Looking great man, I like the style of the new dirt a lot more than the old one. It doesn't clash in big walls of dirt :biggrin.gif:
Exactly what I was thinking. I reduced a bit of noise everywhere but the most notable was the dirt. That, and I added noise to sand so it fits better. The previous sand looked good, but out of place.
It took me a minute to actually figure out that the moon thing was glass. xD I think I might change that.
Ha, yeah someone messaged me about that. I'll add in a few other fixes as well. This is a port of an Adventurecraft texture pack and I've noticed a few things that I haven't liked and so I've been fixing them.
EDIT: Also, making animated water is a pain in the ass so don't expect that to happen very soon. I'm still working on it.
Ha, yeah someone messaged me about that. I'll add in a few other fixes as well. This is a port of an Adventurecraft texture pack and I've noticed a few things that I haven't liked and so I've been fixing them.
EDIT: Also, making animated water is a pain in the ass so don't expect that to happen very soon. I'm still working on it.
Yep water is a nightmare, I managed to figure out my x32 one though. Hope your progress is coming along well.
Thank you! I'll be uploading the new pack once it is ready. I've been working on a few tools and the water animation (animations are really hard to do and a pain but I think it is necessary)
I've also been working on custom mob skins, but some aren't available yet.
They're heavily modified textures from Zelda games, ripped directly from them, so it makes Minecraft look more like OoT.
GUI elements are a part, but I count 33 individual tiles that, if you can't tell that they are modified versions of textures from OoT then you probably won't ever see it. The pack is admittedly limited because of not having enough blocks to work with. The true pack for Adventurecraft is a much better rendition of the pack, simply because I have more tiles to work with in each "theme". With this vanilla minecraft pack, I was limited by having to make sure most of the textures make sense so that anyone who downloads the pack can maintain a specific look for their creations.
I mean, do you not see the sandstone as textures that were in OoT? Go to the desert colossus and see for yourself. Don't recognize the water temple style tile? Or how about the sheikah symbol tile, the gerudo symbol tile, the triforce tile, the tnt tile, the stone slab (castle wall) tile, the workbench tile, the ladders, the reeds, the sand, the grass, the brick...
I could list where each tile texture can be found in OoT. I'd rather work on things that entertain people and enrich their experience with minecraft, but if you really feel like the pack isn't very Zelda-ish...yuck.
Oh, and I didn't even mention the bed texture, which uses an enhanced version of the red carpet in the temple of time. That, and the wools are entirely from scratch but I believe they fit the theme for houses in OoT.
Do you still feel like this pack isn't Zelda-ish now? Besides the GUI and a few of the items that I've done so far...
I had named the pack "Zeldacraft HD without realizing that their is a mod called "Zeldacraft". I will probably change the name of the pack...again hehe.
The title ought to be simple enough that it isn't misleading, while also sounding cool enough to be worth downloading (for those of you with horrible attention spans...)
I see that people would like the 32x pack. Guess I'll have to make that, but that should be really easy to do. I already have the pack ready for Adventurecraft, I'd just need to switch things over and edit some things for Minecraft.
This pack still needs work, The glass isn't clear, like other people have pointed out, and theres a bunch of missing textures, like saplings and finished wheat, Armour textures also seem to be missing, and theres a lot of invisible paintings.
Besides those this is an excellent pack, keep up the good work :smile.gif:
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Exactly what I was thinking. I reduced a bit of noise everywhere but the most notable was the dirt. That, and I added noise to sand so it fits better. The previous sand looked good, but out of place.
Ah screw that I'm downloading it. I want those awesome textures.
I'm working on a 32x version as well. Should be up pretty soon.
I could do a 16x but it would look very similar to other packs...
Ha, yeah someone messaged me about that. I'll add in a few other fixes as well. This is a port of an Adventurecraft texture pack and I've noticed a few things that I haven't liked and so I've been fixing them.
EDIT: Also, making animated water is a pain in the ass so don't expect that to happen very soon. I'm still working on it.
Yep water is a nightmare, I managed to figure out my x32 one though. Hope your progress is coming along well.
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
Yep, and a few other things (with permission from Scuttles).
Would you rather have a pack with the old 16x torces, minecart rails, etc.?
Thank you! I'll be uploading the new pack once it is ready. I've been working on a few tools and the water animation (animations are really hard to do and a pain but I think it is necessary)
I've also been working on custom mob skins, but some aren't available yet.
They're heavily modified textures from Zelda games, ripped directly from them, so it makes Minecraft look more like OoT.
GUI elements are a part, but I count 33 individual tiles that, if you can't tell that they are modified versions of textures from OoT then you probably won't ever see it. The pack is admittedly limited because of not having enough blocks to work with. The true pack for Adventurecraft is a much better rendition of the pack, simply because I have more tiles to work with in each "theme". With this vanilla minecraft pack, I was limited by having to make sure most of the textures make sense so that anyone who downloads the pack can maintain a specific look for their creations.
I mean, do you not see the sandstone as textures that were in OoT? Go to the desert colossus and see for yourself. Don't recognize the water temple style tile? Or how about the sheikah symbol tile, the gerudo symbol tile, the triforce tile, the tnt tile, the stone slab (castle wall) tile, the workbench tile, the ladders, the reeds, the sand, the grass, the brick...
I could list where each tile texture can be found in OoT. I'd rather work on things that entertain people and enrich their experience with minecraft, but if you really feel like the pack isn't very Zelda-ish...yuck.
Oh, and I didn't even mention the bed texture, which uses an enhanced version of the red carpet in the temple of time. That, and the wools are entirely from scratch but I believe they fit the theme for houses in OoT.
Do you still feel like this pack isn't Zelda-ish now? Besides the GUI and a few of the items that I've done so far...
The Legend of Minecraft Quest of the Blocks
I had named the pack "Zeldacraft HD without realizing that their is a mod called "Zeldacraft". I will probably change the name of the pack...again hehe.
The title ought to be simple enough that it isn't misleading, while also sounding cool enough to be worth downloading (for those of you with horrible attention spans...)
I'm sure I'll think of something.
I'm fixing it. I think someone asked about this earlier haha but thanks for letting me know.
Thanks for the feedback guys!
Besides those this is an excellent pack, keep up the good work :smile.gif: