I'm speechless. This is absolutely incredibly fantastically amazing. This is absolutely perfect. I just have one request. If you ever have spare time, could you please make an alternate texture for soul sand? It's really good as it is, but for me, bones don't really fit with the enchanted theme. Maybe it's just me. I don't have anything to suggest, maybe just dark sand? I don't know. Thank you for reading this anyway. x3
Mod support is incoming on the Mod Database. I might try to help support this texture pack in time, but to be honest my hands are tied down well until Xmas.
Mod support is incoming on the Mod Database. I might try to help support this texture pack in time, but to be honest my hands are tied down well until Xmas.
You could update faster if you didn't have to support a lot of mods/ mods that add lots of blocks.
Just sayin.
At present Steelfeathers (the OP) and I (in charge of mod support) are overextended. Would you like to help with Forestry support? I would like to see Forestry as the first 100% Enchanted support mod in existence as Forestry fits the Enchanted skinpack's theme well.
This is a seriously late reply, but i woudn't mind pitching in, although i have minimal experience
This is a seriously late reply, but i woudn't mind pitching in, although i have minimal experience
Currently our largest problem is items. I have covered most blocks, and am intending to finish off the rest of the GUIs. If you can help create a beekeeper suit and appropriate icons, it would be great. Accept this as your probation. If you can create a beekeeper suit and icons that look attractive enough yet functional, I may consider relinquishing my commitments for mod support over to you instead.
Currently, we have the following envisioned:
GUI support for Railcraft for MC 1.4.4
100% support for Millenaire for MC1.4.4
GUI and limited block support for Thaumcraft 2 for MC 1.2.5
100% support for WizardCraft for MC1.2.5
You could update faster if you didn't have to support a lot of mods/ mods that add lots of blocks.
Just sayin.
That is easier said than done, especially when one's main project is a non-Minecraft based one which involves modding an RTS and introducing new 3d meshes. Not all of us are actually that lucky to have time to waste. Especially all the moreso when one is trying to change a job whilst attending English school, and also has 2 modding projects and a voluntary post with the National Department of Museums to boot. Perhaps you would like to take over mod support management and being Steelfeathers' assistant?
Nevertheless, since this texture pack requires exposure on the Mod Database, I will consider your request, but at the moment there is little I can do.
That is easier said than done, especially when one's main project is a non-Minecraft based one which involves modding an RTS and introducing new 3d meshes. Not all of us are actually that lucky to have time to waste. Especially all the moreso when one is trying to change a job whilst attending English school, and also has 2 modding projects and a voluntary post with the National Department of Museums to boot. Perhaps you would like to take over mod support management and being Steelfeathers' assistant?
Nevertheless, since this texture pack requires exposure on the Mod Database, I will consider your request, but at the moment there is little I can do.
Yes, yes. Words so easy. As an 8th grader, I don't think I could do that. You're doing good, but I love this pack SO MUCH, I'd rather it be done, and not have mod support, rather than having be released at an update where new blocks are added. :/
Yes, yes. Words so easy. As an 8th grader, I don't think I could do that. You're doing good, but I love this pack SO MUCH, I'd rather it be done, and not have mod support, rather than having be released at an update where new blocks are added. :/
Now, here's the thing, Sir. the people who have mods that are supported by this pack probably love this pack too, and thus your objections are overruled. Now, quit being so self centered, and let them do their jobs. good day.
Now, here's the thing, Sir. the people who have mods that are supported by this pack probably love this pack too, and thus your objections are overruled. Now, quit being so self centered, and let them do their jobs. good day.
I wasn't being self centered. I was just wanting this texture pack (like a lot of people) before yet ANOTHER update where the mods will be outdated.
Update is (as you all know) extremely late, because I haven't really used this pack in weeks. However, I know exactly how to fix that-- I'm going to use this pack with my latest minecraft map adventure. That will surely motivate me to update and get rid of all the nasty default textures.
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you should work on adding textures for the christmas festivities mod in this my house looks perfect with this pack but it kinda messes with the mod textures
This one is a version used in Runescape, which uses concentric horizontal bands of metal reinforcing the main body of the minecart. We can then add rivets (but not too many) to give it some semblance of decoration. Preferred metals: iron and bronze.
If you want, we can work on this right away although it might take as many as 2 weeks to finish it off. The reason why I thought of using this was because I wanted a middle-of-the-road approach which wouldn't lurch into a Glimmar-esque pile of rusty obsolescence, or the over-the-top opulence of the Dokucraft texture pack. I wanted something that looked modern and utilitarian, yet rustic enough to look like part of the furniture.
I did also consider a wooden one, based off an old pre-industrial version found in Transylvania - but I thought that it didn't look good.
Update is (as you all know) extremely late, because I haven't really used this pack in weeks. However, I know exactly how to fix that-- I'm going to use this pack with my latest minecraft map adventure. That will surely motivate me to update and get rid of all the nasty default textures.
