I'm working on a texture pack, and I'm aiming for a Mega Man-styled health bar that steadily goes down. However, Minecraft is using some sort of filtering to make my animation look transluscent, when I want it to be opaque. It's opaque in the terrain.png file, so how can I make it opaque in the game?
Whoops! That reminds me I think I need to change mine too. :ohmy.gif:
Wasn't this new transparency added in the last update? I'm supposedly experienced (not really!), but mostly pretty clueless...sorry not to be more informative. :smile.gif:
Whoops! That reminds me I think I need to change mine too. :ohmy.gif:
Wasn't this new transparency added in the last update? I'm supposedly experienced (not really!), but mostly pretty clueless...sorry not to be more informative. :smile.gif:
Well, yes, the gray bit of the breaking animation is now transparent, but I think OP is asking how to get the break animation to show up in full color, without showing the texture behind it.
Well, yes, the gray bit of the breaking animation is now transparent, but I think OP is asking how to get the break animation to show up in full color, without showing the texture behind it.
Yes! I want the animation to show in front of the texture completely. Basically, I want to disable the filtering/blending of the two.
Just tested it...and no dice. I made a two layer animation, tested it, then merged the two, tested it, and both ways did the same. My animation was simply numbers on a red background layer. Meaning two images and no transparency for either.
I of course got a wild testing hair in me bum and made a video....will edit/post it here and my animation thread when it uploads...just cause the music makes me smile
Yeah...YouNewb doesn't like sharing certain songs with certain countries. The friggin song is over 20 years old. I have it on cassette tape. Yet BoobTube has to restrict it...
/sighs
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"This may hurt a little, but it's something you'll get used to...."
Yeah, notice how the red is just blended to the texture beneath it? That's just crap. That should be controlled by the transparency in the terrain.png file. PNGs support alpha blending, so there's no reason not to do it that way...
I use the GIMP, and image transparency isn't the issue. My image is opaque, and I want it to be opaque on blocks that are being destroyed. The problem is Minecraft is applying transluscency/alpha blending to the animation, forcing it to be transluscent.
See how there's no partial transparency in the life meters at the bottom? They look like this when I'm destroying a block: http://imgur.com/fBkPC&MSSnl
On grass it seems like it turns the whole animation green, while the black in cobblestone obstructs a lot of the color in the meter. This really gets in the way of the more wacky texture packs like what I'm working on.
bump. This is important to others who also don't want or need the forced translescency. I'd hack the .jar file myself if I knew Java and where the code is that controls it.
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EDIT: I'm using vanilla MC, for the record.
However, there is a very slim chance I might possibly be very slightly wrong.
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Curse PremiumWasn't this new transparency added in the last update? I'm supposedly experienced (not really!), but mostly pretty clueless...sorry not to be more informative. :smile.gif:
Well, yes, the gray bit of the breaking animation is now transparent, but I think OP is asking how to get the break animation to show up in full color, without showing the texture behind it.
Yes! I want the animation to show in front of the texture completely. Basically, I want to disable the filtering/blending of the two.
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Retired StaffI of course got a wild testing hair in me bum and made a video....will edit/post it here and my animation thread when it uploads...just cause the music makes me smile
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
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Retired StaffYeah...YouNewb doesn't like sharing certain songs with certain countries. The friggin song is over 20 years old. I have it on cassette tape. Yet BoobTube has to restrict it...
/sighs
"This may hurt a little, but it's something you'll get used to...."
Yeah, notice how the red is just blended to the texture beneath it? That's just crap. That should be controlled by the transparency in the terrain.png file. PNGs support alpha blending, so there's no reason not to do it that way...
Here's the source image: http://imgur.com/hSi97
See how there's no partial transparency in the life meters at the bottom? They look like this when I'm destroying a block: http://imgur.com/fBkPC&MSSnl
On grass it seems like it turns the whole animation green, while the black in cobblestone obstructs a lot of the color in the meter. This really gets in the way of the more wacky texture packs like what I'm working on.