Added to the list. I don't have enough time to do all four, so I'll just do fantasy. :smile.gif:
(Man, these things take FOREVER. I really need to man up and cap off the list...)
You could always just take as much time as you want with getting them done. I love what youre doing for everyone here, but I know it has to be time consuming. You could just make this all on the timeline "its done when its done" and do them at your own pace, seeing how youre offering a service to everyone for free, I dont think anyone has a real right to complain about you taking your time with it.
You could always just take as much time as you want with getting them done. I love what youre doing for everyone here, but I know it has to be time consuming. You could just make this all on the timeline "its done when its done" and do them at your own pace, seeing how youre offering a service to everyone for free, I dont think anyone has a real right to complain about you taking your time with it.
I concur
Oh, also, my pack is a 128x. It looks fine with the fog but if you want to back out of reviewing it I would understand. If you are still willing I did a release last night with the new terrain.png that I was talking about earlier, so I would only need you to look at that one. :biggrin.gif:
Rollback Post to RevisionRollBack
"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
Oh, also, my pack is a 128x. It looks fine with the fog but if you want to back out of reviewing it I would understand. If you are still willing I did a release last night with the new terrain.png that I was talking about earlier, so I would only need you to look at that one. :biggrin.gif:
I just downloaded optimine last night, so minecraft is actually running great for me at the moment (I was getting lag spikes that made it unplayable. Litterally). I should be able to do your pack with no problem.
I'd really like a review, it seems people have been looking at/ DL'ing my pack, but providing a disproportionate amt. of feedback. So, it's in the sig, If this is still open then I welcome criticism with open arms.
EDIT: APPLE! (this is not spam, the OP said to do it...)
I'd really like a review, it seems people have been looking at/ DL'ing my pack, but providing a disproportionate amt. of feedback. So, it's in the sig, If this is still open then I welcome criticism with open arms.
EDIT: APPLE! (this is not spam, the OP said to do it...)
You could always just take as much time as you want with getting them done. I love what youre doing for everyone here, but I know it has to be time consuming. You could just make this all on the timeline "its done when its done" and do them at your own pace, seeing how youre offering a service to everyone for free, I dont think anyone has a real right to complain about you taking your time with it.
I totally agree its such a big favor your doing us at no price its amazing. If theres anything that you ever need help (sorry cant pay moneyz cause i put it all away to save up for a new computer),anything that isnt stupid i will help you with to best of my ability in the position that i am in at the time. I promise
I know you have a million or so thingies on queue, but I'm about to make that a million and one. :3
I'd love to know what I could to to really touch up Fiftyninecraft and give it whatever it needs to make it even better. I'd love something like that. Link is in my signature. (or if I change it, in the hub I link to.)
You can use what ever customization setup you like the most. I'd love to see what you have to say, because you're definitely one of those great texture pack artists who really know what they're doing. I trust you can help me improve my pack at least a bit. :biggrin.gif:
I know you have a million or so thingies on queue, but I'm about to make that a million and one. :3
I'd love to know what I could to to really touch up Fiftyninecraft and give it whatever it needs to make it even better. I'd love something like that. Link is in my signature. (or if I change it, in the hub I link to.)
You can use what ever customization setup you like the most. I'd love to see what you have to say, because you're definitely one of those great texture pack artists who really know what they're doing. I trust you can help me improve my pack at least a bit. :biggrin.gif:
I'll see what I can do to help you. Added to the list.
Hey steel, did you notice that in Slimecraft, the particle effects are little slimes? ;P
Also, how complete do the textures have to be for you to review them? I've been working on some texture packs that only change the color or redstone-related blocks and items, (I've been helping with the same mod that Slimecraft was using to change Redstone Dust, actually.) and I haven't gotten much feedback on them, on the vein of what I could change or fix.
Hey steel, did you notice that in Slimecraft, the particle effects are little slimes? ;P
Also, how complete do the textures have to be for you to review them? I've been working on some texture packs that only change the color or redstone-related blocks and items, (I've been helping with the same mod that Slimecraft was using to change Redstone Dust, actually.) and I haven't gotten much feedback on them, on the vein of what I could change or fix.
