How to double textures without ruining them! by Appleslinky.
[This was tested in Photoshop CS5, I'm not sure this will work for other versions.]
Hello everyone! I am sure sometime in your life, if you have made a texture pack or otherwise, you would have needed to double the size of a texture to make it fit in with what you are working on. For example, you may have wanted to use some default 16x textures as a template for your new 32x texture pack, but when you resized it to match, it became blurred and ruined other textures. Well, fear no more! To resize the way you want it, here is how (This has been tested on both the Wayukian Pack (16x) and my Rainforests and Ruins Pack (32x).
First of all, this will work on single images as well as entire terrain.png files. (or items.png, or any sprite for that matter.) For single sprites or textures, you will just need to copy the specific textures into a new image, and make sure the image size is exactly the same as the total size of all the textures together. E.g. if you want to resize all of the nether blocks in a 16 pack, you will need to make a new image that is 16 pixels high and 48 pixels wide (as the height will not change between the blocks, but the width of the image will with the added dimensions.) Now then, onto the tutorial!
Open up the image you wish to resize. In this example, I will use the terrain.png of my Rainforests and Ruins pack, which is a 32x texture. When you open it up, you will get a screen similar to mine. Oh, and make sure you are using the .PNG file, and not the .PSD. It has to be a SINGLE IMAGE and have NO LAYERS.
Then go to Image > Image Size
You will come up with this screen.
Double the size of the image in the pixels section (seeing as this is a 32x pack, the image size is 512 pixels by 512 pixels. Double this number, so 1024 x 1024.), and in the drop-down menu at the bottom of the window, select the option NEAREST NEIGHBOUR. This is the crucial step. It is what makes the image nice and crisp, like a bag of smiths chips.
Click OK, and you will be left with a double-sized, perfect image. That's it! Simple, isn't it? ;3 This has also been tested on the Wayukian pack, a 16x texture. I managed to resize it to a 256x texture with no problems at all.
Now then, want to see what happens if you DON'T use nearest neighbour? Well here you go:
See? It's horrible and blurred. Also, remember to put nearest neighbour on whenever you want to resize a texture. If you leave it on bi-cubic, that happens ^.
I hope you all found this tutorial helpful, please leave your thoughts in the comments section below! :biggrin.gif:
For more detail,you need to make 2 documents one with "preserve hard edges" and a second one (if downscale: Bicubic sharper, if upscale: bicubic smoother) and make a greyscale of that one, layer it over the first one and use a layer filter to bring back those more smooth details :wink.gif:
P.S. the images in this tutorial are all slightly blurred, and that is because photobucket resized them. Trust me, with the full sized image it is completely crisp and clear (except for the one that is supposed the be blurred).
good tutorial but: Resize with preserve hard edges isn't enough, yes it might be sharp but you lose detail and smoothness of some more complex textures, you need to make 2 documents one with "preserve hard edges" and second one (if downscale: Bicubic sharper, if upscale: bicubic smoother) and make a greyscale of that one, layer it over the first one and use a layer filter to bring back those more smooth details :wink.gif:
I will add this information to the tutorial :wink.gif: Thanks for the input :smile.gif:
P.S. I modified your words slightly hehe.
P.P.S. when you say 'layer filter' is there one in specific you are referring to?
I've tried it, AND ITS WORKING!! You solved my problem! Thank you!
By the way, I've tried the same using Paint.NET, and everything is just the same as the Photoshop CS5 (I got that too).
Let see if can do the same in paint.Nah, tried it. Paint sucks. Doesn't has resample images properties.
Wait, ever since 1.6.2, there have been Resource Packs. I've noticed that there is both a terrain.png and a "blocks" folder with the individual textures of individual blocks. Can I just resize terrain.png, or do I have to resize EVERY SINGLE BLOCK AND ITEM TEXTURE??
Wait, ever since 1.6.2, there have been Resource Packs. I've noticed that there is both a terrain.png and a "blocks" folder with the individual textures of individual blocks. Can I just resize terrain.png, or do I have to resize EVERY SINGLE BLOCK AND ITEM TEXTURE??
