I made a texture pack (which you can find in my signature) which is HD. 64x64, to be precise. I'm having a little trouble understanding something, though. My clouds.png glitches in game. In fancy graphics, the sides are very messed up.
I have the GLSL shaders mod on in the screenshot, and that's not what's causing the glitch.
I have also used the HD Patcher, so don't tell me to do that. I'm at my wits end as to what is causing this, so I was wondering if anyone here has seen anything like this before, and knows what causes it, or how to fix it.
Try making the shading on the cloud edges more uniform, as the darkness sometimes tends to cause dark lines. I experienced this many times. Before you try thi, however, take these 3 steps and see if it helps [which it should]
Instead of using the HD patcher, install the optifog/optimine mod. It has a better version of the patcher installed and actually causes you to gain FPS. After finding out about it, my PC gets high FPS on my 512x pack even.
Lastly, if this doesn't work, I wouldn't mind helping you create a clouds.png to match your pack :smile.gif:
The shading is not the issue. I removed all colour on the clouds and it made no difference.
Optimine is also a no, because it conflicts with mods I'm using, and I don't plan on telling my users "sorry, you have to use this one instead".
The shading is not the issue. I removed all colour on the clouds and it made no difference.
Optimine is also a no, because it conflicts with mods I'm using, and I don't plan on telling my users "sorry, you have to use this one instead".
I understand the frustration. I went through the same thing. The only other thing I can offer is to help create a clouds.png for you
I just don't understand why this one won't do. I'll happily make another if I'm sure it will help, but I'm just not sure it will. What's to stop the same thing happening to a different png?
I just don't understand why this one won't do. I'll happily make another if I'm sure it will help, but I'm just not sure it will. What's to stop the same thing happening to a different png?
In my experience, getting the clouds to work and look good has been the bane of all my texture packs. I finally got something I sort of liked by doing this:
1. Render fog or clouds in a grey color.
2. Do a slight bump map.
3. Make seamless.
4. Repeat steps 1-3 at least 2-3x using different shades of white and grey, while changing the opacity of the layers to match your desired cloud shading
5. Voila!
Let me know if this works for you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I made a texture pack (which you can find in my signature) which is HD. 64x64, to be precise. I'm having a little trouble understanding something, though. My clouds.png glitches in game. In fancy graphics, the sides are very messed up.
I have the GLSL shaders mod on in the screenshot, and that's not what's causing the glitch.
I have also used the HD Patcher, so don't tell me to do that. I'm at my wits end as to what is causing this, so I was wondering if anyone here has seen anything like this before, and knows what causes it, or how to fix it.
Of course.
Try making the shading on the cloud edges more uniform, as the darkness sometimes tends to cause dark lines. I experienced this many times. Before you try thi, however, take these 3 steps and see if it helps [which it should]
Instead of using the HD patcher, install the optifog/optimine mod. It has a better version of the patcher installed and actually causes you to gain FPS. After finding out about it, my PC gets high FPS on my 512x pack even.
Lastly, if this doesn't work, I wouldn't mind helping you create a clouds.png to match your pack :smile.gif:
Optimine is also a no, because it conflicts with mods I'm using, and I don't plan on telling my users "sorry, you have to use this one instead".
I understand the frustration. I went through the same thing. The only other thing I can offer is to help create a clouds.png for you
In my experience, getting the clouds to work and look good has been the bane of all my texture packs. I finally got something I sort of liked by doing this:
1. Render fog or clouds in a grey color.
2. Do a slight bump map.
3. Make seamless.
4. Repeat steps 1-3 at least 2-3x using different shades of white and grey, while changing the opacity of the layers to match your desired cloud shading
5. Voila!
Let me know if this works for you.