This pack seems to be torn between being subdued/a tad messy and being simple/clean. The "clean" textures don't seem to hold very much weight and have an air of amateurism to them. The subdued textures have a sort of "lack of purpose", as if the textures themselves didn't even know what they were supposed to be (even though a viewer can still tell what they are supposed to be). They seem to rely a little too much on noise and blurriness to attempt to look good.
If you want to make your textures better, first of all, abandon any blurry tools that you are using (at least for now). Second of all (and this is important!), pick your different shades and highlights personally and apply them with the pencil tool where needed (at least 3 or more should be good). Also, try to keep consistency throughout your pack. I find that picking a maximum number of shades/highlights can help with this. Another helpful thing is to establish a motif or visual theme for the whole pack (or related parts of the pack)to go by. Also, try to envision what the texture would feel like if you touched it. Would it be soft? Smooth? Jagged? It takes a clever usage of highlights and shadows to suggest the tactile element of a texture.
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WOAH, WAIT. Our eyes take pictures? Please tell me I can recover these pictures from another person.
You have to stick a thumb drive up their nose, drag and drop the pictures onto it, and then load them through your ear.
This pack seems to be torn between being subdued/a tad messy and being simple/clean. The "clean" textures don't seem to hold very much weight and have an air of amateurism to them. The subdued textures have a sort of "lack of purpose", as if the textures themselves didn't even know what they were supposed to be (even though a viewer can still tell what they are supposed to be). They seem to rely a little too much on noise and blurriness to attempt to look good.
If you want to make your textures better, first of all, abandon any blurry tools that you are using (at least for now). Second of all (and this is important!), pick your different shades and highlights personally and apply them with the pencil tool where needed (at least 3 or more should be good). Also, try to keep consistency throughout your pack. I find that picking a maximum number of shades/highlights can help with this. Another helpful thing is to establish a motif or visual theme for the whole pack (or related parts of the pack)to go by. Also, try to envision what the texture would feel like if you touched it. Would it be soft? Smooth? Jagged? It takes a clever usage of highlights and shadows to suggest the tactile element of a texture.
1)you need to have MCpatcher or another HD program/mod for the diff. water/lava/fire to work, and you need to make new files if you want them animated (look it up, i dont know how), otherwise nice textures but wood around blocks is not the best idea in my book, although it still looks quite nice!
ALMOST DONE WITH TERRAIN.PNG W00T
If you want to make your textures better, first of all, abandon any blurry tools that you are using (at least for now). Second of all (and this is important!), pick your different shades and highlights personally and apply them with the pencil tool where needed (at least 3 or more should be good). Also, try to keep consistency throughout your pack. I find that picking a maximum number of shades/highlights can help with this. Another helpful thing is to establish a motif or visual theme for the whole pack (or related parts of the pack)to go by. Also, try to envision what the texture would feel like if you touched it. Would it be soft? Smooth? Jagged? It takes a clever usage of highlights and shadows to suggest the tactile element of a texture.
Thanks for the tip... i mean all the tips. =DDDDD