There should be no terrain.png. If there is, it's not used. You'll have to re-size every block in the blocks folder manually.
There is a slight problem with this. Since nearest neighbor preserves hard edges, it means that every pixel that was in the 16x pack simply turns into 4 pixels of the same colour. This uposcales the pack, but it looks the same. Thus you would have to actually smoothen out the detail manually. This tutorial is really only helpful if you want to make a faithful pack or a custom resize of a pack.
I think this is a troll thread. It is also from 2011.
Wait, ever since 1.6.2, there have been Resource Packs. I've noticed that there is both a terrain.png and a "blocks" folder with the individual textures of individual blocks. Can I just resize terrain.png, or do I have to resize EVERY SINGLE BLOCK AND ITEM TEXTURE??
There are programs out there that can resize images in bulk. What I do however, is just resize them as I edit them. Different resolutions can be combined together so there is no need to resize them all right away. They will look no different.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
To post a comment, please login or register a new account.
[This was tested in Photoshop CS5, I'm not sure this will work for other versions.]
Hello everyone! I am sure sometime in your life, if you have made a texture pack or otherwise, you would have needed to double the size of a texture to make it fit in with what you are working on. For example, you may have wanted to use some default 16x textures as a template for your new 32x texture pack, but when you resized it to match, it became blurred and ruined other textures. Well, fear no more! To resize the way you want it, here is how (This has been tested on both the Wayukian Pack (16x) and my Rainforests and Ruins Pack (32x).
First of all, this will work on single images as well as entire terrain.png files. (or items.png, or any sprite for that matter.) For single sprites or textures, you will just need to copy the specific textures into a new image, and make sure the image size is exactly the same as the total size of all the textures together. E.g. if you want to resize all of the nether blocks in a 16 pack, you will need to make a new image that is 16 pixels high and 48 pixels wide (as the height will not change between the blocks, but the width of the image will with the added dimensions.) Now then, onto the tutorial!
Open up the image you wish to resize. In this example, I will use the terrain.png of my Rainforests and Ruins pack, which is a 32x texture. When you open it up, you will get a screen similar to mine. Oh, and make sure you are using the .PNG file, and not the .PSD. It has to be a SINGLE IMAGE and have NO LAYERS.
Then go to Image > Image Size
You will come up with this screen.
Double the size of the image in the pixels section (seeing as this is a 32x pack, the image size is 512 pixels by 512 pixels. Double this number, so 1024 x 1024.), and in the drop-down menu at the bottom of the window, select the option NEAREST NEIGHBOUR. This is the crucial step. It is what makes the image nice and crisp, like a bag of smiths chips.
Click OK, and you will be left with a double-sized, perfect image. That's it! Simple, isn't it? ;3 This has also been tested on the Wayukian pack, a 16x texture. I managed to resize it to a 256x texture with no problems at all.
Now then, want to see what happens if you DON'T use nearest neighbour? Well here you go:
See? It's horrible and blurred. Also, remember to put nearest neighbour on whenever you want to resize a texture. If you leave it on bi-cubic, that happens ^.
I hope you all found this tutorial helpful, please leave your thoughts in the comments section below! :biggrin.gif:
WANT IT SHARPER?
==============LINKS==============
Official thread of the Wayukian Pack -- CLICK MEH NAO!
Official thread of the Rainforests and Ruins Pack -- CLICKY CLICKY LINK
Adobe's Official Site -- GET THE PHOTOSHOP TRIAL HERE
==============LINKS==============
P.S. the images in this tutorial are all slightly blurred, and that is because photobucket resized them. Trust me, with the full sized image it is completely crisp and clear (except for the one that is supposed the be blurred).
I will add this information to the tutorial :wink.gif: Thanks for the input :smile.gif:
P.S. I modified your words slightly hehe.
P.P.S. when you say 'layer filter' is there one in specific you are referring to?
By the way, I've tried the same using Paint.NET, and everything is just the same as the Photoshop CS5 (I got that too).
Let see if can do the same in paint.Nah, tried it. Paint sucks. Doesn't has resample images properties.
There should be no terrain.png. If there is, it's not used. You'll have to re-size every block in the blocks folder manually.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumCast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4