I see you're listing this for 1.2.4. Does this include the new wood planks and sandstone by any chance?
No rush
:-*
You betcha, I got them in the pack. I liked making them. Just had to change the color setting around for the original wooden planks three times. It was fun.
You betcha, I got them in the pack. I liked making them. Just had to change the color setting around for the original wooden planks three times. It was fun.
This needs an update to Industrial Craft Item sheet (Overclockers, Solar helmets and a few other items are missing).
Some support for Thaumcraft would be nice too (Havent checked if forestry is still supported).
Other than that, nice job as always.
I got the updated Industrial Craft, I missed it because I haven't been using it in my Let's Play series that I've started. Now, I will be updating my other 5 texture packs. I'll have to look into the other mods some other time.
Well, I've done a lot of them. Most mobs except for the Enderman, and the mobs of the nether. I'm really happy with the way the zombies turned out. So much better than the default zombies. I might add even more variation to the zombies for those of us using Optifines Random Mobs setting.
1) Will you edit your OP showing the mods you support and which version each mod is, or is it too much trouble?
2) Will you ever make a 32x pack?
I have the mods except for the recently added Yogbox situation. The thing with that is, that the painterly pack that comes with the download for Yogbox doesn't necessarily have textures for all of the mods in the compilation yet it is basically supposed to be supporting all of the pack. As far as which version of the mods my packs are compatible with, they are meant to be compatible with the newest versions.
I will make a point to actually put the version numbers if that is helpful, I don't so much have a problem with it. Usually what happens is, I try to keep up with the mods, and if one of them updates and someone lets me know, then I can fix it right away. I'll start adding the version number.
As far as a 32x texture pack, I've been thinking about it for a week or so, and I probably will start one. I just have never done one, so I can't give any kind of date when it might be released. I've been spending time on my YouTube channel with my new Let's Play Minecraft series, so I have that going, too. What I can say is that a 32x is likely, just that the timing is totally up in the air right now.
And can you put up some better banners? I don't like the snow and the dark trees, it seems boring for your pack. No hurry, I'm just too lazy to do it.
Thanks for the recommendation, I will try to get one done. I've put it on the list at least, so that when I do, I will try to make it as good as the one for Dark Realism. I've just been spending so much time playing and doing my Let's Play series on YouTube lately. Thanks again for using my banner.
If you don't mind i have a request, if possible could you support TerraFirma Craft?
It Adds a lot of Dirt/Stone/Ore blocks and i would love to have them in your texture style.
That's a very impressive mod. There's so much to look through, it adds a lot. I'm not sure what my problem is, but I can't find the download for it. Maybe you can help me out there. If I get it downloaded I will look into making compatibility, no idea how long it will take though, that mod seems huge. Still, it's very interesting and I'd like to at least take a crack at it.
TF Core goes into inside the minecraft jar (Like installing forge or modloader) TF Texture same as core, goes into the jar TF Game This goes into the Mods Folder. Guava a code library need to use this mod, goes into the Mod Folder too.
(Adfly links to support to author, these download links are located in the second post of that thread)
I also may add that the mod uses a lot of Blocks ids (I counted like 40 or 50), so i suggest you play with this standalone if you don't want to bother changing ids so much.
Its mostly compatible with most forge mods, except for those that change the world generation (Redpower World Module mostly from what i gather)
TF Core goes into inside the minecraft jar (Like installing forge or modloader) TF Texture same as core, goes into the jar TF Game This goes into the Mods Folder. Guava a code library need to use this mod, goes into the Mod Folder too.
(Adfly links to support to author, these download links are located in the second post of that thread)
I also may add that the mod uses a lot of Blocks ids (I counted like 40 or 50), so i suggest you play with this standalone if you don't want to bother changing ids so much.
Its mostly compatible with most forge mods, except for those that change the world generation (Redpower World Module mostly from what i gather)
Okay, I got all that. Thanks for the info. I like to use multiple mods, so it might be fun to go through and figure out what would be a good compliment to this mod. It's pretty awesome as it is. Thanks for telling me about it, and for helping me with the links. I can't say when I will be able to put up an update with all this. But, I'm looking into it now.
KK, Btw IC2 and Redpower both updated with a couple of new blocks and items so im getting a few items and blocks as a purple square texture. Ill await for the new update : D
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Curse PremiumNo rush
:-*
You betcha, I got them in the pack. I liked making them. Just had to change the color setting around for the original wooden planks three times. It was fun.
Enjoy!!!
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Curse PremiumOh very nice... ty ty
So do you mean like the pattern? Like longer grass or a different design?
Some support for Thaumcraft would be nice too (Havent checked if forestry is still supported).
Other than that, nice job as always.
I got the updated Industrial Craft, I missed it because I haven't been using it in my Let's Play series that I've started. Now, I will be updating my other 5 texture packs. I'll have to look into the other mods some other time.
Well, I've done a lot of them. Most mobs except for the Enderman, and the mobs of the nether. I'm really happy with the way the zombies turned out. So much better than the default zombies. I might add even more variation to the zombies for those of us using Optifines Random Mobs setting.
Well, I will look into that mod for a future update, this latest one does add stuff for Balkon's Weapons mod.
~Version 1.2f - Adding compatibility for YogBox and catching up on mods that have updated. Oh, and there's 1.2.5 as well.
1) Will you edit your OP showing the mods you support and which version each mod is, or is it too much trouble?
2) Will you ever make a 32x pack?
I have the mods except for the recently added Yogbox situation. The thing with that is, that the painterly pack that comes with the download for Yogbox doesn't necessarily have textures for all of the mods in the compilation yet it is basically supposed to be supporting all of the pack. As far as which version of the mods my packs are compatible with, they are meant to be compatible with the newest versions.
I will make a point to actually put the version numbers if that is helpful, I don't so much have a problem with it. Usually what happens is, I try to keep up with the mods, and if one of them updates and someone lets me know, then I can fix it right away. I'll start adding the version number.
As far as a 32x texture pack, I've been thinking about it for a week or so, and I probably will start one. I just have never done one, so I can't give any kind of date when it might be released. I've been spending time on my YouTube channel with my new Let's Play Minecraft series, so I have that going, too. What I can say is that a 32x is likely, just that the timing is totally up in the air right now.
And can you put up some better banners? I don't like the snow and the dark trees, it seems boring for your pack. No hurry, I'm just too lazy to do it.
Thanks for the recommendation, I will try to get one done. I've put it on the list at least, so that when I do, I will try to make it as good as the one for Dark Realism. I've just been spending so much time playing and doing my Let's Play series on YouTube lately. Thanks again for using my banner.
It Adds a lot of Dirt/Stone/Ore blocks and i would love to have them in your texture style.
That's a very impressive mod. There's so much to look through, it adds a lot. I'm not sure what my problem is, but I can't find the download for it. Maybe you can help me out there. If I get it downloaded I will look into making compatibility, no idea how long it will take though, that mod seems huge. Still, it's very interesting and I'd like to at least take a crack at it.
TF Core goes into inside the minecraft jar (Like installing forge or modloader)
TF Texture same as core, goes into the jar
TF Game This goes into the Mods Folder.
Guava a code library need to use this mod, goes into the Mod Folder too.
(Adfly links to support to author, these download links are located in the second post of that thread)
I also may add that the mod uses a lot of Blocks ids (I counted like 40 or 50), so i suggest you play with this standalone if you don't want to bother changing ids so much.
Its mostly compatible with most forge mods, except for those that change the world generation (Redpower World Module mostly from what i gather)
Okay, I got all that. Thanks for the info. I like to use multiple mods, so it might be fun to go through and figure out what would be a good compliment to this mod. It's pretty awesome as it is. Thanks for telling me about it, and for helping me with the links. I can't say when I will be able to put up an update with all this. But, I'm looking into it now.