I have been working on texture packs and mods for quite some time now, and I recently was look for a way to mix up my texture packs, or give them a whole new look. So I thought, and thought, and then it occurred to me. What if I made my own biome coloring? Well after a few days of messing around, googling, looking at other texture packs and more, I am still puzzled by the shading triangles.
-So my question to you is, what does each color in the shaders do?
-If I changed lets say green to blue would it tint the grass more blue?
-How do they work in-game?
-Does each color represent something?
(By shaders I mean watercolor.png or foliage.png)
I currently edit the .png's with photoshop cs4, if that at all helps in your explaination.
Any help is greatly appreciated! And if you need clarification let me know and I will clarify!
Rollback Post to RevisionRollBack
"Sometimes it's necessary to go a long distance out of the way in order to come back a short distance correctly."
Well, currently, watercolor.png does nothing, but in some mod I think it does. So, basically, if you modified grasscolor.png to be, lets say, blue, the grass, for every biome compilant texture pack, would be tinted blue, but it wouldn't affect the actual texture at all. Only the color.
Same goes for trees color.
The different shades in the foliage shading files represent different biomes. For example, the bottom of foliagecolor.png, the lush part, represents what the Rainforest biome's shading would be like.
The two sides of the triangle represent the humidity and temperature of the biomes. The Y axis goes from dry at the bottom to wet at the top. The X axis goes from hot at the left to cold at the right. The triangle shape is because Notch set the values up to mimic how it works in real life. (Cold air can't hold as much moisture.) So this means that desserts (hot dry) are to the bottom left, rain forests (hot wet) are to the top left, and Artic (Cold Dry) is to the bottom right. The middle area is mostly your forested regions. (See the wiki for a more complete description.)
As for how the color is applied, it is effectively multiplied with the texture. If your texture is solid white it will be whatever color is in the biome map. If your texture is solid green, then only the green channel of the biome map will show through. The best way of seeing how the texture will look in the game is to set up a second layer in your image program, set that layer to be multiplied with the one below it and fill in the square above your grass/leaves with a solid block of color from your grasscolor/foliagecolor image.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Here's a grasscolor.png labelled for you. I assume the foilagecolor.png and watercolor.png follow the same locations. To change watercolor.png you have you use the BCW (Biome colored water) mod, just use the search to find it.
-So my question to you is, what does each color in the shaders do?
-If I changed lets say green to blue would it tint the grass more blue?
-How do they work in-game?
-Does each color represent something?
(By shaders I mean watercolor.png or foliage.png)
I currently edit the .png's with photoshop cs4, if that at all helps in your explaination.
Any help is greatly appreciated! And if you need clarification let me know and I will clarify!
Same goes for trees color.
The different shades in the foliage shading files represent different biomes. For example, the bottom of foliagecolor.png, the lush part, represents what the Rainforest biome's shading would be like.
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Curse PremiumAs for how the color is applied, it is effectively multiplied with the texture. If your texture is solid white it will be whatever color is in the biome map. If your texture is solid green, then only the green channel of the biome map will show through. The best way of seeing how the texture will look in the game is to set up a second layer in your image program, set that layer to be multiplied with the one below it and fill in the square above your grass/leaves with a solid block of color from your grasscolor/foliagecolor image.
also a good thread that goes a little more in depth is http://www.minecraftforum.net/topic/135494-guide-to-biome-colors/
EDIT: also from my experience the engine seems to prefer to pick the color from the 1x1 pixel vertical line on the left edge. hope this helps you.
-K