love your texturepack man. it's one of the best. it would be nice if you add the version of MC it's for and updated to like that people like me are more aware of updates. here are some for your awesome work.
I (you) dont need an extra version for the pocket edition. Its basicaly just the terrain and items.png you would have to take from the zip.
Last update 0.5.0 has exclusive stuff: the nether reactor, it's 4 blocks more, that's the update I've made for the TP, I took the portal frame block (edited) to use it on the reactor blocks n' changed the water it had wrote "use the MCPatcher" on it (there's no MCPatcher for PE), I replaced it with the animation strip.
Hey there, Ravand.. I like this texture pack a lot! I downloaded a 16x version.. And tested it, It worked fine. But when i try to see my creative tab with pressing E button on keyboard, It crashed! So i close the MC and started it again with this TP.. And i try to open one of my world, it crashed. Have any idea why?
Hey there, Ravand.. I like this texture pack a lot! I downloaded a 16x version.. And tested it, It worked fine. But when i try to see my creative tab with pressing E button on keyboard, It crashed! So i close the MC and started it again with this TP.. And i try to open one of my world, it crashed. Have any idea why?
Try selecting the default texture pack in main menu, restart game, join your world, and change texture pack again.
If all of that doesnt work delete your "options.txt" in your .minecraft folder and restart game
I've enjoyed the old version of this texture pack for a long time now. I've come into the habit of painting my own alterations, including lightening up the dirt and sand to make my environment feel less dreary and replacing the ravandsrandom.png flowers with little blue ones. Also, your new grass seems to not match so well with the top square on the block. The sides seem too light.
This texture pack also goes excellently for anyone who also enjoys a little John Smith in their creatures. The majority of my world is Ravand's with Smith's creatures being updated by-hand to mesh.
I'll be downloading this to complete my patchwork quilt of a personal-use texture pack for sure.
I've enjoyed the old version of this texture pack for a long time now. I've come into the habit of painting my own alterations, including lightening up the dirt and sand to make my environment feel less dreary and replacing the ravandsrandom.png flowers with little blue ones. Also, your new grass seems to not match so well with the top square on the block. The sides seem too light.
This texture pack also goes excellently for anyone who also enjoys a little John Smith in their creatures. The majority of my world is Ravand's with Smith's creatures being updated by-hand to mesh.
I'll be downloading this to complete my patchwork quilt of a personal-use texture pack for sure.
Thanks for your comment mate ;). The grass isn't too light thats a common mcpatcher bug u have there try using optifine and u will see the colors will fit again. I have no clue what the cause of this problem is though :/
The grass isn't too light thats a common mcpatcher bug u have there try using optifine and u will see the colors will fit again. I have no clue what the cause of this problem is though :/
Praise and Changes Being Made on My End:
I was referring to your video. At the time, I couldn't get your file to download at the link provided. Trying it now, the grass is almost TOO real, with no softness, almost looking like coarse hay, but that's personal preference, and it melds beautifully. My favorite repeating textures from you have to be sand and stone. They really bring the deserts and caves to life.
The animals all cross an uncanny valley that doesn't mesh with my other creatures in the game, so I'm switching those to John Smith again. It's like they're taxidermed over blocks, especially the rum of the cow and the face of the zombie. OMG! D: Very creepy.
I really love the wood you've created. It's so smooth! The fire's too dark for my taste, and the animation doesn't repeat smoothly, but it's motion is lovely. I'm painting my own flowers, as that breed you use always looked so weird and spikey to me. Doesn't really disperse into its surroundings visually like most flowers do that are designed lower to the ground. The sugar cane in your pack is far too contrasting, it seems, and almost appears to glow at night compared to the one I switched it with. That might have been John Smith. I'm keeping everything at your 64x64 as well, to keep at least a little MC pixely-ness to things. And the trees look absolutely crazy-great. I'm taking out that odd repeating right knot on the side of the jungle texture, but other than that, it's a really nice upgrade. Last note for now about stuff on my end (epic, I know...) is that I'm switching the torches. Covered in all that black iron, they really don't look bright, though the design is pretty intricate for a tiny item and really adds a great 3D detail to one's surroundings.
Praise and Changes Being Made on My End:
I was referring to your video. At the time, I couldn't get your file to download at the link provided. Trying it now, the grass is almost TOO real, with no softness, almost looking like coarse hay, but that's personal preference, and it melds beautifully. My favorite repeating textures from you have to be sand and stone. They really bring the deserts and caves to life.
The animals all cross an uncanny valley that doesn't mesh with my other creatures in the game, so I'm switching those to John Smith again. It's like they're taxidermed over blocks, especially the rum of the cow and the face of the zombie. OMG! D: Very creepy.
I really love the wood you've created. It's so smooth! The fire's too dark for my taste, and the animation doesn't repeat smoothly, but it's motion is lovely. I'm painting my own flowers, as that breed you use always looked so weird and spikey to me. Doesn't really disperse into its surroundings visually like most flowers do that are designed lower to the ground. The sugar cane in your pack is far too contrasting, it seems, and almost appears to glow at night compared to the one I switched it with. That might have been John Smith. I'm keeping everything at your 64x64 as well, to keep at least a little MC pixely-ness to things. And the trees look absolutely crazy-great. I'm taking out that odd repeating right knot on the side of the jungle texture, but other than that, it's a really nice upgrade. Last note for now about stuff on my end (epic, I know...) is that I'm switching the torches. Covered in all that black iron, they really don't look bright, though the design is pretty intricate for a tiny item and really adds a great 3D detail to one's surroundings.
Wow thanks for your constructive critisism, always appreciate when someone gives advice and his opinion on my texture pack.
I have to agree on most of the stuff you have mentioned here. The things you mentioned here was the main reason why i started doing a seperate and and even higher definition texture pack (x128 and x256) please check them out im pretty sure you will love them since i put more effort and most importatnly ALOT more detail to it
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Curse PremiumI have added an additional link when u are on my homepage to download the pack.
Google "Mcpatcher" first entry.
An update log can be found here http://www.planetminecraft.com/texture_pack/ravands-realistic-texture-pack/#tab_log
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Curse PremiumI (you) dont need an extra version for the pocket edition. Its basicaly just the terrain and items.png you would have to take from the zip.
Last update 0.5.0 has exclusive stuff: the nether reactor, it's 4 blocks more, that's the update I've made for the TP, I took the portal frame block (edited) to use it on the reactor blocks n' changed the water it had wrote "use the MCPatcher" on it (there's no MCPatcher for PE), I replaced it with the animation strip.
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Curse Premium-Changed coloring texture for firework star
-Made the borders of particles brighter
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Curse PremiumTry selecting the default texture pack in main menu, restart game, join your world, and change texture pack again.
If all of that doesnt work delete your "options.txt" in your .minecraft folder and restart game
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Curse PremiumTellme if it worked pls.
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Curse Premiumhttp://www.planetminecraft.com/texture_pack/ravands-realistic-texture-pack/#tab_log
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Curse Premium-changed clouds.png to have better tiling
-fixed some particles having white outlinings
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Curse PremiumThis texture pack also goes excellently for anyone who also enjoys a little John Smith in their creatures. The majority of my world is Ravand's with Smith's creatures being updated by-hand to mesh.
I'll be downloading this to complete my patchwork quilt of a personal-use texture pack for sure.
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Curse PremiumThanks for your comment mate ;). The grass isn't too light thats a common mcpatcher bug u have there try using optifine and u will see the colors will fit again. I have no clue what the cause of this problem is though :/
Praise and Changes Being Made on My End:
I was referring to your video. At the time, I couldn't get your file to download at the link provided. Trying it now, the grass is almost TOO real, with no softness, almost looking like coarse hay, but that's personal preference, and it melds beautifully. My favorite repeating textures from you have to be sand and stone. They really bring the deserts and caves to life.
The animals all cross an uncanny valley that doesn't mesh with my other creatures in the game, so I'm switching those to John Smith again. It's like they're taxidermed over blocks, especially the rum of the cow and the face of the zombie. OMG! D: Very creepy.
I really love the wood you've created. It's so smooth! The fire's too dark for my taste, and the animation doesn't repeat smoothly, but it's motion is lovely. I'm painting my own flowers, as that breed you use always looked so weird and spikey to me. Doesn't really disperse into its surroundings visually like most flowers do that are designed lower to the ground. The sugar cane in your pack is far too contrasting, it seems, and almost appears to glow at night compared to the one I switched it with. That might have been John Smith. I'm keeping everything at your 64x64 as well, to keep at least a little MC pixely-ness to things. And the trees look absolutely crazy-great. I'm taking out that odd repeating right knot on the side of the jungle texture, but other than that, it's a really nice upgrade. Last note for now about stuff on my end (epic, I know...) is that I'm switching the torches. Covered in all that black iron, they really don't look bright, though the design is pretty intricate for a tiny item and really adds a great 3D detail to one's surroundings.
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Curse PremiumWow thanks for your constructive critisism, always appreciate when someone gives advice and his opinion on my texture pack.
I have to agree on most of the stuff you have mentioned here. The things you mentioned here was the main reason why i started doing a seperate and and even higher definition texture pack (x128 and x256) please check them out im pretty sure you will love them since i put more effort and most importatnly ALOT more detail to it
http://www.minecraftforum.net/topic/1558570-256x256128x128-ravands-realistic/
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