So I have been working on a texture pack that is 64x resolution.
As of now I cant seem to get the custom_water_flowing.png to act how I want it to in game
and was hoping someone here could shed some light on how you create the flowing part of the
water using this .png
Here is my current custom water png file, I want it to have arrows that go from the left and right sides to the center in the direction the water is flowing in a loop. What it is doing instead is going from the center outwards.. now how I wanted.
Here is what it is doing in game, as you can tell it does not look "right".
Frame 1
Frame 2
Frame 3
I want it to do this in a loop.
First frame
>--------
----------
----------
>--------
Second frame
----------
----->---
----------
----->---
----------
Third frame
----------
----------
-------->
----------
----------
the third frame being directly in the middle on the edge of the water while the second frame is in the center of the water block and the first at the start of the water block. as the frame progressed each > moves from the right/left towards the center.
I believe you just have to reverse it. You have it going from the outer edges to the middle, from top to bottom. If I remember correctly, MC starts from the bottom up. So make the arrows start in the middle to the edges, from top to bottom...if that makes sense.
:biggrin.gif:
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"This may hurt a little, but it's something you'll get used to...."
I know what your problem is unfortunately that is just how it animates. I can't see the pics on this computer but I already know what your texture is doing. It seems certain types of flows will display your texture out of sync. You may have to adjust your texture or learn to live with it.
I actually spent 3 hours drawing lines that move down the frames just to see how it works. I put a band of lines in the middle of each frame and on certain flows it looks like it was divided. But there was other flows that looked like the bands where in the middle as I designed.
I believe you just have to reverse it. You have it going from the outer edges to the middle, from top to bottom. If I remember correctly, MC starts from the bottom up. So make the arrows start in the middle to the edges, from top to bottom...if that makes sense.
:biggrin.gif:
yea I just started coming to that conclusion as I was doing some tests with it. but I did not know it went bottom up so that should definitely help. thanks!
well thanks, I think I can make something work now.
Anyways this is a gif I made on how I wanted the water to work exactly... If you think this is possible please let me know lol.
Instead of having the arrows in all frames (frames would be 48x48 squares in your case), skip some, having only the water. (say you have 30 frames. Have arrows in the first three, then skip 7...and so on...
*Edit - skip to 2:03 on the video and notice the "flash" in the lava. That's from on frame (or 32x32 square) of the animation only.
Instead of having the arrows in all frames (frames would be 48x48 squares in your case), skip some, having only the water. (say you have 30 frames. Have arrows in the first three, then skip 7...and so on...
Alright, I will try that out and get back to you. Hopefully all works out well. Thank you so much for the help you have given me :biggrin.gif:
Forgot about one thing...slowing the animation down. You could make the animation file longer(48x1920).Then do the skipping frames trick. Should make it even closer to what you wanted
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"This may hurt a little, but it's something you'll get used to...."
Forgot about one thing...slowing the animation down. You could make the animation file longer(48x1920).Then do the skipping frames trick. Should make it even closer to what you wanted
Yea what why I originally had it at 2112 height. but its a 64 resolution so it would actually be 64 width :wink.gif:
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As of now I cant seem to get the custom_water_flowing.png to act how I want it to in game
and was hoping someone here could shed some light on how you create the flowing part of the
water using this .png
Here is my current custom water png file, I want it to have arrows that go from the left and right sides to the center in the direction the water is flowing in a loop. What it is doing instead is going from the center outwards.. now how I wanted.
Here is what it is doing in game, as you can tell it does not look "right".
Frame 1
Frame 2
Frame 3
I want it to do this in a loop.
First frame
>--------
----------
----------
>--------
Second frame
----------
----->---
----------
----->---
----------
Third frame
----------
----------
-------->
----------
----------
the third frame being directly in the middle on the edge of the water while the second frame is in the center of the water block and the first at the start of the water block. as the frame progressed each > moves from the right/left towards the center.
Thanks! All help very much appreciated!
really that would be awesome, I have spent hours remaking this .png and I cant figure it out.
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Retired Staff:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
I actually spent 3 hours drawing lines that move down the frames just to see how it works. I put a band of lines in the middle of each frame and on certain flows it looks like it was divided. But there was other flows that looked like the bands where in the middle as I designed.
yea I just started coming to that conclusion as I was doing some tests with it. but I did not know it went bottom up so that should definitely help. thanks!
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Retired Staff:wink.gif:
"This may hurt a little, but it's something you'll get used to...."
That is pretty close to how I wanted it but I think it is impossible to make it how I want with the way minecraft renders the image.
Think you could post the .png file so I can look at how you had to draw it to get it to look like that?
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Retired StaffI just cut it into three pieces and rearranged them is all...but here ya go:
The size of the file was 48x1584. It's a little odd, so the cut job made some spacing issues.
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
Anyways this is a gif I made on how I wanted the water to work exactly... If you think this is possible please let me know lol.
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Retired StaffInstead of having the arrows in all frames (frames would be 48x48 squares in your case), skip some, having only the water. (say you have 30 frames. Have arrows in the first three, then skip 7...and so on...
*Edit - skip to 2:03 on the video and notice the "flash" in the lava. That's from on frame (or 32x32 square) of the animation only.
"This may hurt a little, but it's something you'll get used to...."
Alright, I will try that out and get back to you. Hopefully all works out well. Thank you so much for the help you have given me :biggrin.gif:
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Retired Staff"This may hurt a little, but it's something you'll get used to...."
Yea what why I originally had it at 2112 height. but its a 64 resolution so it would actually be 64 width :wink.gif: