computer