Read the requirements section in the OP. I spell out what is and isn't accepted there.
There is probably very little I could say about this pack that hasn't been said before. But I'll give it my best shot. :smile.gif:
The overall feel of this pack is wonderful- detailed yet easy on the eyes, dark but not gloomy, rustic without losing any classiness. The main textures-- dirt, grass, stone, cobble, wood, planks, sand-- all have a delightful synergy, matching like interlocking cogs. Or, to put it more simply, they just go together. Brilliantly. Save for a few little details, nothing feels out of place-- nothing breaks the suspension of belief necessary to become immersed in the world of the game.
You also seem to have a talent for making 16x appear to be 32x. This is especially noticeable for the log textures (all three of them) and the dirt. I worship your oak log. Never have I seen (or been able to draw) something as beautiful and skillfully executed as that subtle knot in the tree. Your smooth stone is another example of precise shading, creating that perfect balance between detail and noise, good patterning and bad tiling.
-Cobble is perfect. Don't change a pixel. Really.
-Mossy cobble blends so well with regular cobble, and truly appears to be mossy.
-The water animations are subtle, but add a lot of atmosphere. The shade of the water itself also fits very well with the rest of the terrain textures.
-Glowstone is brilliant. Looks very lamp-like while still retaining that feeling of 'brightness' that can be difficult to achieve.
-Your wooden door, window, and trapdoor accomplish one of the hardest things to do in 16x-- incorporating delicate details without having them seem flat or pixelated.I especially like the window on the door.
-Nice to see a workbench that does something other than hang tools off the sides. The drawers work really well here, and are a breath of fresh air.
-Leather armor, chain armor, and gold armor are all very satisfying, mixing just enough of the familiar and the original to be truly great.
-I love your paintings. Flat out adore them. It's always so wonderful to see someone make original pixel art rather than simply scale down google pictures. Above and beyond that, the subjects shown in the paintings are very well chosen, conveying an RPG theme while still retaining a distinctly minecraftian atmosphere. Aside from the basic terrain textures, I feel that your paintings are one of the strongest elements of your pack.
Things that need improvement:
As there aren't any 'big issues' that I feel need to be address, I'm going to skip straight to nit-picks.
Nitpicks:
-First, your brick. While I like the layout and shading, the color feels too intensely red to me, almost bordering on pink. Here's a screenshot of the original brick, and the same texture after I toned down the red a bit. I personally feel that it looks better afterwards:
-The gravel is almost perfect, except for the prevalence of little x marks (or crosses, depending on how you look at them) that jar the illusion of 32x. They just scream 'pixel!'. Try making these hunks of gravel a different shape, or blend them into the background a little more so that they don't stick out so much.
-Some of your ores, especially redstone and diamond, feel a little too pixelated to me. Like the gravel, their hard edges make them stand out a too much. The redstone in particular is very strange-- I took a minute to simply stare at it in a cave wall, wondering why the bands of red formed little circles. It just doesn't make sense for a 'natural' texture to form little hollow bubbles like that.
-I love your flowers. I just wish the red and yellow flowers looked like different kinds of flora rather than the same bush with two different color blooms.
-There are two, very slight issues with tiling for the grass. I've circled them below:
The first (and most noticeable) is a line of lighter shade grass running down the side of the block. The other is a dark circle. Again, these are only tiny nit-picks, but I think the grass will look better overall if you smooth them out.
-Your pine needles look at lot like default pine needles. And nobody likes default needles. The problem here is that the contrast is far too high, precluding any sort of blending of the dark and light layers. The top layer is also too bright, further separating it from the other layers of needles.
-I like the design of your lava, but it comes off as a touch too orange-- I would like to see it lean more towards red. Also, the flowing lava moves too quickly, giving the appearance of a much less viscous liquid (like water). To my mind, lava should ooze, not scamper across the rocks.
-Your iron and diamond armor are a bit disappointing when compared to the other armors. They don't have any real pzazz, and feel unfinished. The diamond armor in particular appears to be recolored iron armor with a large diamond at the center of the chest. The rest of your textures are so creative, I know you can think of a more inventive way to incorporate diamonds into the armor.
-The diamond tools are a little too blue-- I actually thought 'lapiz tools' when I looked at them.
Overall:
I'm not going to lie to you: this pack is amazing. I spent a few days just playing with it, almost forgetting that I was supposed to be doing a review. I can easily see myself building a world around these texture. Very nice job. :smile.gif:
steelfeathers, the amount of work you put into EVERYTHING you do never ceases to amaze me. I wish I was even half as dedicated to the stuff I work on as you are to yours.
steelfeathers, the amount of work you put into EVERYTHING you do never ceases to amaze me. I wish I was even half as dedicated to the stuff I work on as you are to yours.
I do apologize if this has been suggested before:
For thread construction, might I suggest perhaps inserting links to the posts regarding the texture pack reviews?
I do apologize if this has been suggested before:
For thread construction, might I suggest perhaps inserting links to the posts regarding the texture pack reviews?
You could always just take as much time as you want with getting them done. I love what youre doing for everyone here, but I know it has to be time consuming. You could just make this all on the timeline "its done when its done" and do them at your own pace, seeing how youre offering a service to everyone for free, I dont think anyone has a real right to complain about you taking your time with it.
I concur
Oh, also, my pack is a 128x. It looks fine with the fog but if you want to back out of reviewing it I would understand. If you are still willing I did a release last night with the new terrain.png that I was talking about earlier, so I would only need you to look at that one. :biggrin.gif:
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Retired StaffI just downloaded optimine last night, so minecraft is actually running great for me at the moment (I was getting lag spikes that made it unplayable. Litterally). I should be able to do your pack with no problem.
EDIT: APPLE! (this is not spam, the OP said to do it...)
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Retired StaffAdded to the list.
Thanks for reading the rules. :wink.gif:
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I totally agree its such a big favor your doing us at no price its amazing. If theres anything that you ever need help (sorry cant pay moneyz cause i put it all away to save up for a new computer),anything that isnt stupid i will help you with to best of my ability in the position that i am in at the time. I promise
I'd love to know what I could to to really touch up Fiftyninecraft and give it whatever it needs to make it even better. I'd love something like that. Link is in my signature. (or if I change it, in the hub I link to.)
You can use what ever customization setup you like the most. I'd love to see what you have to say, because you're definitely one of those great texture pack artists who really know what they're doing. I trust you can help me improve my pack at least a bit. :biggrin.gif:
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Retired StaffI'll see what I can do to help you. Added to the list.
Also, how complete do the textures have to be for you to review them? I've been working on some texture packs that only change the color or redstone-related blocks and items, (I've been helping with the same mod that Slimecraft was using to change Redstone Dust, actually.) and I haven't gotten much feedback on them, on the vein of what I could change or fix.
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Retired StaffRead the requirements section in the OP. I spell out what is and isn't accepted there.
Oh hurp, sorry. I read it, and then forgot about it.
In which case, I believe it doesn't meet the requirements.
DiviniCraft v1
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Retired StaffSorry, I've just got too many people on the list right now. If I do a round two after finishing with this group, I'll come back for you.
let me know if you do :smile.gif:
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Retired StaffHightlights:
There is probably very little I could say about this pack that hasn't been said before. But I'll give it my best shot. :smile.gif:
The overall feel of this pack is wonderful- detailed yet easy on the eyes, dark but not gloomy, rustic without losing any classiness. The main textures-- dirt, grass, stone, cobble, wood, planks, sand-- all have a delightful synergy, matching like interlocking cogs. Or, to put it more simply, they just go together. Brilliantly. Save for a few little details, nothing feels out of place-- nothing breaks the suspension of belief necessary to become immersed in the world of the game.