Don't forget to add the anvil texture with the pack as is it doesn't have a texture and this makes anvils invisible
Don't forget to add the anvil texture with the pack as is it doesn't have a texture and this makes anvils invisible
I have some ideas for anvils. Unfortunately, I am still working on getting a M1.2.5 world to be ready to transfer over to M1.4.5, so it might take some time before I do get to plonk down an anvil and tinker with it.
Yup, be interesting also to see what you guys come up with now that Thaumcraft is out, since this is a "fantasy" pack I'm assuming here >_> (don't shoot me plz.)
Is this nice looking pack comatible with Millenaire?
I have created some limited Millenaire support, but it will not be ready until 2013, when Steelfeathers has reviewed all tiles. Mod support will be featured on the Mod Database.
I have been following this thread FOREVER. This is the best texture pack I've ever seen , there isn't another that flows better at all. I am patient, so I will continue to wait until a new update from her.
I'm aware that SteelFeathers has a busy schedule, and I highly respect the little time she does allot to her texture packs.
[SUGGESTIONS:]
• In my opinion, if you made it go a little bit less VIctorian and more so RPG It'd be even better. (BUT KEEP THE PURPLE THEME <3)
• Don't change the spruce and jungle wood planks. I LOVE them.
I have been following this thread FOREVER. This is the best texture pack I've ever seen , there isn't another that flows better at all. I am patient, so I will continue to wait until a new update from her.
I'm aware that SteelFeathers has a busy schedule, and I highly respect the little time she does allot to her texture packs.
[SUGGESTIONS:]
• In my opinion, if you made it go a little bit less VIctorian and more so RPG It'd be even better. (BUT KEEP THE PURPLE THEME <3)
• Don't change the spruce and jungle wood planks. I LOVE them.
Keep up the great work!
But it's not supposed to be RPG, and it is supposed to be victorian. RPG is a bit overdone, she shouldn't change the theme.
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Mod support is incoming on the Mod Database. I might try to help support this texture pack in time, but to be honest my hands are tied down well until Xmas.
You could update faster if you didn't have to support a lot of mods/ mods that add lots of blocks.
Just sayin.
This is a seriously late reply, but i woudn't mind pitching in, although i have minimal experience
Currently our largest problem is items. I have covered most blocks, and am intending to finish off the rest of the GUIs. If you can help create a beekeeper suit and appropriate icons, it would be great. Accept this as your probation. If you can create a beekeeper suit and icons that look attractive enough yet functional, I may consider relinquishing my commitments for mod support over to you instead.
Currently, we have the following envisioned:
100% support for Millenaire for MC1.4.4
GUI and limited block support for Thaumcraft 2 for MC 1.2.5
100% support for WizardCraft for MC1.2.5
That is easier said than done, especially when one's main project is a non-Minecraft based one which involves modding an RTS and introducing new 3d meshes. Not all of us are actually that lucky to have time to waste. Especially all the moreso when one is trying to change a job whilst attending English school, and also has 2 modding projects and a voluntary post with the National Department of Museums to boot. Perhaps you would like to take over mod support management and being Steelfeathers' assistant?
Nevertheless, since this texture pack requires exposure on the Mod Database, I will consider your request, but at the moment there is little I can do.
Now, here's the thing, Sir. the people who have mods that are supported by this pack probably love this pack too, and thus your objections are overruled. Now, quit being so self centered, and let them do their jobs. good day.
I wasn't being self centered. I was just wanting this texture pack (like a lot of people) before yet ANOTHER update where the mods will be outdated.
Patience is the key.
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This one is a version used in Runescape, which uses concentric horizontal bands of metal reinforcing the main body of the minecart. We can then add rivets (but not too many) to give it some semblance of decoration. Preferred metals: iron and bronze.
If you want, we can work on this right away although it might take as many as 2 weeks to finish it off. The reason why I thought of using this was because I wanted a middle-of-the-road approach which wouldn't lurch into a Glimmar-esque pile of rusty obsolescence, or the over-the-top opulence of the Dokucraft texture pack. I wanted something that looked modern and utilitarian, yet rustic enough to look like part of the furniture.
I did also consider a wooden one, based off an old pre-industrial version found in Transylvania - but I thought that it didn't look good.
Possible additions: lamps, rails, pistons.
Don't forget to add the anvil texture with the pack as is it doesn't have a texture and this makes anvils invisible
I have some ideas for anvils. Unfortunately, I am still working on getting a M1.2.5 world to be ready to transfer over to M1.4.5, so it might take some time before I do get to plonk down an anvil and tinker with it.
I have created some limited Millenaire support, but it will not be ready until 2013, when Steelfeathers has reviewed all tiles. Mod support will be featured on the Mod Database.
I'm aware that SteelFeathers has a busy schedule, and I highly respect the little time she does allot to her texture packs.
[SUGGESTIONS:]
• In my opinion, if you made it go a little bit less VIctorian and more so RPG It'd be even better. (BUT KEEP THE PURPLE THEME <3)
• Don't change the spruce and jungle wood planks. I LOVE them.
Keep up the great work!
But it's not supposed to be RPG, and it is supposed to be victorian. RPG is a bit overdone, she shouldn't change the theme.
There's yet more to come!