I have Photoshop CS 5. Fiter Forge, a few other tools and a desire to make my own texture packs. What else do I need, and how do I get started? Are there some up to date tutorials on how to make textures? How to turn them into a pack? I am a pretty good artist and think I could do a fairly decent pack or two for the community if I can get a hand getting started.
I have Photoshop CS 5. Fiter Forge, a few other tools and a desire to make my own texture packs. What else do I need, and how do I get started? Are there some up to date tutorials on how to make textures? How to turn them into a pack? I am a pretty good artist and think I could do a fairly decent pack or two for the community if I can get a hand getting started.
NO. Just no. That's not making a texture pack, that's just picking tiles from someone else's work. You post a painterly pack on the texture pack forum and we lock the thread.
Nope it's for all things texture pack related. Checked the pinned threads at the top of it for links to guides and such.
NO. Just no. That's not making a texture pack, that's just picking tiles from someone else's work. You post a painterly pack on the texture pack forum and we lock the thread.
None of those things really qualify as making your own pack though.
sorry just thought that because he had no experience with these things that painterly may be the easiest way for him to make a pack close to what he was thinking of.
Its like make a skin. Take all mobs,tools,blocks to some painting program and then u just do them other colour.. or .. something like that i think.
Its take over 5 hours to make a texture pack, do i think
If it takes that long why not just make a "Painterly Pack"? Yeah, you're limited to what you can customize but 5 hours on your own texture pack. That's a lot of time, don't you think?
i suggest make your own but if your gonna use painterly pack it takes a couple of minutes cause its not your original you just took it :smile.gif:) but i suggest make your own :smile.gif:
After reading the comments you were getting I thought I'd say something...
-The first thing you should do is think of a theme, vision, or feel that you want to create. For example, look at other packs that are hugely popular. Most of them have a theme to them. Doku's is a throw back to old SNES era rpgs. Andre's Jolicraft is his unique artistic style. Try to envision what you want the Minecraft world to look like and start from there.
-Play around in photoshop for a while. Draw a cube and paint it. Games devs have entire teams devoted to concept art. Trying to find the perfect look and style for what they need. If anything, this step will help get you more accustomed to photoshop.
-Experiment with different resolutions. They all have their challenges. You'll no doubt discover them yourself. I don't want this to get too long.
-There are a lot of different blocks that are a lot of different materials. Wood, stone, sand, dirt, grass, etc. If you're having trouble with them, look up some reference pictures to give you a basic guide to work off of.
-Optional- You might want someone else's opinion on your wip texture from time to time. I'd very much recommend against making a thread and asking people here. You might get an honest opinion back but it's not very likely. There's a terrifying number of yes men fanbois that will tell you adding a noise filter to a green square is the most amazing grass ever. That kind of feedback isn't helpful to anyone. Instead, ask real life people or private message texture pack authors you like and politely ask if they'd be willing to quickly critique you work or offer suggestions.
If you want to make a popular gold star pack like Johnsmith, Doku, Jolicraft, Painterly, and so on, you have to put in the same amount of effort or more than they did. Crap-packs fade away fast. Lastly, making a quality texture pack takes a lot of work. Take a look at all the things there are in a complete pack. In the terrain.png alone, you'd have to make ~150 textures. Then there's items, Sun, Moon, animated water and lava unless you get permission to use someone else's water/lava, particles, guis... Making all of that could easily take 1-2+ months to complete.
If you meant more specifically how to make a pack then I guess this isn't all that helpful. So here's a quick guide for that:
1. Start PShop
2. ctrl+N
3. set the width and height to the resolution you need. 16x16pixels, 32x32pixels, and so on.
4. Shibidy bob-itty boo!
5. Open your terrain template
6. copy your texture
7. paste in the appropriate spot for whatever texture you just made. ie Wood
8. save your template with the newly finished texture (preferably in a new layer)
9. go to step 2
When your terrain.psd template is complete, Save As 'terrain.png'. You can do this part whenever to see how it looks ingame. I hope you know how to do that already.
so all you need to do is go into .minecraft then go to your bin ( you need photo shop or gimp btw )open up minecraft with win rar save the original textures then open the png. files with gimp or photo shop. and edit whatever you want. except the fire text and blue stuff next to it.
I love the time estimates being thrown out here. I have spent 100+ hours on just the terrain.png for my pack and I am still not completely satisfies with it. There are two major factors the effect how long the pack is going to take; first, you proficiency with the program you are using. Have you ever used photoshop before? If not I suggest watching/reading some tutorials first. Second, how much detail are you going to put into your pack? I have seen two extremes. On one hand you have the clean/smooth packs which take all of 8 hours to put together. On the other hand there are packs like Sevenfore's Ornate. I imagine that several humdred hours have been poured into that pack.