You also seem to have a talent for making 16x appear to be 32x. This is especially noticeable for the log textures (all three of them) and the dirt. I worship your oak log. Never have I seen (or been able to draw) something as beautiful and skillfully executed as that subtle knot in the tree. Your smooth stone is another example of precise shading, creating that perfect balance between detail and noise, good patterning and bad tiling.
-Cobble is perfect. Don't change a pixel. Really.
-Mossy cobble blends so well with regular cobble, and truly appears to be mossy.
-The water animations are subtle, but add a lot of atmosphere. The shade of the water itself also fits very well with the rest of the terrain textures.
-Glowstone is brilliant. Looks very lamp-like while still retaining that feeling of 'brightness' that can be difficult to achieve.
-Your wooden door, window, and trapdoor accomplish one of the hardest things to do in 16x-- incorporating delicate details without having them seem flat or pixelated.I especially like the window on the door.
-Nice to see a workbench that does something other than hang tools off the sides. The drawers work really well here, and are a breath of fresh air.
-Leather armor, chain armor, and gold armor are all very satisfying, mixing just enough of the familiar and the original to be truly great.
-I love your paintings. Flat out adore them. It's always so wonderful to see someone make original pixel art rather than simply scale down google pictures. Above and beyond that, the subjects shown in the paintings are very well chosen, conveying an RPG theme while still retaining a distinctly minecraftian atmosphere. Aside from the basic terrain textures, I feel that your paintings are one of the strongest elements of your pack.
Things that need improvement:
As there aren't any 'big issues' that I feel need to be address, I'm going to skip straight to nit-picks.
Nitpicks:
-First, your brick. While I like the layout and shading, the color feels too intensely red to me, almost bordering on pink. Here's a screenshot of the original brick, and the same texture after I toned down the red a bit. I personally feel that it looks better afterwards:
-The gravel is almost perfect, except for the prevalence of little x marks (or crosses, depending on how you look at them) that jar the illusion of 32x. They just scream 'pixel!'. Try making these hunks of gravel a different shape, or blend them into the background a little more so that they don't stick out so much.
-Some of your ores, especially redstone and diamond, feel a little too pixelated to me. Like the gravel, their hard edges make them stand out a too much. The redstone in particular is very strange-- I took a minute to simply stare at it in a cave wall, wondering why the bands of red formed little circles. It just doesn't make sense for a 'natural' texture to form little hollow bubbles like that.
-I love your flowers. I just wish the red and yellow flowers looked like different kinds of flora rather than the same bush with two different color blooms.
-There are two, very slight issues with tiling for the grass. I've circled them below:
The first (and most noticeable) is a line of lighter shade grass running down the side of the block. The other is a dark circle. Again, these are only tiny nit-picks, but I think the grass will look better overall if you smooth them out.
-Your pine needles look at lot like default pine needles. And nobody likes default needles. The problem here is that the contrast is far too high, precluding any sort of blending of the dark and light layers. The top layer is also too bright, further separating it from the other layers of needles.
-I like the design of your lava, but it comes off as a touch too orange-- I would like to see it lean more towards red. Also, the flowing lava moves too quickly, giving the appearance of a much less viscous liquid (like water). To my mind, lava should ooze, not scamper across the rocks.
-Your iron and diamond armor are a bit disappointing when compared to the other armors. They don't have any real pzazz, and feel unfinished. The diamond armor in particular appears to be recolored iron armor with a large diamond at the center of the chest. The rest of your textures are so creative, I know you can think of a more inventive way to incorporate diamonds into the armor.
-The diamond tools are a little too blue-- I actually thought 'lapiz tools' when I looked at them.
Overall:
I'm not going to lie to you: this pack is amazing. I spent a few days just playing with it, almost forgetting that I was supposed to be doing a review. I can easily see myself building a world around these texture. Very nice job. :smile.gif:
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Retired Staff"Anything worth doing is worth doing right."
For thread construction, might I suggest perhaps inserting links to the posts regarding the texture pack reviews?
Such as..
SMP Revival Review
for example.
I think it would help those who don't actively watch the thread navigate the posts easier. :smile.gif:
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Retired StaffSounds good. Thanks for suggesting that.