One of the things that makes writing tutorials for texture packs difficult is that you have to use different processes for 16x as opposed to say 256x. As you may notice from my banner, I have a 128x pack published (as a WIP) but I am also working on a 16x and 32x. I can tell you that each one requires different things. I think I may start a tutorial on this and link to several other tutorials that I know are decent.
I hope you didn't but photoshop just for this venture. GIMP would have sufficed and it is free. If your like me, however, and already owned it then it is one of the best programs for this type of thing.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
Pretty sure the answers to your questions are all there.
or Download a random pack
2: take the files you want to change into a painting program (photoshop, Paint.NET) NO PAINT!!!
3: put the files back in the .ZIP
4:put in Texture pack folder and test out
5: put online :biggrin.gif:
I thought that was just for released texture packs, so didn't want to clutter it up.
try painterlypack.net and its super easy.
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Curse PremiumNO. Just no. That's not making a texture pack, that's just picking tiles from someone else's work. You post a painterly pack on the texture pack forum and we lock the thread.
Besides if you want to mix art, there is a better site than painterly.
http://www.minecraftforum.net/topic/420572-minecraftcustomizernet-official-thread/
There is also a better tool available that lets you mix art between any pack you want
http://www.minecraftforum.net/topic/410471-texture-mix-machine-iv-alpha-016-release/
None of those things really qualify as making your own pack though.
sorry just thought that because he had no experience with these things that painterly may be the easiest way for him to make a pack close to what he was thinking of.
If it takes that long why not just make a "Painterly Pack"? Yeah, you're limited to what you can customize but 5 hours on your own texture pack. That's a lot of time, don't you think?
-The first thing you should do is think of a theme, vision, or feel that you want to create. For example, look at other packs that are hugely popular. Most of them have a theme to them. Doku's is a throw back to old SNES era rpgs. Andre's Jolicraft is his unique artistic style. Try to envision what you want the Minecraft world to look like and start from there.
-Play around in photoshop for a while. Draw a cube and paint it. Games devs have entire teams devoted to concept art. Trying to find the perfect look and style for what they need. If anything, this step will help get you more accustomed to photoshop.
-Experiment with different resolutions. They all have their challenges. You'll no doubt discover them yourself. I don't want this to get too long.
-There are a lot of different blocks that are a lot of different materials. Wood, stone, sand, dirt, grass, etc. If you're having trouble with them, look up some reference pictures to give you a basic guide to work off of.
-Optional- You might want someone else's opinion on your wip texture from time to time. I'd very much recommend against making a thread and asking people here. You might get an honest opinion back but it's not very likely. There's a terrifying number of yes men fanbois that will tell you adding a noise filter to a green square is the most amazing grass ever. That kind of feedback isn't helpful to anyone. Instead, ask real life people or private message texture pack authors you like and politely ask if they'd be willing to quickly critique you work or offer suggestions.
If you want to make a popular gold star pack like Johnsmith, Doku, Jolicraft, Painterly, and so on, you have to put in the same amount of effort or more than they did. Crap-packs fade away fast. Lastly, making a quality texture pack takes a lot of work. Take a look at all the things there are in a complete pack. In the terrain.png alone, you'd have to make ~150 textures. Then there's items, Sun, Moon, animated water and lava unless you get permission to use someone else's water/lava, particles, guis... Making all of that could easily take 1-2+ months to complete.
If you meant more specifically how to make a pack then I guess this isn't all that helpful. So here's a quick guide for that:
1. Start PShop
2. ctrl+N
3. set the width and height to the resolution you need. 16x16pixels, 32x32pixels, and so on.
4. Shibidy bob-itty boo!
5. Open your terrain template
6. copy your texture
7. paste in the appropriate spot for whatever texture you just made. ie Wood
8. save your template with the newly finished texture (preferably in a new layer)
9. go to step 2
When your terrain.psd template is complete, Save As 'terrain.png'. You can do this part whenever to see how it looks ingame. I hope you know how to do that already.
Best of luck!
Nah it takes around 2-3 days if you spend 10 hours a day doing it
One of the things that makes writing tutorials for texture packs difficult is that you have to use different processes for 16x as opposed to say 256x. As you may notice from my banner, I have a 128x pack published (as a WIP) but I am also working on a 16x and 32x. I can tell you that each one requires different things. I think I may start a tutorial on this and link to several other tutorials that I know are decent.
I hope you didn't but photoshop just for this venture. GIMP would have sufficed and it is free. If your like me, however, and already owned it then it is one of the best programs for this type of thing.
Copy the files into a new foler and edit them with Paint.NET, NOT Paint. Hope this helps!
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